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Bug 1419488: Release IAudioSessionControl on background thread on Win7 r=jimm
Releases the final reference to the IAudioSesionControl on a background thread in order to circumvent a hang at shutdown caused by stalled audio device interrupt handlers.
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@ -21,6 +21,7 @@
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#include "nsXULAppAPI.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/WindowsVersion.h"
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#include <objbase.h>
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@ -286,6 +287,26 @@ AudioSession::Start()
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return NS_OK;
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}
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void
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SpawnASCReleaseThread(RefPtr<IAudioSessionControl>&& aASC)
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{
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// Fake moving to the other thread by circumventing the ref count.
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// (RefPtrs don't play well with C++11 lambdas and we don't want to use
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// XPCOM here.)
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IAudioSessionControl* rawPtr = nullptr;
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aASC.forget(&rawPtr);
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MOZ_ASSERT(rawPtr);
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PRThread* thread =
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PR_CreateThread(PR_USER_THREAD,
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[](void* aRawPtr) { static_cast<IAudioSessionControl*>(aRawPtr)->Release(); },
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rawPtr, PR_PRIORITY_NORMAL, PR_LOCAL_THREAD, PR_UNJOINABLE_THREAD, 0);
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if (!thread) {
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// We can't make a thread so just destroy the IAudioSessionControl here.
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rawPtr->Release();
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}
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}
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void
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AudioSession::StopInternal()
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{
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@ -296,7 +317,16 @@ AudioSession::StopInternal()
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// Decrement refcount of 'this'
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mAudioSessionControl->UnregisterAudioSessionNotification(this);
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}
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mAudioSessionControl = nullptr;
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// Win7 is the only Windows version supported before Win8.
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if (mAudioSessionControl && !IsWin8OrLater()) {
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// bug 1419488: Avoid hanging due to Win7 race condition when destroying
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// AudioSessionControl. We do that by Moving the AudioSessionControl
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// to a worker thread (that we never 'join') for destruction.
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SpawnASCReleaseThread(Move(mAudioSessionControl));
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} else {
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mAudioSessionControl = nullptr;
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}
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}
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nsresult
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