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Implement mouse wheel support in Cocoa. Not part of build.
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@ -1718,7 +1718,6 @@ nsChildView::GetQuickDrawPort ( )
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return [mView qdPort];
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}
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#pragma mark -
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@ -1821,7 +1820,11 @@ nsChildView::GetQuickDrawPort ( )
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- (void)drawRect:(NSRect)aRect
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{
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// printf("drawing (%d) %f %f w/h %f %f\n", self, aRect.origin.x, aRect.origin.y, aRect.size.width, aRect.size.height);
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PRBool isVisible;
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mGeckoChild->IsVisible(isVisible);
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if (!isVisible)
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return;
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// tell gecko to paint.
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nsRect r;
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ConvertCocoaToGeckoRect(aRect, r);
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@ -1883,7 +1886,24 @@ nsChildView::GetQuickDrawPort ( )
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printf("got mouse EXIT view\n");
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}
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const PRInt32 kNumLines = 4;
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-(void)scrollWheel:(NSEvent*)theEvent
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{
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// XXXdwh. We basically always get 1 or -1 as the delta. This is treated by
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// Gecko as the number of lines to scroll. We go ahead and use a
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// default kNumLines of 4 for now (until I learn how we can get settings from
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// the OS). --dwh
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nsMouseScrollEvent geckoEvent;
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geckoEvent.eventStructType = NS_MOUSE_SCROLL_EVENT;
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[self convert:theEvent message:NS_MOUSE_SCROLL toGeckoEvent:&geckoEvent];
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geckoEvent.delta = PRInt32([theEvent deltaY])*(-kNumLines);
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geckoEvent.scrollFlags |= nsMouseScrollEvent::kIsVertical;
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// send event into Gecko by going directly to the
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// the widget.
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mGeckoChild->DispatchWindowEvent(geckoEvent);
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}
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- (void)keyDown:(NSEvent*)theEvent;
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