mirror of
https://github.com/mozilla/gecko-dev.git
synced 2025-02-10 17:24:29 +00:00
bug 903455 - [WebGL 2.0] Implement transform feedback: RASTERIZER_DISCARD - r=jgilbert
This commit is contained in:
parent
3cd3ec33b6
commit
ca5a59e93f
@ -389,9 +389,7 @@ public:
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void DepthMask(WebGLboolean b);
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void DepthRange(WebGLclampf zNear, WebGLclampf zFar);
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void DetachShader(WebGLProgram *program, WebGLShader *shader);
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void Disable(WebGLenum cap);
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void DrawBuffers(const dom::Sequence<GLenum>& buffers);
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void Enable(WebGLenum cap);
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void Flush() {
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if (!IsContextStable())
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return;
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@ -423,7 +421,6 @@ public:
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WebGLenum pname) {
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return GetBufferParameter(target, pname);
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}
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JS::Value GetParameter(JSContext* cx, WebGLenum pname, ErrorResult& rv);
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WebGLenum GetError();
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JS::Value GetFramebufferAttachmentParameter(JSContext* cx,
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WebGLenum target,
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@ -463,7 +460,6 @@ public:
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GetUniformLocation(WebGLProgram *prog, const nsAString& name);
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void Hint(WebGLenum target, WebGLenum mode);
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bool IsBuffer(WebGLBuffer *buffer);
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bool IsEnabled(WebGLenum cap);
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bool IsFramebuffer(WebGLFramebuffer *fb);
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bool IsProgram(WebGLProgram *prog);
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bool IsRenderbuffer(WebGLRenderbuffer *rb);
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@ -758,6 +754,17 @@ private:
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bool ValidateTargetParameter(WebGLenum target, const char* infos);
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WebGLRefPtr<WebGLQuery>& GetActiveQueryByTarget(WebGLenum target);
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// -----------------------------------------------------------------------------
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// State and State Requests (WebGLContextState.cpp)
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public:
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void Disable(WebGLenum cap);
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void Enable(WebGLenum cap);
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JS::Value GetParameter(JSContext* cx, WebGLenum pname, ErrorResult& rv);
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bool IsEnabled(WebGLenum cap);
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private:
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bool ValidateCapabilityEnum(WebGLenum cap, const char* info);
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// -----------------------------------------------------------------------------
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// Vertices Feature (WebGLContextVertices.cpp)
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public:
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@ -964,7 +971,6 @@ protected:
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// -------------------------------------------------------------------------
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// Validation functions (implemented in WebGLContextValidate.cpp)
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bool InitAndValidateGL();
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bool ValidateCapabilityEnum(WebGLenum cap, const char *info);
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bool ValidateBlendEquationEnum(WebGLenum cap, const char *info);
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bool ValidateBlendFuncDstEnum(WebGLenum mode, const char *info);
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bool ValidateBlendFuncSrcEnum(WebGLenum mode, const char *info);
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@ -1332,50 +1332,6 @@ WebGLContext::UnbindFakeBlackTextures()
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mActiveTexture);
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}
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void
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WebGLContext::Enable(WebGLenum cap)
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{
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if (!IsContextStable())
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return;
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if (!ValidateCapabilityEnum(cap, "enable"))
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return;
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switch(cap) {
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case LOCAL_GL_SCISSOR_TEST:
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mScissorTestEnabled = 1;
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break;
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case LOCAL_GL_DITHER:
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mDitherEnabled = 1;
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break;
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}
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MakeContextCurrent();
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gl->fEnable(cap);
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}
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void
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WebGLContext::Disable(WebGLenum cap)
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{
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if (!IsContextStable())
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return;
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if (!ValidateCapabilityEnum(cap, "disable"))
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return;
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switch(cap) {
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case LOCAL_GL_SCISSOR_TEST:
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mScissorTestEnabled = 0;
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break;
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case LOCAL_GL_DITHER:
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mDitherEnabled = 0;
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break;
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}
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MakeContextCurrent();
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gl->fDisable(cap);
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}
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void
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WebGLContext::FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum rbtarget, WebGLRenderbuffer *wrb)
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{
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@ -1603,418 +1559,6 @@ WebGLContext::GetAttribLocation(WebGLProgram *prog, const nsAString& name)
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return gl->fGetAttribLocation(progname, mappedName.get());
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}
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static JS::Value
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StringValue(JSContext* cx, const char* chars, ErrorResult& rv)
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{
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JSString* str = JS_NewStringCopyZ(cx, chars);
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if (!str) {
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rv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return JS::NullValue();
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}
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return JS::StringValue(str);
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}
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JS::Value
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WebGLContext::GetParameter(JSContext* cx, WebGLenum pname, ErrorResult& rv)
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{
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if (!IsContextStable())
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return JS::NullValue();
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MakeContextCurrent();
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if (MinCapabilityMode()) {
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switch(pname) {
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//
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// Single-value params
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//
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// int
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case LOCAL_GL_MAX_VERTEX_ATTRIBS:
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return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_ATTRIBS);
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case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
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return JS::Int32Value(MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS);
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case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
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return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS);
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case LOCAL_GL_MAX_VARYING_VECTORS:
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return JS::Int32Value(MINVALUE_GL_MAX_VARYING_VECTORS);
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case LOCAL_GL_MAX_TEXTURE_SIZE:
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return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_SIZE);
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case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
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return JS::Int32Value(MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE);
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case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
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return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS);
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case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
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case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
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return JS::Int32Value(MINVALUE_GL_MAX_RENDERBUFFER_SIZE);
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default:
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// Return the real value; we're not overriding this one
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break;
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}
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}
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if (IsExtensionEnabled(WEBGL_draw_buffers))
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{
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if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS)
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{
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return JS::Int32Value(mGLMaxColorAttachments);
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}
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else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS)
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{
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return JS::Int32Value(mGLMaxDrawBuffers);
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}
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else if (pname >= LOCAL_GL_DRAW_BUFFER0 &&
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pname < WebGLenum(LOCAL_GL_DRAW_BUFFER0 + mGLMaxDrawBuffers))
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{
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if (mBoundFramebuffer) {
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GLint iv = 0;
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gl->fGetIntegerv(pname, &iv);
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return JS::Int32Value(iv);
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}
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GLint iv = 0;
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gl->fGetIntegerv(pname, &iv);
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if (iv == GLint(LOCAL_GL_COLOR_ATTACHMENT0 + pname - LOCAL_GL_DRAW_BUFFER0)) {
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return JS::Int32Value(LOCAL_GL_BACK);
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}
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return JS::Int32Value(LOCAL_GL_NONE);
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}
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}
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if (IsExtensionEnabled(OES_vertex_array_object)) {
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switch (pname) {
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case LOCAL_GL_VERTEX_ARRAY_BINDING:
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{
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if (mBoundVertexArray == mDefaultVertexArray){
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return WebGLObjectAsJSValue(cx, (WebGLVertexArray *) nullptr, rv);
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}
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return WebGLObjectAsJSValue(cx, mBoundVertexArray.get(), rv);
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}
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}
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}
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switch (pname) {
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//
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// String params
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//
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case LOCAL_GL_VENDOR:
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return StringValue(cx, "Mozilla", rv);
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case LOCAL_GL_RENDERER:
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return StringValue(cx, "Mozilla", rv);
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case LOCAL_GL_VERSION:
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{
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const char* version = 0;
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if (IsWebGL2()) {
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version = "WebGL 2.0";
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} else {
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version = "WebGL 1.0";
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}
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MOZ_ASSERT(version != 0);
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return StringValue(cx, version, rv);
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}
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case LOCAL_GL_SHADING_LANGUAGE_VERSION:
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return StringValue(cx, "WebGL GLSL ES 1.0", rv);
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// Privileged string params exposed by WEBGL_debug_renderer_info:
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case UNMASKED_VENDOR_WEBGL:
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case UNMASKED_RENDERER_WEBGL:
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{
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// The privilege check is done in WebGLContext::IsExtensionSupported.
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// So here we just have to check that the extension is enabled.
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if (!IsExtensionEnabled(WEBGL_debug_renderer_info)) {
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ErrorInvalidEnumInfo("getParameter: parameter", pname);
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return JS::NullValue();
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}
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GLenum glstringname = LOCAL_GL_NONE;
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if (pname == UNMASKED_VENDOR_WEBGL) {
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glstringname = LOCAL_GL_VENDOR;
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} else if (pname == UNMASKED_RENDERER_WEBGL) {
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glstringname = LOCAL_GL_RENDERER;
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}
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const char* string = reinterpret_cast<const char*>(gl->fGetString(glstringname));
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return StringValue(cx, string, rv);
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}
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//
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// Single-value params
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//
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// unsigned int
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case LOCAL_GL_CULL_FACE_MODE:
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case LOCAL_GL_FRONT_FACE:
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case LOCAL_GL_ACTIVE_TEXTURE:
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case LOCAL_GL_STENCIL_FUNC:
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case LOCAL_GL_STENCIL_FAIL:
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case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL:
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case LOCAL_GL_STENCIL_PASS_DEPTH_PASS:
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case LOCAL_GL_STENCIL_BACK_FUNC:
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case LOCAL_GL_STENCIL_BACK_FAIL:
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case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL:
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case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS:
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case LOCAL_GL_DEPTH_FUNC:
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case LOCAL_GL_BLEND_SRC_RGB:
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case LOCAL_GL_BLEND_SRC_ALPHA:
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case LOCAL_GL_BLEND_DST_RGB:
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case LOCAL_GL_BLEND_DST_ALPHA:
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case LOCAL_GL_BLEND_EQUATION_RGB:
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case LOCAL_GL_BLEND_EQUATION_ALPHA:
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case LOCAL_GL_GENERATE_MIPMAP_HINT:
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{
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GLint i = 0;
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gl->fGetIntegerv(pname, &i);
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return JS::NumberValue(uint32_t(i));
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}
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// int
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case LOCAL_GL_STENCIL_CLEAR_VALUE:
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case LOCAL_GL_STENCIL_REF:
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case LOCAL_GL_STENCIL_BACK_REF:
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case LOCAL_GL_UNPACK_ALIGNMENT:
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case LOCAL_GL_PACK_ALIGNMENT:
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case LOCAL_GL_SUBPIXEL_BITS:
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case LOCAL_GL_SAMPLE_BUFFERS:
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case LOCAL_GL_SAMPLES:
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case LOCAL_GL_MAX_VERTEX_ATTRIBS:
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case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
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case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
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case LOCAL_GL_RED_BITS:
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case LOCAL_GL_GREEN_BITS:
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case LOCAL_GL_BLUE_BITS:
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case LOCAL_GL_ALPHA_BITS:
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case LOCAL_GL_DEPTH_BITS:
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case LOCAL_GL_STENCIL_BITS:
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{
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GLint i = 0;
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gl->fGetIntegerv(pname, &i);
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return JS::Int32Value(i);
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}
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case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
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if (IsExtensionEnabled(OES_standard_derivatives)) {
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GLint i = 0;
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gl->fGetIntegerv(pname, &i);
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return JS::Int32Value(i);
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}
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else {
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ErrorInvalidEnum("getParameter: parameter", pname);
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return JS::NullValue();
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}
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case LOCAL_GL_MAX_TEXTURE_SIZE:
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return JS::Int32Value(mGLMaxTextureSize);
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case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
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return JS::Int32Value(mGLMaxCubeMapTextureSize);
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case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
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return JS::Int32Value(mGLMaxRenderbufferSize);
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case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
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return JS::Int32Value(mGLMaxVertexUniformVectors);
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case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
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return JS::Int32Value(mGLMaxFragmentUniformVectors);
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case LOCAL_GL_MAX_VARYING_VECTORS:
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return JS::Int32Value(mGLMaxVaryingVectors);
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case LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
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return JS::Int32Value(0);
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case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS:
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{
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uint32_t length = mCompressedTextureFormats.Length();
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JSObject* obj = Uint32Array::Create(cx, this, length, mCompressedTextureFormats.Elements());
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if (!obj) {
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rv = NS_ERROR_OUT_OF_MEMORY;
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}
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return JS::ObjectOrNullValue(obj);
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}
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// unsigned int. here we may have to return very large values like 2^32-1 that can't be represented as
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// javascript integer values. We just return them as doubles and javascript doesn't care.
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case LOCAL_GL_STENCIL_BACK_VALUE_MASK:
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case LOCAL_GL_STENCIL_BACK_WRITEMASK:
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case LOCAL_GL_STENCIL_VALUE_MASK:
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case LOCAL_GL_STENCIL_WRITEMASK:
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{
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GLint i = 0; // the GL api (glGetIntegerv) only does signed ints
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gl->fGetIntegerv(pname, &i);
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GLuint i_unsigned(i); // this is where -1 becomes 2^32-1
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double i_double(i_unsigned); // pass as FP value to allow large values such as 2^32-1.
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return JS::DoubleValue(i_double);
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}
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// float
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case LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
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if (IsExtensionEnabled(EXT_texture_filter_anisotropic)) {
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GLfloat f = 0.f;
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gl->fGetFloatv(pname, &f);
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return JS::DoubleValue(f);
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} else {
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ErrorInvalidEnumInfo("getParameter: parameter", pname);
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return JS::NullValue();
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}
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case LOCAL_GL_DEPTH_CLEAR_VALUE:
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case LOCAL_GL_LINE_WIDTH:
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case LOCAL_GL_POLYGON_OFFSET_FACTOR:
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case LOCAL_GL_POLYGON_OFFSET_UNITS:
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case LOCAL_GL_SAMPLE_COVERAGE_VALUE:
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{
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GLfloat f = 0.f;
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gl->fGetFloatv(pname, &f);
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return JS::DoubleValue(f);
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}
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// bool
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case LOCAL_GL_BLEND:
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case LOCAL_GL_DEPTH_TEST:
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case LOCAL_GL_STENCIL_TEST:
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case LOCAL_GL_CULL_FACE:
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case LOCAL_GL_DITHER:
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case LOCAL_GL_POLYGON_OFFSET_FILL:
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case LOCAL_GL_SCISSOR_TEST:
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case LOCAL_GL_SAMPLE_COVERAGE_INVERT:
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case LOCAL_GL_DEPTH_WRITEMASK:
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{
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realGLboolean b = 0;
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gl->fGetBooleanv(pname, &b);
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return JS::BooleanValue(bool(b));
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}
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// bool, WebGL-specific
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case UNPACK_FLIP_Y_WEBGL:
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return JS::BooleanValue(mPixelStoreFlipY);
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case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
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return JS::BooleanValue(mPixelStorePremultiplyAlpha);
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// uint, WebGL-specific
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case UNPACK_COLORSPACE_CONVERSION_WEBGL:
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return JS::NumberValue(uint32_t(mPixelStoreColorspaceConversion));
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//
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// Complex values
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//
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case LOCAL_GL_DEPTH_RANGE: // 2 floats
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case LOCAL_GL_ALIASED_POINT_SIZE_RANGE: // 2 floats
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case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: // 2 floats
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{
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GLfloat fv[2] = { 0 };
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gl->fGetFloatv(pname, fv);
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JSObject* obj = Float32Array::Create(cx, this, 2, fv);
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if (!obj) {
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rv = NS_ERROR_OUT_OF_MEMORY;
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}
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return JS::ObjectOrNullValue(obj);
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}
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case LOCAL_GL_COLOR_CLEAR_VALUE: // 4 floats
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case LOCAL_GL_BLEND_COLOR: // 4 floats
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{
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GLfloat fv[4] = { 0 };
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gl->fGetFloatv(pname, fv);
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JSObject* obj = Float32Array::Create(cx, this, 4, fv);
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if (!obj) {
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rv = NS_ERROR_OUT_OF_MEMORY;
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}
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return JS::ObjectOrNullValue(obj);
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}
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case LOCAL_GL_MAX_VIEWPORT_DIMS: // 2 ints
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{
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GLint iv[2] = { 0 };
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gl->fGetIntegerv(pname, iv);
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JSObject* obj = Int32Array::Create(cx, this, 2, iv);
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if (!obj) {
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rv = NS_ERROR_OUT_OF_MEMORY;
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}
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return JS::ObjectOrNullValue(obj);
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}
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case LOCAL_GL_SCISSOR_BOX: // 4 ints
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case LOCAL_GL_VIEWPORT: // 4 ints
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{
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GLint iv[4] = { 0 };
|
||||
gl->fGetIntegerv(pname, iv);
|
||||
JSObject* obj = Int32Array::Create(cx, this, 4, iv);
|
||||
if (!obj) {
|
||||
rv = NS_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
return JS::ObjectOrNullValue(obj);
|
||||
}
|
||||
|
||||
case LOCAL_GL_COLOR_WRITEMASK: // 4 bools
|
||||
{
|
||||
realGLboolean gl_bv[4] = { 0 };
|
||||
gl->fGetBooleanv(pname, gl_bv);
|
||||
JS::Value vals[4] = { JS::BooleanValue(bool(gl_bv[0])),
|
||||
JS::BooleanValue(bool(gl_bv[1])),
|
||||
JS::BooleanValue(bool(gl_bv[2])),
|
||||
JS::BooleanValue(bool(gl_bv[3])) };
|
||||
JSObject* obj = JS_NewArrayObject(cx, 4, vals);
|
||||
if (!obj) {
|
||||
rv = NS_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
return JS::ObjectOrNullValue(obj);
|
||||
}
|
||||
|
||||
case LOCAL_GL_ARRAY_BUFFER_BINDING:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundArrayBuffer.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundVertexArray->mBoundElementArrayBuffer.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_RENDERBUFFER_BINDING:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundRenderbuffer.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_FRAMEBUFFER_BINDING:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundFramebuffer.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_CURRENT_PROGRAM:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mCurrentProgram.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_TEXTURE_BINDING_2D:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBound2DTextures[mActiveTexture].get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundCubeMapTextures[mActiveTexture].get(), rv);
|
||||
}
|
||||
|
||||
default:
|
||||
ErrorInvalidEnumInfo("getParameter: parameter", pname);
|
||||
}
|
||||
|
||||
return JS::NullValue();
|
||||
}
|
||||
|
||||
JS::Value
|
||||
WebGLContext::GetBufferParameter(WebGLenum target, WebGLenum pname)
|
||||
{
|
||||
@ -2724,19 +2268,6 @@ WebGLContext::IsTexture(WebGLTexture *tex)
|
||||
tex->HasEverBeenBound();
|
||||
}
|
||||
|
||||
bool
|
||||
WebGLContext::IsEnabled(WebGLenum cap)
|
||||
{
|
||||
if (!IsContextStable())
|
||||
return false;
|
||||
|
||||
if (!ValidateCapabilityEnum(cap, "isEnabled"))
|
||||
return false;
|
||||
|
||||
MakeContextCurrent();
|
||||
return gl->fIsEnabled(cap);
|
||||
}
|
||||
|
||||
void
|
||||
WebGLContext::LinkProgram(WebGLProgram *program)
|
||||
{
|
||||
|
508
content/canvas/src/WebGLContextState.cpp
Normal file
508
content/canvas/src/WebGLContextState.cpp
Normal file
@ -0,0 +1,508 @@
|
||||
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#include "WebGLContext.h"
|
||||
#include "WebGLContextUtils.h"
|
||||
#include "WebGLBuffer.h"
|
||||
#include "WebGLShader.h"
|
||||
#include "WebGLProgram.h"
|
||||
#include "WebGLFramebuffer.h"
|
||||
#include "WebGLRenderbuffer.h"
|
||||
#include "WebGLTexture.h"
|
||||
#include "WebGLVertexArray.h"
|
||||
|
||||
using namespace mozilla;
|
||||
using namespace dom;
|
||||
|
||||
void
|
||||
WebGLContext::Disable(WebGLenum cap)
|
||||
{
|
||||
if (!IsContextStable())
|
||||
return;
|
||||
|
||||
if (!ValidateCapabilityEnum(cap, "disable"))
|
||||
return;
|
||||
|
||||
switch(cap) {
|
||||
case LOCAL_GL_SCISSOR_TEST:
|
||||
mScissorTestEnabled = 0;
|
||||
break;
|
||||
case LOCAL_GL_DITHER:
|
||||
mDitherEnabled = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
MakeContextCurrent();
|
||||
gl->fDisable(cap);
|
||||
}
|
||||
|
||||
void
|
||||
WebGLContext::Enable(WebGLenum cap)
|
||||
{
|
||||
if (!IsContextStable())
|
||||
return;
|
||||
|
||||
if (!ValidateCapabilityEnum(cap, "enable"))
|
||||
return;
|
||||
|
||||
switch(cap) {
|
||||
case LOCAL_GL_SCISSOR_TEST:
|
||||
mScissorTestEnabled = 1;
|
||||
break;
|
||||
case LOCAL_GL_DITHER:
|
||||
mDitherEnabled = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
MakeContextCurrent();
|
||||
gl->fEnable(cap);
|
||||
}
|
||||
|
||||
static JS::Value
|
||||
StringValue(JSContext* cx, const char* chars, ErrorResult& rv)
|
||||
{
|
||||
JSString* str = JS_NewStringCopyZ(cx, chars);
|
||||
if (!str) {
|
||||
rv.Throw(NS_ERROR_OUT_OF_MEMORY);
|
||||
return JS::NullValue();
|
||||
}
|
||||
|
||||
return JS::StringValue(str);
|
||||
}
|
||||
|
||||
JS::Value
|
||||
WebGLContext::GetParameter(JSContext* cx, WebGLenum pname, ErrorResult& rv)
|
||||
{
|
||||
if (!IsContextStable())
|
||||
return JS::NullValue();
|
||||
|
||||
MakeContextCurrent();
|
||||
|
||||
if (MinCapabilityMode()) {
|
||||
switch(pname) {
|
||||
//
|
||||
// Single-value params
|
||||
//
|
||||
|
||||
// int
|
||||
case LOCAL_GL_MAX_VERTEX_ATTRIBS:
|
||||
return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_ATTRIBS);
|
||||
|
||||
case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
|
||||
return JS::Int32Value(MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS);
|
||||
|
||||
case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
|
||||
return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS);
|
||||
|
||||
case LOCAL_GL_MAX_VARYING_VECTORS:
|
||||
return JS::Int32Value(MINVALUE_GL_MAX_VARYING_VECTORS);
|
||||
|
||||
case LOCAL_GL_MAX_TEXTURE_SIZE:
|
||||
return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_SIZE);
|
||||
|
||||
case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
|
||||
return JS::Int32Value(MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE);
|
||||
|
||||
case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
|
||||
return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS);
|
||||
|
||||
case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
||||
return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
|
||||
|
||||
case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
|
||||
return JS::Int32Value(MINVALUE_GL_MAX_RENDERBUFFER_SIZE);
|
||||
|
||||
default:
|
||||
// Return the real value; we're not overriding this one
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsExtensionEnabled(WEBGL_draw_buffers))
|
||||
{
|
||||
if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS)
|
||||
{
|
||||
return JS::Int32Value(mGLMaxColorAttachments);
|
||||
}
|
||||
else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS)
|
||||
{
|
||||
return JS::Int32Value(mGLMaxDrawBuffers);
|
||||
}
|
||||
else if (pname >= LOCAL_GL_DRAW_BUFFER0 &&
|
||||
pname < WebGLenum(LOCAL_GL_DRAW_BUFFER0 + mGLMaxDrawBuffers))
|
||||
{
|
||||
if (mBoundFramebuffer) {
|
||||
GLint iv = 0;
|
||||
gl->fGetIntegerv(pname, &iv);
|
||||
return JS::Int32Value(iv);
|
||||
}
|
||||
|
||||
GLint iv = 0;
|
||||
gl->fGetIntegerv(pname, &iv);
|
||||
|
||||
if (iv == GLint(LOCAL_GL_COLOR_ATTACHMENT0 + pname - LOCAL_GL_DRAW_BUFFER0)) {
|
||||
return JS::Int32Value(LOCAL_GL_BACK);
|
||||
}
|
||||
|
||||
return JS::Int32Value(LOCAL_GL_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
if (IsExtensionEnabled(OES_vertex_array_object)) {
|
||||
switch (pname) {
|
||||
|
||||
case LOCAL_GL_VERTEX_ARRAY_BINDING:
|
||||
{
|
||||
if (mBoundVertexArray == mDefaultVertexArray){
|
||||
return WebGLObjectAsJSValue(cx, (WebGLVertexArray *) nullptr, rv);
|
||||
}
|
||||
|
||||
return WebGLObjectAsJSValue(cx, mBoundVertexArray.get(), rv);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
//
|
||||
// String params
|
||||
//
|
||||
case LOCAL_GL_VENDOR:
|
||||
return StringValue(cx, "Mozilla", rv);
|
||||
case LOCAL_GL_RENDERER:
|
||||
return StringValue(cx, "Mozilla", rv);
|
||||
case LOCAL_GL_VERSION:
|
||||
{
|
||||
const char* version = 0;
|
||||
|
||||
if (IsWebGL2()) {
|
||||
version = "WebGL 2.0";
|
||||
} else {
|
||||
version = "WebGL 1.0";
|
||||
}
|
||||
|
||||
MOZ_ASSERT(version != 0);
|
||||
return StringValue(cx, version, rv);
|
||||
}
|
||||
case LOCAL_GL_SHADING_LANGUAGE_VERSION:
|
||||
return StringValue(cx, "WebGL GLSL ES 1.0", rv);
|
||||
|
||||
// Privileged string params exposed by WEBGL_debug_renderer_info:
|
||||
case UNMASKED_VENDOR_WEBGL:
|
||||
case UNMASKED_RENDERER_WEBGL:
|
||||
{
|
||||
// The privilege check is done in WebGLContext::IsExtensionSupported.
|
||||
// So here we just have to check that the extension is enabled.
|
||||
if (!IsExtensionEnabled(WEBGL_debug_renderer_info)) {
|
||||
ErrorInvalidEnumInfo("getParameter: parameter", pname);
|
||||
return JS::NullValue();
|
||||
}
|
||||
GLenum glstringname = LOCAL_GL_NONE;
|
||||
if (pname == UNMASKED_VENDOR_WEBGL) {
|
||||
glstringname = LOCAL_GL_VENDOR;
|
||||
} else if (pname == UNMASKED_RENDERER_WEBGL) {
|
||||
glstringname = LOCAL_GL_RENDERER;
|
||||
}
|
||||
const char* string = reinterpret_cast<const char*>(gl->fGetString(glstringname));
|
||||
return StringValue(cx, string, rv);
|
||||
}
|
||||
|
||||
//
|
||||
// Single-value params
|
||||
//
|
||||
|
||||
// unsigned int
|
||||
case LOCAL_GL_CULL_FACE_MODE:
|
||||
case LOCAL_GL_FRONT_FACE:
|
||||
case LOCAL_GL_ACTIVE_TEXTURE:
|
||||
case LOCAL_GL_STENCIL_FUNC:
|
||||
case LOCAL_GL_STENCIL_FAIL:
|
||||
case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL:
|
||||
case LOCAL_GL_STENCIL_PASS_DEPTH_PASS:
|
||||
case LOCAL_GL_STENCIL_BACK_FUNC:
|
||||
case LOCAL_GL_STENCIL_BACK_FAIL:
|
||||
case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL:
|
||||
case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS:
|
||||
case LOCAL_GL_DEPTH_FUNC:
|
||||
case LOCAL_GL_BLEND_SRC_RGB:
|
||||
case LOCAL_GL_BLEND_SRC_ALPHA:
|
||||
case LOCAL_GL_BLEND_DST_RGB:
|
||||
case LOCAL_GL_BLEND_DST_ALPHA:
|
||||
case LOCAL_GL_BLEND_EQUATION_RGB:
|
||||
case LOCAL_GL_BLEND_EQUATION_ALPHA:
|
||||
case LOCAL_GL_GENERATE_MIPMAP_HINT:
|
||||
{
|
||||
GLint i = 0;
|
||||
gl->fGetIntegerv(pname, &i);
|
||||
return JS::NumberValue(uint32_t(i));
|
||||
}
|
||||
// int
|
||||
case LOCAL_GL_STENCIL_CLEAR_VALUE:
|
||||
case LOCAL_GL_STENCIL_REF:
|
||||
case LOCAL_GL_STENCIL_BACK_REF:
|
||||
case LOCAL_GL_UNPACK_ALIGNMENT:
|
||||
case LOCAL_GL_PACK_ALIGNMENT:
|
||||
case LOCAL_GL_SUBPIXEL_BITS:
|
||||
case LOCAL_GL_SAMPLE_BUFFERS:
|
||||
case LOCAL_GL_SAMPLES:
|
||||
case LOCAL_GL_MAX_VERTEX_ATTRIBS:
|
||||
case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
||||
case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
||||
case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
|
||||
case LOCAL_GL_RED_BITS:
|
||||
case LOCAL_GL_GREEN_BITS:
|
||||
case LOCAL_GL_BLUE_BITS:
|
||||
case LOCAL_GL_ALPHA_BITS:
|
||||
case LOCAL_GL_DEPTH_BITS:
|
||||
case LOCAL_GL_STENCIL_BITS:
|
||||
{
|
||||
GLint i = 0;
|
||||
gl->fGetIntegerv(pname, &i);
|
||||
return JS::Int32Value(i);
|
||||
}
|
||||
case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
||||
if (IsExtensionEnabled(OES_standard_derivatives)) {
|
||||
GLint i = 0;
|
||||
gl->fGetIntegerv(pname, &i);
|
||||
return JS::Int32Value(i);
|
||||
}
|
||||
else {
|
||||
ErrorInvalidEnum("getParameter: parameter", pname);
|
||||
return JS::NullValue();
|
||||
}
|
||||
|
||||
case LOCAL_GL_MAX_TEXTURE_SIZE:
|
||||
return JS::Int32Value(mGLMaxTextureSize);
|
||||
|
||||
case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
|
||||
return JS::Int32Value(mGLMaxCubeMapTextureSize);
|
||||
|
||||
case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
|
||||
return JS::Int32Value(mGLMaxRenderbufferSize);
|
||||
|
||||
case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
|
||||
return JS::Int32Value(mGLMaxVertexUniformVectors);
|
||||
|
||||
case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
|
||||
return JS::Int32Value(mGLMaxFragmentUniformVectors);
|
||||
|
||||
case LOCAL_GL_MAX_VARYING_VECTORS:
|
||||
return JS::Int32Value(mGLMaxVaryingVectors);
|
||||
|
||||
case LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
||||
return JS::Int32Value(0);
|
||||
case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS:
|
||||
{
|
||||
uint32_t length = mCompressedTextureFormats.Length();
|
||||
JSObject* obj = Uint32Array::Create(cx, this, length, mCompressedTextureFormats.Elements());
|
||||
if (!obj) {
|
||||
rv = NS_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
return JS::ObjectOrNullValue(obj);
|
||||
}
|
||||
|
||||
// unsigned int. here we may have to return very large values like 2^32-1 that can't be represented as
|
||||
// javascript integer values. We just return them as doubles and javascript doesn't care.
|
||||
case LOCAL_GL_STENCIL_BACK_VALUE_MASK:
|
||||
case LOCAL_GL_STENCIL_BACK_WRITEMASK:
|
||||
case LOCAL_GL_STENCIL_VALUE_MASK:
|
||||
case LOCAL_GL_STENCIL_WRITEMASK:
|
||||
{
|
||||
GLint i = 0; // the GL api (glGetIntegerv) only does signed ints
|
||||
gl->fGetIntegerv(pname, &i);
|
||||
GLuint i_unsigned(i); // this is where -1 becomes 2^32-1
|
||||
double i_double(i_unsigned); // pass as FP value to allow large values such as 2^32-1.
|
||||
return JS::DoubleValue(i_double);
|
||||
}
|
||||
|
||||
// float
|
||||
case LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
|
||||
if (IsExtensionEnabled(EXT_texture_filter_anisotropic)) {
|
||||
GLfloat f = 0.f;
|
||||
gl->fGetFloatv(pname, &f);
|
||||
return JS::DoubleValue(f);
|
||||
} else {
|
||||
ErrorInvalidEnumInfo("getParameter: parameter", pname);
|
||||
return JS::NullValue();
|
||||
}
|
||||
case LOCAL_GL_DEPTH_CLEAR_VALUE:
|
||||
case LOCAL_GL_LINE_WIDTH:
|
||||
case LOCAL_GL_POLYGON_OFFSET_FACTOR:
|
||||
case LOCAL_GL_POLYGON_OFFSET_UNITS:
|
||||
case LOCAL_GL_SAMPLE_COVERAGE_VALUE:
|
||||
{
|
||||
GLfloat f = 0.f;
|
||||
gl->fGetFloatv(pname, &f);
|
||||
return JS::DoubleValue(f);
|
||||
}
|
||||
|
||||
// bool
|
||||
case LOCAL_GL_BLEND:
|
||||
case LOCAL_GL_DEPTH_TEST:
|
||||
case LOCAL_GL_STENCIL_TEST:
|
||||
case LOCAL_GL_CULL_FACE:
|
||||
case LOCAL_GL_DITHER:
|
||||
case LOCAL_GL_POLYGON_OFFSET_FILL:
|
||||
case LOCAL_GL_SCISSOR_TEST:
|
||||
case LOCAL_GL_SAMPLE_COVERAGE_INVERT:
|
||||
case LOCAL_GL_DEPTH_WRITEMASK:
|
||||
{
|
||||
realGLboolean b = 0;
|
||||
gl->fGetBooleanv(pname, &b);
|
||||
return JS::BooleanValue(bool(b));
|
||||
}
|
||||
|
||||
// bool, WebGL-specific
|
||||
case UNPACK_FLIP_Y_WEBGL:
|
||||
return JS::BooleanValue(mPixelStoreFlipY);
|
||||
case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
|
||||
return JS::BooleanValue(mPixelStorePremultiplyAlpha);
|
||||
|
||||
// uint, WebGL-specific
|
||||
case UNPACK_COLORSPACE_CONVERSION_WEBGL:
|
||||
return JS::NumberValue(uint32_t(mPixelStoreColorspaceConversion));
|
||||
|
||||
//
|
||||
// Complex values
|
||||
//
|
||||
case LOCAL_GL_DEPTH_RANGE: // 2 floats
|
||||
case LOCAL_GL_ALIASED_POINT_SIZE_RANGE: // 2 floats
|
||||
case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: // 2 floats
|
||||
{
|
||||
GLfloat fv[2] = { 0 };
|
||||
gl->fGetFloatv(pname, fv);
|
||||
JSObject* obj = Float32Array::Create(cx, this, 2, fv);
|
||||
if (!obj) {
|
||||
rv = NS_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
return JS::ObjectOrNullValue(obj);
|
||||
}
|
||||
|
||||
case LOCAL_GL_COLOR_CLEAR_VALUE: // 4 floats
|
||||
case LOCAL_GL_BLEND_COLOR: // 4 floats
|
||||
{
|
||||
GLfloat fv[4] = { 0 };
|
||||
gl->fGetFloatv(pname, fv);
|
||||
JSObject* obj = Float32Array::Create(cx, this, 4, fv);
|
||||
if (!obj) {
|
||||
rv = NS_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
return JS::ObjectOrNullValue(obj);
|
||||
}
|
||||
|
||||
case LOCAL_GL_MAX_VIEWPORT_DIMS: // 2 ints
|
||||
{
|
||||
GLint iv[2] = { 0 };
|
||||
gl->fGetIntegerv(pname, iv);
|
||||
JSObject* obj = Int32Array::Create(cx, this, 2, iv);
|
||||
if (!obj) {
|
||||
rv = NS_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
return JS::ObjectOrNullValue(obj);
|
||||
}
|
||||
|
||||
case LOCAL_GL_SCISSOR_BOX: // 4 ints
|
||||
case LOCAL_GL_VIEWPORT: // 4 ints
|
||||
{
|
||||
GLint iv[4] = { 0 };
|
||||
gl->fGetIntegerv(pname, iv);
|
||||
JSObject* obj = Int32Array::Create(cx, this, 4, iv);
|
||||
if (!obj) {
|
||||
rv = NS_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
return JS::ObjectOrNullValue(obj);
|
||||
}
|
||||
|
||||
case LOCAL_GL_COLOR_WRITEMASK: // 4 bools
|
||||
{
|
||||
realGLboolean gl_bv[4] = { 0 };
|
||||
gl->fGetBooleanv(pname, gl_bv);
|
||||
JS::Value vals[4] = { JS::BooleanValue(bool(gl_bv[0])),
|
||||
JS::BooleanValue(bool(gl_bv[1])),
|
||||
JS::BooleanValue(bool(gl_bv[2])),
|
||||
JS::BooleanValue(bool(gl_bv[3])) };
|
||||
JSObject* obj = JS_NewArrayObject(cx, 4, vals);
|
||||
if (!obj) {
|
||||
rv = NS_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
return JS::ObjectOrNullValue(obj);
|
||||
}
|
||||
|
||||
case LOCAL_GL_ARRAY_BUFFER_BINDING:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundArrayBuffer.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundVertexArray->mBoundElementArrayBuffer.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_RENDERBUFFER_BINDING:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundRenderbuffer.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_FRAMEBUFFER_BINDING:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundFramebuffer.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_CURRENT_PROGRAM:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mCurrentProgram.get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_TEXTURE_BINDING_2D:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBound2DTextures[mActiveTexture].get(), rv);
|
||||
}
|
||||
|
||||
case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP:
|
||||
{
|
||||
return WebGLObjectAsJSValue(cx, mBoundCubeMapTextures[mActiveTexture].get(), rv);
|
||||
}
|
||||
|
||||
default:
|
||||
ErrorInvalidEnumInfo("getParameter: parameter", pname);
|
||||
}
|
||||
|
||||
return JS::NullValue();
|
||||
}
|
||||
|
||||
bool
|
||||
WebGLContext::IsEnabled(WebGLenum cap)
|
||||
{
|
||||
if (!IsContextStable())
|
||||
return false;
|
||||
|
||||
if (!ValidateCapabilityEnum(cap, "isEnabled"))
|
||||
return false;
|
||||
|
||||
MakeContextCurrent();
|
||||
return gl->fIsEnabled(cap);
|
||||
}
|
||||
|
||||
bool
|
||||
WebGLContext::ValidateCapabilityEnum(WebGLenum cap, const char* info)
|
||||
{
|
||||
switch (cap) {
|
||||
case LOCAL_GL_BLEND:
|
||||
case LOCAL_GL_CULL_FACE:
|
||||
case LOCAL_GL_DEPTH_TEST:
|
||||
case LOCAL_GL_DITHER:
|
||||
case LOCAL_GL_POLYGON_OFFSET_FILL:
|
||||
case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
|
||||
case LOCAL_GL_SAMPLE_COVERAGE:
|
||||
case LOCAL_GL_SCISSOR_TEST:
|
||||
case LOCAL_GL_STENCIL_TEST:
|
||||
return true;
|
||||
case LOCAL_GL_RASTERIZER_DISCARD:
|
||||
return IsWebGL2();
|
||||
default:
|
||||
ErrorInvalidEnumInfo(info, cap);
|
||||
return false;
|
||||
}
|
||||
}
|
@ -89,25 +89,6 @@ WebGLProgram::UpdateInfo()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WebGLContext::ValidateCapabilityEnum(WebGLenum cap, const char *info)
|
||||
{
|
||||
switch (cap) {
|
||||
case LOCAL_GL_BLEND:
|
||||
case LOCAL_GL_CULL_FACE:
|
||||
case LOCAL_GL_DEPTH_TEST:
|
||||
case LOCAL_GL_DITHER:
|
||||
case LOCAL_GL_POLYGON_OFFSET_FILL:
|
||||
case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
|
||||
case LOCAL_GL_SAMPLE_COVERAGE:
|
||||
case LOCAL_GL_SCISSOR_TEST:
|
||||
case LOCAL_GL_STENCIL_TEST:
|
||||
return true;
|
||||
default:
|
||||
ErrorInvalidEnumInfo(info, cap);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool WebGLContext::ValidateBlendEquationEnum(WebGLenum mode, const char *info)
|
||||
{
|
||||
switch (mode) {
|
||||
|
@ -35,6 +35,7 @@ if CONFIG['MOZ_WEBGL']:
|
||||
'WebGLContextGL.cpp',
|
||||
'WebGLContextUtils.cpp',
|
||||
'WebGLContextReporter.cpp',
|
||||
'WebGLContextState.cpp',
|
||||
'WebGLContextValidate.cpp',
|
||||
'WebGLContextFramebufferOperations.cpp',
|
||||
'WebGLContextVertexArray.cpp',
|
||||
|
@ -69,6 +69,9 @@ interface WebGL2RenderingContext : WebGLRenderingContext {
|
||||
|
||||
void vertexAttribDivisor(GLuint index, GLuint divisor);
|
||||
|
||||
/* transform feedback */
|
||||
const GLenum RASTERIZER_DISCARD = 0x8C89;
|
||||
|
||||
|
||||
void beginQuery(GLenum target, WebGLQuery? queryObject);
|
||||
void bindVertexArray(WebGLVertexArray? arrayObject);
|
||||
|
@ -104,6 +104,8 @@ static const char *sExtensionNames[] = {
|
||||
"GL_ANGLE_instanced_arrays",
|
||||
"GL_EXT_occlusion_query_boolean",
|
||||
"GL_ARB_occlusion_query2",
|
||||
"GL_EXT_transform_feedback",
|
||||
"GL_NV_transform_feedback",
|
||||
nullptr
|
||||
};
|
||||
|
||||
|
@ -379,6 +379,8 @@ public:
|
||||
ANGLE_instanced_arrays,
|
||||
EXT_occlusion_query_boolean,
|
||||
ARB_occlusion_query2,
|
||||
EXT_transform_feedback,
|
||||
NV_transform_feedback,
|
||||
Extensions_Max,
|
||||
Extensions_End
|
||||
};
|
||||
@ -493,6 +495,7 @@ public:
|
||||
XXX_texture_float,
|
||||
XXX_texture_float_linear,
|
||||
XXX_texture_non_power_of_two,
|
||||
XXX_transform_feedback,
|
||||
XXX_vertex_array_object,
|
||||
ExtensionGroup_Max
|
||||
};
|
||||
|
@ -253,6 +253,16 @@ static const ExtensionGroupInfo sExtensionGroupInfoArr[] = {
|
||||
GLContext::Extensions_End
|
||||
}
|
||||
},
|
||||
{
|
||||
"XXX_transform_feedback",
|
||||
300, // OpenGL version
|
||||
300, // OpenGL ES version
|
||||
{
|
||||
GLContext::EXT_transform_feedback,
|
||||
GLContext::NV_transform_feedback,
|
||||
GLContext::Extensions_End
|
||||
}
|
||||
},
|
||||
{
|
||||
"XXX_vertex_array_object",
|
||||
300, // OpenGL version
|
||||
|
Loading…
x
Reference in New Issue
Block a user