From d36be8643eb39accbb5b6358ef2e87b62b0c28f0 Mon Sep 17 00:00:00 2001 From: Jonathan Watt Date: Fri, 20 Jul 2012 15:12:26 -0400 Subject: [PATCH] Remove unused variable to fix build bustage. no bug. r=me. --HG-- extra : rebase_source : d0540d8aa9e57358d44a68692fa15172bd7ecefc --- layout/svg/base/src/nsSVGIntegrationUtils.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/layout/svg/base/src/nsSVGIntegrationUtils.cpp b/layout/svg/base/src/nsSVGIntegrationUtils.cpp index c45b52ca4cc7..72d46fe2b192 100644 --- a/layout/svg/base/src/nsSVGIntegrationUtils.cpp +++ b/layout/svg/base/src/nsSVGIntegrationUtils.cpp @@ -446,8 +446,6 @@ nsSVGIntegrationUtils::PaintFramesWithEffects(nsRenderingContext* aCtx, gfxContext* gfx = aCtx->ThebesContext(); gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(gfx); - PRInt32 appUnitsPerDevPixel = - aFrame->PresContext()->AppUnitsPerDevPixel(); nsPoint firstFrameOffset = GetOffsetToUserSpace(firstFrame); nsPoint offset = aBuilder->ToReferenceFrame(firstFrame) - firstFrameOffset; nsPoint offsetWithoutSVGGeomFramePos = offset;