Backed out changeset 9b9f5e47c9b0 (bug 1917493) for causing build bustages. CLOSED TREE
@ -405,7 +405,8 @@ impl<'a> SceneBuilder<'a> {
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// box-shadow support will be added to this path as a follow up.
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if is_root_coord_system &&
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clip_mode == BoxShadowClipMode::Outset &&
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blur_radius < 32.0 {
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blur_radius < 32.0 &&
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false {
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// Make sure corners don't overlap.
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ensure_no_corner_overlap(&mut shadow_radius, shadow_rect.size());
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@ -445,7 +446,7 @@ impl<'a> SceneBuilder<'a> {
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let inner_shadow_rect = shadow_rect.inflate(-sig3, -sig3);
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let outer_shadow_rect = shadow_rect.inflate( sig3, sig3);
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let inner_shadow_rect = extract_inner_rect_k(&inner_shadow_rect, &shadow_radius, 1.0).unwrap_or(LayoutRect::zero());
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let inner_shadow_rect = extract_inner_rect_k(&inner_shadow_rect, &shadow_radius, 0.5).unwrap_or(LayoutRect::zero());
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let prim = BoxShadow {
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color: color.into(),
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@ -580,104 +581,3 @@ fn adjust_radius_for_box_shadow(border_radius: f32, spread_amount: f32) -> f32 {
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0.0
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}
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}
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pub struct BoxShadowSegment {
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pub color: ColorF,
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pub blur_radius: f32,
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pub clip: ClipDataHandle,
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pub pattern_rect: LayoutRect,
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}
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impl PatternBuilder for BoxShadowSegment {
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fn build(
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&self,
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_sub_rect: Option<DeviceRect>,
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ctx: &crate::pattern::PatternBuilderContext,
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state: &mut crate::pattern::PatternBuilderState,
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) -> Pattern {
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let raster_spatial_node_index = ctx.spatial_tree.root_reference_frame_index();
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let task_size = self.pattern_rect.size().cast_unit().to_i32();
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let content_origin = self.pattern_rect.min.cast_unit();
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let scale_factor = DevicePixelScale::new(1.0);
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let uv_rect_kind = UvRectKind::Rect;
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let blur_radius = self.blur_radius * scale_factor.0;
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let clips_range = state.clip_store.push_clip_instance(self.clip);
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let color_pattern = Pattern::color(self.color);
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let pattern_prim_address_f = quad::write_prim_blocks(
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&mut state.frame_gpu_data.f32,
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self.pattern_rect,
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self.pattern_rect,
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color_pattern.base_color,
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color_pattern.texture_input.task_id,
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&[],
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ScaleOffset::identity(),
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);
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let pattern_task_id = state.rg_builder.add().init(RenderTask::new_dynamic(
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task_size,
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RenderTaskKind::Prim(PrimTask {
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pattern: color_pattern.kind,
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pattern_input: color_pattern.shader_input,
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raster_spatial_node_index,
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device_pixel_scale: DevicePixelScale::new(1.0),
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content_origin,
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prim_address_f: pattern_prim_address_f,
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transform_id: TransformPaletteId::IDENTITY,
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edge_flags: EdgeAaSegmentMask::empty(),
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quad_flags: QuadFlags::APPLY_RENDER_TASK_CLIP | QuadFlags::IGNORE_DEVICE_PIXEL_SCALE,
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prim_needs_scissor_rect: false,
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texture_input: color_pattern.texture_input.task_id,
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}),
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));
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let masks = MaskSubPass {
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clip_node_range: clips_range,
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prim_spatial_node_index: raster_spatial_node_index,
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prim_address_f: pattern_prim_address_f,
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};
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let task = state.rg_builder.get_task_mut(pattern_task_id);
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task.add_sub_pass(SubPass::Masks { masks });
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let blur_task_v = state.rg_builder.add().init(RenderTask::new_dynamic(
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task_size,
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RenderTaskKind::VerticalBlur(BlurTask {
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blur_std_deviation: blur_radius,
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target_kind: RenderTargetKind::Color,
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blur_region: task_size,
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}),
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));
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state.rg_builder.add_dependency(blur_task_v, pattern_task_id);
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let blur_task_h = state.rg_builder.add().init(RenderTask::new_dynamic(
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task_size,
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RenderTaskKind::HorizontalBlur(BlurTask {
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blur_std_deviation: blur_radius,
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target_kind: RenderTargetKind::Color,
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blur_region: task_size,
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}),
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).with_uv_rect_kind(uv_rect_kind));
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state.rg_builder.add_dependency(blur_task_h, blur_task_v);
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Pattern::texture(
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blur_task_h,
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self.color,
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)
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}
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fn get_base_color(
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&self,
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_ctx: &crate::pattern::PatternBuilderContext,
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) -> ColorF {
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self.color
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}
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fn use_shared_pattern(
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&self,
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) -> bool {
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false
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}
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}
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@ -142,33 +142,3 @@ impl Pattern {
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}
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}
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}
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// A reusable pattern builder for a segment of a larger primitive that can be
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// drawn as a solid color
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pub struct SolidColorSegment {
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pub color: ColorF,
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}
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impl PatternBuilder for SolidColorSegment {
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fn build(
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&self,
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_sub_rect: Option<DeviceRect>,
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_ctx: &crate::pattern::PatternBuilderContext,
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_state: &mut crate::pattern::PatternBuilderState,
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) -> Pattern {
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Pattern::color(self.color)
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}
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fn get_base_color(
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&self,
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_ctx: &crate::pattern::PatternBuilderContext,
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) -> ColorF {
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self.color
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}
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fn use_shared_pattern(
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&self,
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) -> bool {
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true
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}
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}
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@ -11,13 +11,12 @@ use api::{BoxShadowClipMode, BorderStyle, ClipMode};
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use api::units::*;
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use euclid::Scale;
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use smallvec::SmallVec;
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use crate::box_shadow::BoxShadowSegment;
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use crate::composite::CompositorSurfaceKind;
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use crate::command_buffer::{CommandBufferIndex, PrimitiveCommand};
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use crate::image_tiling::{self, Repetition};
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use crate::border::{get_max_scale_for_border, build_border_instances};
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use crate::clip::{ClipNodeRange, ClipStore};
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use crate::pattern::{Pattern, SolidColorSegment};
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use crate::clip::{ClipStore, ClipNodeRange};
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use crate::pattern::Pattern;
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use crate::spatial_tree::{SpatialNodeIndex, SpatialTree};
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use crate::clip::{ClipDataStore, ClipNodeFlags, ClipChainInstance, ClipItemKind};
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use crate::frame_builder::{FrameBuildingContext, FrameBuildingState, PictureContext, PictureState};
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@ -325,164 +324,21 @@ fn prepare_interned_prim_for_render(
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PrimitiveInstanceKind::BoxShadow { data_handle } => {
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let prim_data = &mut data_stores.box_shadow[*data_handle];
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// If there isn't an inner shadow rect, draw as a single primitive
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if prim_data.kind.inner_shadow_rect.is_empty() {
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quad::prepare_quad(
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prim_data,
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&prim_data.kind.outer_shadow_rect,
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prim_instance_index,
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prim_spatial_node_index,
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&prim_instance.vis.clip_chain,
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device_pixel_scale,
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frame_context,
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pic_context,
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targets,
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&data_stores.clip,
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frame_state,
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pic_state,
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scratch,
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);
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} else {
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// If we have an inner shadow rect, draw that as a solid color
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// segment, and box-shadow segments for the outer segments
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let dirty_world_rect = frame_state.current_dirty_region().combined;
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let inner_segment = SolidColorSegment {
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color: prim_data.kind.color,
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};
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quad::prepare_quad(
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&inner_segment,
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&prim_data.kind.inner_shadow_rect,
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prim_instance_index,
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prim_spatial_node_index,
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&prim_instance.vis.clip_chain,
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device_pixel_scale,
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frame_context,
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pic_context,
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targets,
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&data_stores.clip,
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frame_state,
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pic_state,
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scratch,
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);
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let p0 = prim_data.kind.outer_shadow_rect.min;
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let p1 = prim_data.kind.inner_shadow_rect.min;
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let p3 = prim_data.kind.outer_shadow_rect.max;
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let p2 = prim_data.kind.inner_shadow_rect.max;
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let outer_rects = [
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// Corners
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LayoutRect::new(
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LayoutPoint::new(p0.x, p0.y),
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LayoutPoint::new(p1.x, p1.y),
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),
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LayoutRect::new(
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LayoutPoint::new(p2.x, p0.y),
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LayoutPoint::new(p3.x, p1.y),
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),
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LayoutRect::new(
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LayoutPoint::new(p2.x, p2.y),
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LayoutPoint::new(p3.x, p3.y),
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),
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LayoutRect::new(
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LayoutPoint::new(p0.x, p2.y),
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LayoutPoint::new(p1.x, p3.y),
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),
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// Top + Bottom
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LayoutRect::new(
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LayoutPoint::new(p1.x, p0.y),
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LayoutPoint::new(p2.x, p1.y),
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),
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LayoutRect::new(
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LayoutPoint::new(p1.x, p2.y),
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LayoutPoint::new(p2.x, p3.y),
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),
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// Left + Right
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LayoutRect::new(
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LayoutPoint::new(p0.x, p1.y),
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LayoutPoint::new(p1.x, p2.y),
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),
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LayoutRect::new(
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LayoutPoint::new(p2.x, p1.y),
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LayoutPoint::new(p3.x, p2.y),
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),
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];
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for (i, rect) in outer_rects.iter().enumerate() {
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// Edge (non-corner) segments are the same across the
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// entire axis, so we can draw a small portion of them
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// and stretch when drawing the segment, to reduce
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// number of blurred pixels, which is important for swgl.
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let fixed_size = 4.0;
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let pattern_rect = match i {
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0 .. 4 => *rect,
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4 .. 6 => {
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LayoutRect::new(
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rect.min,
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LayoutPoint::new(rect.min.x + fixed_size, rect.max.y),
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)
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},
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6 .. 8 => {
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LayoutRect::new(
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rect.min,
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LayoutPoint::new(rect.max.x, rect.min.y + fixed_size),
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)
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}
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_ => unreachable!(),
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};
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let shadow_segment = BoxShadowSegment {
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color: prim_data.kind.color,
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blur_radius: prim_data.kind.blur_radius,
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clip: prim_data.kind.clip,
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pattern_rect,
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};
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frame_state.clip_store.set_active_clips_from_clip_chain(
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&prim_instance.vis.clip_chain,
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prim_spatial_node_index,
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&frame_context.spatial_tree,
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&data_stores.clip,
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);
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if let Some(segment_clip_chain) = frame_state
|
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.clip_store
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.build_clip_chain_instance(
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*rect,
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&pic_state.map_local_to_pic,
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&pic_state.map_pic_to_world,
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&frame_context.spatial_tree,
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frame_state.gpu_cache,
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frame_state.resource_cache,
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device_pixel_scale,
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&dirty_world_rect,
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&mut data_stores.clip,
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frame_state.rg_builder,
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false,
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) {
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quad::prepare_quad(
|
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&shadow_segment,
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rect,
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prim_instance_index,
|
||||
prim_spatial_node_index,
|
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&segment_clip_chain,
|
||||
device_pixel_scale,
|
||||
frame_context,
|
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pic_context,
|
||||
targets,
|
||||
&data_stores.clip,
|
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frame_state,
|
||||
pic_state,
|
||||
scratch,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
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quad::prepare_quad(
|
||||
prim_data,
|
||||
&prim_data.kind.outer_shadow_rect,
|
||||
prim_instance_index,
|
||||
prim_spatial_node_index,
|
||||
&prim_instance.vis.clip_chain,
|
||||
device_pixel_scale,
|
||||
frame_context,
|
||||
pic_context,
|
||||
targets,
|
||||
&data_stores.clip,
|
||||
frame_state,
|
||||
pic_state,
|
||||
scratch,
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
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|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 85 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
@ -11,7 +11,7 @@ random != boxshadow-blur-2.html boxshadow-blur-2-notref.html # fixedpoint divisi
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== boxshadow-rounding.html boxshadow-rounding-ref.html
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||||
# One uses old path, one uses WR box shadow.
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||||
== boxshadow-button.html boxshadow-button-ref.html
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||||
fuzzy(0-14,0-179) fuzzy-if(swgl&&!Android,0-1,0-2400) fuzzy-if(useDrawSnapshot&&swgl,14-14,54-54) == boxshadow-large-border-radius.html boxshadow-large-border-radius-ref.html # Bug 1209649
|
||||
fuzzy(0-14,0-179) fuzzy-if(swgl&&!Android,0-1,0-952) fuzzy-if(useDrawSnapshot&&swgl,14-14,54-54) == boxshadow-large-border-radius.html boxshadow-large-border-radius-ref.html # Bug 1209649
|
||||
|
||||
== boxshadow-fileupload.html boxshadow-fileupload-ref.html
|
||||
fuzzy(13-19,28-51) == boxshadow-inner-basic.html boxshadow-inner-basic-ref.svg
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||||
@ -29,7 +29,7 @@ fuzzy-if(useDrawSnapshot,1-1,1197-2400) == boxshadow-opacity.html boxshadow-opac
|
||||
fuzzy(0-3,0-500) fuzzy-if(winWidget,0-2,0-1080) == boxshadow-border-radius-int.html boxshadow-border-radius-int-ref.html
|
||||
== boxshadow-inset-neg-spread.html about:blank
|
||||
== boxshadow-inset-neg-spread2.html boxshadow-inset-neg-spread2-ref.html
|
||||
fuzzy(0-7,0-3150) == boxshadow-rotated.html boxshadow-rotated-ref.html # Bug 1211264
|
||||
fuzzy(0-26,0-3610) fuzzy-if(winWidget,0-26,0-5910) fuzzy-if(!(swgl&&Android),0-6,378-4500) == boxshadow-rotated.html boxshadow-rotated-ref.html # Bug 1211264
|
||||
== boxshadow-inset-large-border-radius.html boxshadow-inset-large-border-radius-ref.html
|
||||
|
||||
# fuzzy due to blur going inside, but as long as it's essentially black instead of a light gray its ok.
|
||||
@ -40,7 +40,7 @@ fuzzy(12-15,9400-13267) == boxshadow-inset-large-offset.html boxshadow-inset-lar
|
||||
== overflow-not-scrollable-2.html overflow-not-scrollable-2-ref.html
|
||||
fuzzy(0-1,0-655) == 611574-1.html 611574-1-ref.html
|
||||
fuzzy(0-4,0-144) fuzzy-if(winWidget,0-1,0-36) == 611574-2.html 611574-2-ref.html
|
||||
fuzzy(0-2,0-220) == fieldset.html fieldset-ref.html # minor anti-aliasing problem on Windows
|
||||
fuzzy(0-16,0-10) == fieldset.html fieldset-ref.html # minor anti-aliasing problem on Windows
|
||||
fuzzy(0-16,0-10) == fieldset-inset.html fieldset-inset-ref.html # minor anti-aliasing problem on Windows
|
||||
== 1178575.html 1178575-ref.html
|
||||
== 1178575-2.html 1178575-2-ref.html
|
||||
|
@ -2087,7 +2087,7 @@ fuzzy(0-2,0-21184) == 1626259-2.html 1626259-2-ref.html
|
||||
!= 1642583-1.html 1642583-1-ref.html
|
||||
== 1642603-1.html 1642603-1-ref.html
|
||||
== 1645549-2.html 1645549-2-ref.html
|
||||
fuzzy(0-3,0-6200) == 1641769-1.html 1641769-1-ref.html
|
||||
== 1641769-1.html 1641769-1-ref.html
|
||||
fuzzy(0-2,0-96600) == 1648282-1a.html 1648282-1-ref.html
|
||||
fuzzy(0-2,0-96600) == 1648282-1b.html 1648282-1-ref.html
|
||||
!= 1672137-1.html 1672137-1-notref.html
|
||||
|
@ -1,4 +1,4 @@
|
||||
[range-tick-marks-02.html]
|
||||
bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1803108
|
||||
fuzzy:
|
||||
maxDifference=0-4;totalPixels=0-300
|
||||
if (os == "mac") and not nightly_build: maxDifference=0-4;totalPixels=0-35
|
||||
|