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Fudge the dpi into something that makes for more rational scaling to twips
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@ -64,12 +64,34 @@ NS_IMETHODIMP nsDeviceContextGTK::Init(nsNativeWidget aNativeWidget)
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mWidget = aNativeWidget;
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// this is used for something odd. who knows
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mTwipsToPixels = (((float)::gdk_screen_width()) /
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((float)::gdk_screen_width_mm()) * 25.4) /
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// Compute dpi of display
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float screenWidth = float(::gdk_screen_width());
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float screenWidthIn = float(::gdk_screen_width_mm()) / 25.4f;
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nscoord dpi = nscoord(screenWidth / screenWidthIn);
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// Now for some wacky heuristics.
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if (dpi < 84) dpi = 72;
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else if (dpi < 108) dpi = 96;
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else if (dpi < 132) dpi = 120;
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mTwipsToPixels = float(dpi) / float(NSIntPointsToTwips(72));
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mPixelsToTwips = 1.0f / mTwipsToPixels;
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#ifdef DEBUG
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static PRBool once = PR_TRUE;
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if (once) {
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printf("GFX: dpi=%d t2p=%g p2t=%g\n", dpi, mTwipsToPixels, mPixelsToTwips);
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once = PR_FALSE;
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}
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#endif
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#if 0
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mTwipsToPixels = ( ((float)::gdk_screen_width()) /
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((float)::gdk_screen_width_mm()) * 25.4) /
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(float)NSIntPointsToTwips(72);
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mPixelsToTwips = 1.0f / mTwipsToPixels;
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#endif
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vis = gdk_rgb_get_visual();
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mDepth = vis->depth;
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