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Bug 1657404 - Change how AndroidGamepadManager handles gamepad service IDs r=geckoview-reviewers,agi
Currently, the AndroidGamepadManager uses a single function to both add and remove gamepad service entries (Even though their functionality is different), and it also uses a JNI callback to set the ID rather than simply returning it This fixes both of those things. Depends on D96270 Differential Revision: https://phabricator.services.mozilla.com/D96272
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@ -4,6 +4,10 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// TODO: Bug 680289, implement gamepad haptics for Android.
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// TODO: Bug 1523355, implement gamepad lighindicator and touch for
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// Android.
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#include "mozilla/java/AndroidGamepadManagerNatives.h"
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#include "mozilla/java/GeckoAppShellWrappers.h"
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#include "nsThreadUtils.h"
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@ -16,28 +20,31 @@ class AndroidGamepadManager final
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AndroidGamepadManager() = delete;
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public:
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static void OnGamepadChange(int32_t aID, bool aAdded) {
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static int32_t NativeAddGamepad() {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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MOZ_RELEASE_ASSERT(service);
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const uint32_t gamepadId = service->AddGamepad(
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"android", GamepadMappingType::Standard, GamepadHand::_empty,
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kStandardGamepadButtons, kStandardGamepadAxes, 0, 0, 0);
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MOZ_RELEASE_ASSERT(gamepadId <= INT32_MAX);
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return static_cast<int32_t>(gamepadId);
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}
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static void NativeRemoveGamepad(int32_t aGamepadId) {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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if (aAdded) {
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const int svc_id = service->AddGamepad(
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"android", GamepadMappingType::Standard, GamepadHand::_empty,
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kStandardGamepadButtons, kStandardGamepadAxes, 0, 0,
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0); // TODO: Bug 680289, implement gamepad haptics for Android.
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// TODO: Bug 1523355, implement gamepad lighindicator and touch for
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// Android.
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java::AndroidGamepadManager::OnGamepadAdded(aID, svc_id);
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} else {
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service->RemoveGamepad(aID);
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}
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service->RemoveGamepad(aGamepadId);
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}
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static void OnButtonChange(int32_t aID, int32_t aButton, bool aPressed,
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static void OnButtonChange(int32_t aGamepadId, int32_t aButton, bool aPressed,
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float aValue) {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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@ -45,10 +52,10 @@ class AndroidGamepadManager final
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return;
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}
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service->NewButtonEvent(aID, aButton, aPressed, aValue);
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service->NewButtonEvent(aGamepadId, aButton, aPressed, aValue);
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}
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static void OnAxisChange(int32_t aID, jni::BooleanArray::Param aValid,
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static void OnAxisChange(int32_t aGamepadId, jni::BooleanArray::Param aValid,
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jni::FloatArray::Param aValues) {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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@ -62,7 +69,7 @@ class AndroidGamepadManager final
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for (size_t i = 0; i < values.Length(); i++) {
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if (valid[i]) {
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service->NewAxisMoveEvent(aID, i, values[i]);
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service->NewAxisMoveEvent(aGamepadId, i, values[i]);
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}
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}
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}
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@ -128,11 +128,13 @@ public class AndroidGamepadManager {
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}
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@WrapForJNI(calledFrom = "ui")
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private static native void onGamepadChange(int id, boolean added);
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private static native int nativeAddGamepad();
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@WrapForJNI(calledFrom = "ui")
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private static native void onButtonChange(int id, int button, boolean pressed, float value);
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private static native void nativeRemoveGamepad(int aGamepadId);
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@WrapForJNI(calledFrom = "ui")
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private static native void onAxisChange(int id, boolean[] valid, float[] values);
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private static native void onButtonChange(int aGamepadId, int aButton, boolean aPressed, float aValue);
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@WrapForJNI(calledFrom = "ui")
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private static native void onAxisChange(int aGamepadId, boolean[] aValid, float[] aValues);
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private static boolean sStarted;
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private static final SparseArray<Gamepad> sGamepads = new SparseArray<>();
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@ -182,16 +184,6 @@ public class AndroidGamepadManager {
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}
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}
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@WrapForJNI
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private static void onGamepadAdded(final int deviceId, final int serviceId) {
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ThreadUtils.runOnUiThread(new Runnable() {
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@Override
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public void run() {
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handleGamepadAdded(deviceId, serviceId);
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}
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});
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}
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/* package */ static void handleGamepadAdded(final int deviceId, final int serviceId) {
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ThreadUtils.assertOnUiThread();
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if (!sStarted) {
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@ -351,12 +343,18 @@ public class AndroidGamepadManager {
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private static void addGamepad(final InputDevice device) {
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sPendingGamepads.put(device.getId(), new ArrayList<KeyEvent>());
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onGamepadChange(device.getId(), true);
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final int gamepadId = nativeAddGamepad();
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ThreadUtils.runOnUiThread(new Runnable() {
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@Override
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public void run() {
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handleGamepadAdded(device.getId(), gamepadId);
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}
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});
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}
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private static void removeGamepad(final int deviceId) {
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Gamepad gamepad = sGamepads.get(deviceId);
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onGamepadChange(gamepad.id, false);
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nativeRemoveGamepad(gamepad.id);
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sGamepads.remove(deviceId);
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}
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