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Bug 764125; pretty sure this inverted logic will break something on windows; r=Bas
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@ -532,11 +532,8 @@ gfxPlatform::GetSourceSurfaceForSurface(DrawTarget *aTarget, gfxASurface *aSurfa
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if (!srcBuffer) {
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nsRefPtr<gfxImageSurface> imgSurface = aSurface->GetAsImageSurface();
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bool isWin32ImageSurf = false;
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if (imgSurface && aSurface->GetType() != gfxASurface::SurfaceTypeWin32) {
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isWin32ImageSurf = true;
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}
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bool isWin32ImageSurf = imgSurface &&
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aSurface->GetType() == gfxASurface::SurfaceTypeWin32;
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if (!imgSurface) {
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imgSurface = new gfxImageSurface(aSurface->GetSize(), OptimalFormatForContent(aSurface->GetContentType()));
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@ -572,8 +569,8 @@ gfxPlatform::GetSourceSurfaceForSurface(DrawTarget *aTarget, gfxASurface *aSurfa
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if (!srcBuffer) {
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// We need to check if our gfxASurface will keep the underlying data
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// alive! This is true if gfxASurface actually -is- an ImageSurface or
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// if it is a gfxWindowsSurface which supportes GetAsImageSurface.
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// alive. This is true if gfxASurface actually -is- an ImageSurface or
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// if it is a gfxWindowsSurface which supports GetAsImageSurface.
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if (imgSurface != aSurface && !isWin32ImageSurf) {
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// This shouldn't happen for now, it can be easily supported by making
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// a copy. For now let's just abort.
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