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Bug 1191527 - Fix the YCbCr shaders in BlitImageToFramebuffer. r=jgilbert
--HG-- extra : rebase_source : a5360145d7ade0f0d5ed4137bb30f9b7f2eaca51
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@ -278,7 +278,7 @@ GLBlitHelper::InitTexQuadProgram(BlitType target)
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*/
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const char kTexYUVPlanarBlit_FragShaderSource[] = "\
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#ifdef GL_ES \n\
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precision mediump float \n\
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precision mediump float; \n\
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#endif \n\
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varying vec2 vTexCoord; \n\
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uniform sampler2D uYTexture; \n\
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@ -288,9 +288,9 @@ GLBlitHelper::InitTexQuadProgram(BlitType target)
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uniform vec2 uCbCrTexScale; \n\
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void main() \n\
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{ \n\
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float y = texture2D(uYTexture, vTexCoord * uYTexScale).r; \n\
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float cb = texture2D(uCbTexture, vTexCoord * uCbCrTexScale).r; \n\
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float cr = texture2D(uCrTexture, vTexCoord * uCbCrTexScale).r; \n\
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float y = texture2D(uYTexture, vTexCoord * uYTexScale).a; \n\
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float cb = texture2D(uCbTexture, vTexCoord * uCbCrTexScale).a; \n\
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float cr = texture2D(uCrTexture, vTexCoord * uCbCrTexScale).a; \n\
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y = (y - 0.06275) * 1.16438; \n\
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cb = cb - 0.50196; \n\
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cr = cr - 0.50196; \n\
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@ -641,7 +641,7 @@ GLBlitHelper::BindAndUploadYUVTexture(Channel which,
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GLuint& tex = *srcTexArr[which];
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if (!tex) {
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MOZ_ASSERT(needsAllocation);
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tex = CreateTexture(mGL, LOCAL_GL_LUMINANCE, LOCAL_GL_LUMINANCE, LOCAL_GL_UNSIGNED_BYTE,
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tex = CreateTexture(mGL, LOCAL_GL_ALPHA, LOCAL_GL_ALPHA, LOCAL_GL_UNSIGNED_BYTE,
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gfx::IntSize(width, height), false);
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}
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mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + which);
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@ -654,17 +654,17 @@ GLBlitHelper::BindAndUploadYUVTexture(Channel which,
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0,
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width,
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height,
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LOCAL_GL_LUMINANCE,
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LOCAL_GL_ALPHA,
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LOCAL_GL_UNSIGNED_BYTE,
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data);
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} else {
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mGL->fTexImage2D(LOCAL_GL_TEXTURE_2D,
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0,
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LOCAL_GL_LUMINANCE,
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LOCAL_GL_ALPHA,
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width,
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height,
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0,
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LOCAL_GL_LUMINANCE,
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LOCAL_GL_ALPHA,
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LOCAL_GL_UNSIGNED_BYTE,
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data);
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}
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