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Bug 658826 - disable optimization in D3DCompiler to avoid freeze bugs - r=jrmuizel
ANGLE's own buildsystem, which Chrome uses, has been doing this for a long time. This aligns us with them.
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@ -128,6 +128,10 @@ CSRCS = \
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DEFINES += -DANGLE_USE_NSPR -DANGLE_BUILD
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#these defines are from ANGLE's build_angle.gyp
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DEFINES += -DANGLE_DISABLE_TRACE
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DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
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EXTRA_DSO_LDOPTS = $(MOZALLOC_LIB)
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ifdef MOZ_ANGLE
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@ -131,6 +131,10 @@ CSRCS = \
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DEFINES += -DANGLE_BUILD -DNOMINMAX -DLIBEGL_EXPORTS -D_CRT_SECURE_NO_DEPRECATE
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#these defines are from ANGLE's build_angle.gyp
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DEFINES += -DANGLE_DISABLE_TRACE
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DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
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ifndef MOZ_DEBUG
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DEFINES += -D_SECURE_SCL=0
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endif
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@ -131,6 +131,10 @@ CSRCS = \
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DEFINES += -DANGLE_BUILD -DNOMINMAX -DLIBGLESV2_EXPORTS -D_CRT_SECURE_NO_DEPRECATE
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#these defines are from ANGLE's build_angle.gyp
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DEFINES += -DANGLE_DISABLE_TRACE
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DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
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ifndef MOZ_DEBUG
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DEFINES += -D_SECURE_SCL=0
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endif
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