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Bug 1331390 - Don't over scroll when mouse down on scrollbar if smooth scroll is enabled. r=botond
Differential Revision: https://phabricator.services.mozilla.com/D171017
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@ -0,0 +1,86 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width; initial-scale=1.0">
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<title>Scrolling with mouse down on the scrollbar</title>
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<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
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<script type="application/javascript" src="apz_test_utils.js"></script>
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<script src="/tests/SimpleTest/paint_listener.js"></script>
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<style>
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.content {
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width: 1000px;
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height: 20000px;
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}
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</style>
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<script type="text/javascript">
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async function test() {
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var targetElement = elementForTarget(window);
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var w = {},
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h = {};
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utilsForTarget(window).getScrollbarSizes(targetElement, w, h);
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var verticalScrollbarWidth = w.value;
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var mouseX = targetElement.clientWidth + verticalScrollbarWidth / 2;
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var mouseY = targetElement.clientHeight - 100; // 100 pixels above the bottom of the scrollbar track
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let scrollEndPromise = promiseScrollend();
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// Click and hold the mouse. Thumb should start scrolling towards the click location.
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await promiseNativeMouseEventWithAPZ({
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target: window,
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offsetX: mouseX,
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offsetY: mouseY,
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type: "mousemove",
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});
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// mouse down
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await promiseNativeMouseEventWithAPZ({
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target: window,
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offsetX: mouseX,
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offsetY: mouseY,
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type: "mousedown",
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});
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// Wait for scrolling to complete
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await scrollEndPromise;
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// Work around bug 1825879: we may get an extra scrollend
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// event too early.
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if (window.scrollY < (window.scrollMaxY / 2)) {
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scrollEndPromise = promiseScrollend();
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await scrollEndPromise;
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}
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// Flush everything just to be safe
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await promiseOnlyApzControllerFlushed();
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var result = hitTest({x: mouseX, y: mouseY});
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// Check that the scroll thumb is under the cursor.
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// If the bug occurs, the thumb will scroll too far and
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// will not be under the cursor.
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ok((result.hitInfo & APZHitResultFlags.SCROLLBAR_THUMB) != 0, "Scrollbar thumb hit");
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await promiseNativeMouseEventWithAPZ({
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target: window,
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offsetX: mouseX,
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offsetY: mouseY,
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type: "mouseup",
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});
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}
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if (getPlatform() == "linux") {
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ok(true, "Skipping test because the issue does not apply to Linux");
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subtestDone();
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} else {
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waitUntilApzStable()
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.then(test)
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.then(subtestDone, subtestFailed);
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}
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</script>
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</head>
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<body>
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<div class="content">Some content to ensure the root scrollframe is scrollable</div>
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</body>
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</html>
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@ -56,6 +56,10 @@ var subtests = [
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{"file": "helper_bug1662800.html"},
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// Scrollbar-dragging on subframe with enclosing translation transform
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{"file": "helper_drag_bug1719913.html"},
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// Scrolling with mouse down on the scrollbar
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{"file": "helper_scrollbartrack_click_overshoot.html",
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"prefs": [["test.events.async.enabled", true], ["apz.test.logging_enabled", true],
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["ui.useOverlayScrollbars", 0]]},
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];
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// Android, mac, and linux (at least in our automation) do not have scrollbar buttons.
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@ -79,7 +79,7 @@ nsSliderFrame::nsSliderFrame(ComputedStyle* aStyle, nsPresContext* aPresContext)
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mDragStart(0),
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mThumbStart(0),
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mCurPos(0),
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mChange(0),
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mRepeatDirection(0),
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mDragFinished(true),
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mUserChanged(false),
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mScrollingWithAPZ(false),
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@ -675,7 +675,7 @@ nsresult nsSliderFrame::HandleEvent(nsPresContext* aPresContext,
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if (!GetEventPoint(aEvent, eventPoint)) {
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break;
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}
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if (mChange) {
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if (mRepeatDirection) {
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// On Linux the destination point is determined by the initial click
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// on the scrollbar track and doesn't change until the mouse button
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// is released.
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@ -807,8 +807,9 @@ nsresult nsSliderFrame::HandleEvent(nsPresContext* aPresContext,
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// HandleRelease(aPresContext, aEvent, aEventStatus);
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// }
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if (aEvent->mMessage == eMouseOut && mChange)
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if (aEvent->mMessage == eMouseOut && mRepeatDirection) {
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HandleRelease(aPresContext, aEvent, aEventStatus);
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}
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return nsIFrame::HandleEvent(aPresContext, aEvent, aEventStatus);
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}
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@ -1236,9 +1237,9 @@ nsresult nsSliderFrame::StopDrag() {
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}
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#endif
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if (mChange) {
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if (mRepeatDirection) {
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StopRepeat();
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mChange = 0;
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mRepeatDirection = 0;
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}
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return NS_OK;
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}
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@ -1400,7 +1401,7 @@ nsSliderFrame::HandlePress(nsPresContext* aPresContext, WidgetGUIEvent* aEvent,
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change = -1;
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}
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mChange = change;
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mRepeatDirection = change;
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DragThumb(true);
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// On Linux we want to keep scrolling in the direction indicated by |change|
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// until the mouse is released. On the other platforms we want to stop
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@ -1418,7 +1419,7 @@ nsSliderFrame::HandlePress(nsPresContext* aPresContext, WidgetGUIEvent* aEvent,
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mDestinationPoint = eventPoint;
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#endif
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StartRepeat();
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PageScroll(change);
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PageScroll(false);
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return NS_OK;
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}
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@ -1464,13 +1465,13 @@ void nsSliderFrame::Notify() {
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// See if the thumb has moved past our destination point.
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// if it has we want to stop.
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if (isHorizontal) {
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if (mChange < 0) {
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if (mRepeatDirection < 0) {
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if (thumbRect.x < mDestinationPoint.x) stop = true;
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} else {
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if (thumbRect.x + thumbRect.width > mDestinationPoint.x) stop = true;
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}
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} else {
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if (mChange < 0) {
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if (mRepeatDirection < 0) {
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if (thumbRect.y < mDestinationPoint.y) stop = true;
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} else {
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if (thumbRect.y + thumbRect.height > mDestinationPoint.y) stop = true;
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@ -1480,24 +1481,78 @@ void nsSliderFrame::Notify() {
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if (stop) {
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StopRepeat();
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} else {
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PageScroll(mChange);
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PageScroll(true);
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}
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}
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void nsSliderFrame::PageScroll(nscoord aChange) {
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void nsSliderFrame::PageScroll(bool aClickAndHold) {
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int32_t changeDirection = mRepeatDirection;
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if (mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::dir,
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nsGkAtoms::reverse, eCaseMatters)) {
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aChange = -aChange;
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changeDirection = -changeDirection;
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}
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nsScrollbarFrame* sb = Scrollbar();
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sb->SetIncrementToPage(aChange);
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if (nsIScrollbarMediator* m = sb->GetScrollbarMediator()) {
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m->ScrollByPage(sb, aChange,
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ScrollSnapFlags::IntendedDirection |
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ScrollSnapFlags::IntendedEndPosition);
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nsIScrollableFrame* sf = GetScrollFrame();
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const ScrollSnapFlags scrollSnapFlags =
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ScrollSnapFlags::IntendedDirection | ScrollSnapFlags::IntendedEndPosition;
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// If our nsIScrollbarMediator implementation is an nsIScrollableFrame,
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// use ScrollTo() to ensure we do not scroll past the intended
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// destination. Otherwise, the combination of smooth scrolling and
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// ScrollBy() semantics (which adds the delta to the current destination
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// if there is a smooth scroll in progress) can lead to scrolling too far
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// (bug 1331390).
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// Only do this when the page scroll is triggered by the repeat timer
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// when the mouse is being held down. For multiple clicks in
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// succession, we want to make sure we scroll by a full page for
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// each click, so we use ScrollByPage().
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if (aClickAndHold && sf) {
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nscoord distance;
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const bool isHorizontal = sb->IsHorizontal();
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nsIFrame* thumbFrame = mFrames.FirstChild();
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if (!thumbFrame) {
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return;
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}
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nsRect thumbRect = thumbFrame->GetRect();
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if (isHorizontal) {
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distance = mDestinationPoint.x - thumbRect.x - thumbRect.width / 2;
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} else {
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distance = mDestinationPoint.y - thumbRect.y - thumbRect.height / 2;
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}
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// Convert distance along scrollbar track to amount of scrolled content.
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distance = distance / GetThumbRatio();
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nsIContent* content = sb->GetContent();
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const CSSIntCoord pageLength = GetPageIncrement(content);
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nsPoint pos = sf->GetScrollPosition();
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distance =
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std::min(abs(distance), CSSPixel::ToAppUnits(CSSCoord(pageLength))) *
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changeDirection;
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if (isHorizontal) {
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pos.x += distance;
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} else {
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pos.y += distance;
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}
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sf->ScrollTo(pos, ScrollMode::SmoothMsd, nullptr, scrollSnapFlags);
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return;
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}
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PageUpDown(aChange);
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sb->SetIncrementToPage(changeDirection);
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if (nsIScrollbarMediator* m = sb->GetScrollbarMediator()) {
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m->ScrollByPage(sb, changeDirection, scrollSnapFlags);
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return;
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}
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PageUpDown(changeDirection);
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}
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float nsSliderFrame::GetThumbRatio() const {
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@ -189,7 +189,7 @@ class nsSliderFrame final : public nsContainerFrame {
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static void Notify(void* aData) {
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(static_cast<nsSliderFrame*>(aData))->Notify();
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}
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void PageScroll(nscoord aChange);
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void PageScroll(bool aClickAndHold);
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nsPoint mDestinationPoint;
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RefPtr<nsSliderMediator> mMediator;
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@ -201,7 +201,7 @@ class nsSliderFrame final : public nsContainerFrame {
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int32_t mCurPos;
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nscoord mChange;
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nscoord mRepeatDirection;
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bool mDragFinished;
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