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fixing very minor compile-time error that only shows up if you have certain
debug flags set. r=none
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5e9de002d8
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c8545be1dd
@ -4301,8 +4301,8 @@ nsBlockFrame::PlaceLine(nsBlockReflowState& aState,
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printf("PASS1 ");
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}
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ListTag(stdout);
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printf(": line.floaters=%s%s band.floaterCount=%d\n",
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aLine->mFloaters.NotEmpty() ? "yes" : "no",
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printf(": line.floaters=%s band.floaterCount=%d\n",
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//aLine->mFloaters.NotEmpty() ? "yes" : "no",
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aState.mHaveRightFloaters ? "(have right floaters)" : "",
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aState.mBand.GetFloaterCount());
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#endif
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@ -4301,8 +4301,8 @@ nsBlockFrame::PlaceLine(nsBlockReflowState& aState,
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printf("PASS1 ");
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}
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ListTag(stdout);
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printf(": line.floaters=%s%s band.floaterCount=%d\n",
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aLine->mFloaters.NotEmpty() ? "yes" : "no",
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printf(": line.floaters=%s band.floaterCount=%d\n",
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//aLine->mFloaters.NotEmpty() ? "yes" : "no",
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aState.mHaveRightFloaters ? "(have right floaters)" : "",
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aState.mBand.GetFloaterCount());
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#endif
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@ -4301,8 +4301,8 @@ nsBlockFrame::PlaceLine(nsBlockReflowState& aState,
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printf("PASS1 ");
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}
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ListTag(stdout);
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printf(": line.floaters=%s%s band.floaterCount=%d\n",
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aLine->mFloaters.NotEmpty() ? "yes" : "no",
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printf(": line.floaters=%s band.floaterCount=%d\n",
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//aLine->mFloaters.NotEmpty() ? "yes" : "no",
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aState.mHaveRightFloaters ? "(have right floaters)" : "",
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aState.mBand.GetFloaterCount());
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#endif
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@ -4301,8 +4301,8 @@ nsBlockFrame::PlaceLine(nsBlockReflowState& aState,
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printf("PASS1 ");
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}
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ListTag(stdout);
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printf(": line.floaters=%s%s band.floaterCount=%d\n",
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aLine->mFloaters.NotEmpty() ? "yes" : "no",
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printf(": line.floaters=%s band.floaterCount=%d\n",
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//aLine->mFloaters.NotEmpty() ? "yes" : "no",
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aState.mHaveRightFloaters ? "(have right floaters)" : "",
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aState.mBand.GetFloaterCount());
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#endif
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@ -4301,8 +4301,8 @@ nsBlockFrame::PlaceLine(nsBlockReflowState& aState,
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printf("PASS1 ");
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}
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ListTag(stdout);
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printf(": line.floaters=%s%s band.floaterCount=%d\n",
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aLine->mFloaters.NotEmpty() ? "yes" : "no",
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printf(": line.floaters=%s band.floaterCount=%d\n",
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//aLine->mFloaters.NotEmpty() ? "yes" : "no",
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aState.mHaveRightFloaters ? "(have right floaters)" : "",
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aState.mBand.GetFloaterCount());
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#endif
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@ -4301,8 +4301,8 @@ nsBlockFrame::PlaceLine(nsBlockReflowState& aState,
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printf("PASS1 ");
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}
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ListTag(stdout);
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printf(": line.floaters=%s%s band.floaterCount=%d\n",
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aLine->mFloaters.NotEmpty() ? "yes" : "no",
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printf(": line.floaters=%s band.floaterCount=%d\n",
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//aLine->mFloaters.NotEmpty() ? "yes" : "no",
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aState.mHaveRightFloaters ? "(have right floaters)" : "",
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aState.mBand.GetFloaterCount());
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#endif
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