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Bug 990333 - Fix DirectX SDK path handling when linking xul.dll after bug 988271. r=mshal
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@ -20,6 +20,6 @@ endif
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ifdef MOZ_HAS_WINSDK_WITH_D3D
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EXTRA_DSO_LDOPTS = $(call EXPAND_LIBNAME,d3d9 dxguid)
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else
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EXTRA_DSO_LDOPTS = $(call EXPAND_LIBNAME_PATH,d3d9 dxguid,$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX))
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EXTRA_DSO_LDOPTS = $(call EXPAND_LIBNAME_PATH,d3d9 dxguid,'$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)')
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endif
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EXTRA_DSO_LDOPTS += $(call EXPAND_LIBNAME,delayimp)
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@ -218,7 +218,7 @@ ifdef MOZ_GAMEPAD
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ifdef MOZ_HAS_WINSDK_WITH_D3D
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OS_LIBS += $(call EXPAND_LIBNAME,dxguid dinput8)
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else
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OS_LIBS += $(call EXPAND_LIBNAME_PATH,dxguid dinput8, $(subst \,/,$(MOZ_DIRECTX_SDK_PATH))/Lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX))
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OS_LIBS += $(call EXPAND_LIBNAME_PATH,dxguid dinput8, '$(subst \,/,$(MOZ_DIRECTX_SDK_PATH))/Lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)')
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endif
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endif
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endif # WINNT
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