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Bug 1473513 - reduce number of poolFor calls; r=ochameau
Summary: MozReview-Commit-ID: 9VqKPauAP9j Depends on D6475 Reviewers: ochameau Reviewed By: ochameau Bug #: 1473513 Differential Revision: https://phabricator.services.mozilla.com/D6476 --HG-- extra : rebase_source : 1bebc34bf805dfcf7bce0b5d8f3a2a13bab11173
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@ -859,16 +859,18 @@ Pool.prototype = extend(EventEmitter.prototype, {
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manage: function(actor) {
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if (!actor.actorID) {
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actor.actorID = this.conn.allocID(actor.actorPrefix || actor.typeName);
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}
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} else {
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// If the actor is already registerd in a pool, remove it without destroying it.
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// This happens for example when an addon is reloaded. To see this behavior, take a
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// look at devtools/server/tests/unit/test_addon_reload.js
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// If the actor is already in a pool, remove it without destroying it.
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// TODO: not all actors have been moved to protocol.js, so they do not all have
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// a parent field. Remove the check for the parent once the conversion is finished
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const parent = this.poolFor(actor.actorID);
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if (parent) {
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parent.unmanage(actor);
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// TODO: not all actors have been moved to protocol.js, so they do not all have
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// a parent field. Remove the check for the parent once the conversion is finished
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const parent = this.poolFor(actor.actorID);
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if (parent) {
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parent.unmanage(actor);
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}
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}
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this._poolMap.set(actor.actorID, actor);
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return actor;
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},
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