Bug 853721 - Part 2: Hook up DelayNode to the media streams graph and implement delaying of incoming audio; r=roc

This commit is contained in:
Ehsan Akhgari 2013-03-25 08:34:59 -04:00
parent 0d62ef2574
commit dd2894d770
5 changed files with 210 additions and 8 deletions

View File

@ -191,9 +191,6 @@ AudioNodeStream::ObtainInputBlock(AudioChunk* aTmpChunk)
continue;
}
AudioChunk* chunk = &a->mLastChunk;
// XXX when we implement DelayNode, this will no longer be true and we'll
// need to treat a null chunk (when the DelayNode hasn't had a chance
// to produce data yet) as silence here.
MOZ_ASSERT(chunk);
if (chunk->IsNull()) {
continue;

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@ -253,10 +253,6 @@ public:
* Produce data for all streams >= aStreamIndex for the given time interval.
* Advances block by block, each iteration producing data for all streams
* for a single block.
* This is needed if there are WebAudio delay nodes, whose output for a block
* may depend on the output of any other node (including itself) for the
* previous block. This is probably also more performant due to better memory
* locality.
* This is called whenever we have an AudioNodeStream in the graph.
*/
void ProduceDataForStreamsBlockByBlock(uint32_t aStreamIndex,

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@ -6,6 +6,10 @@
#include "DelayNode.h"
#include "mozilla/dom/DelayNodeBinding.h"
#include "AudioNodeEngine.h"
#include "AudioNodeStream.h"
#include "AudioDestinationNode.h"
#include "WebAudioUtils.h"
namespace mozilla {
namespace dom {
@ -19,10 +23,191 @@ NS_INTERFACE_MAP_END_INHERITING(AudioNode)
NS_IMPL_ADDREF_INHERITED(DelayNode, AudioNode)
NS_IMPL_RELEASE_INHERITED(DelayNode, AudioNode)
class DelayNodeEngine : public AudioNodeEngine
{
public:
explicit DelayNodeEngine(AudioDestinationNode* aDestination)
: mSource(nullptr)
, mDestination(static_cast<AudioNodeStream*> (aDestination->Stream()))
// Keep the default value in sync with the default value in DelayNode::DelayNode.
, mDelay(0.f)
, mMaxDelay(0.)
, mWriteIndex(0)
, mCurrentDelayTime(0.)
{
}
void SetSourceStream(AudioNodeStream* aSource)
{
mSource = aSource;
}
enum Parameters {
DELAY,
MAX_DELAY
};
void SetTimelineParameter(uint32_t aIndex, const AudioParamTimeline& aValue) MOZ_OVERRIDE
{
switch (aIndex) {
case DELAY:
MOZ_ASSERT(mSource && mDestination);
mDelay = aValue;
WebAudioUtils::ConvertAudioParamToTicks(mDelay, mSource, mDestination);
break;
default:
NS_ERROR("Bad DelayNodeEngine TimelineParameter");
}
}
void SetDoubleParameter(uint32_t aIndex, double aValue) MOZ_OVERRIDE
{
switch (aIndex) {
case MAX_DELAY: mMaxDelay = aValue; break;
default:
NS_ERROR("Bad DelayNodeEngine DoubleParameter");
}
}
bool EnsureBuffer(uint32_t aNumberOfChannels)
{
if (aNumberOfChannels == 0) {
return false;
}
if (mBuffer.Length() == 0) {
if (!mBuffer.SetLength(aNumberOfChannels)) {
return false;
}
const int32_t numFrames = NS_lround(mMaxDelay) * IdealAudioRate();
for (uint32_t channel = 0; channel < aNumberOfChannels; ++channel) {
if (!mBuffer[channel].SetLength(numFrames)) {
return false;
}
memset(mBuffer[channel].Elements(), 0, numFrames * sizeof(float));
}
} else if (mBuffer.Length() != aNumberOfChannels) {
// TODO: Handle changes in the channel count
return false;
}
return true;
}
virtual void ProduceAudioBlock(AudioNodeStream* aStream,
const AudioChunk& aInput,
AudioChunk* aOutput,
bool* aFinished)
{
MOZ_ASSERT(mSource == aStream, "Invalid source stream");
const bool firstTime = !!!mBuffer.Length();
const uint32_t numChannels = aInput.mChannelData.Length();
if (!EnsureBuffer(numChannels)) {
aOutput->SetNull(0);
return;
}
AllocateAudioBlock(numChannels, aOutput);
double delayTime = 0;
float computedDelay[WEBAUDIO_BLOCK_SIZE];
// Use a smoothing range of 20ms
const double smoothingRate = WebAudioUtils::ComputeSmoothingRate(0.02, IdealAudioRate());
if (mDelay.HasSimpleValue()) {
delayTime = std::max(0.0, std::min(mMaxDelay, double(mDelay.GetValue())));
if (firstTime) {
// Initialize this only the first time to make sure that mCurrentDelayTime
// has a valid value when we try to change the delay time further below.
mCurrentDelayTime = delayTime;
}
} else {
// Compute the delay values for the duration of the input AudioChunk
TrackTicks tick = aStream->GetCurrentPosition();
for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) {
computedDelay[counter] = std::max(0.0, std::min(mMaxDelay,
double(mDelay.GetValueAtTime<TrackTicks>(tick + counter))));
}
}
for (uint32_t channel = 0; channel < numChannels; ++channel) {
double currentDelayTime = mCurrentDelayTime;
uint32_t writeIndex = mWriteIndex;
float* buffer = mBuffer[channel].Elements();
const uint32_t bufferLength = mBuffer[channel].Length();
const float* input = static_cast<const float*>(aInput.mChannelData[channel]);
float* output = static_cast<float*>(const_cast<void*>(aOutput->mChannelData[channel]));
for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
if (mDelay.HasSimpleValue()) {
// If the simple value has changed, smoothly approach it
currentDelayTime += (delayTime - currentDelayTime) * smoothingRate;
} else {
currentDelayTime = computedDelay[i];
}
// Write the input sample to the correct location in our buffer
buffer[writeIndex] = input[i];
// Now, determine the correct read position. We adjust the read position to be
// from currentDelayTime seconds in the past. We also interpolate the two input
// frames in case the read position does not match an integer index.
double readPosition = writeIndex + bufferLength -
(currentDelayTime * IdealAudioRate());
if (readPosition >= bufferLength) {
readPosition -= bufferLength;
}
MOZ_ASSERT(readPosition >= 0.0, "Why are we reading before the beginning of the buffer?");
// Here is a the reason why readIndex1 and readIndex will never be out
// of bounds. The maximum value for bufferLength is 180 * 48000 (see
// AudioContext::CreateDelay). The maximum value for mCurrentDelay is
// 180.0, so initially readPosition cannot be more than bufferLength +
// a fraction less than 1. Then we take care of that case by
// subtracting bufferLength from it if needed. So, if
// |bufferLength-readPosition<1.0|, readIndex1 will end up being zero.
// If |1.0<=bufferLength-readPosition<2.0|, readIndex1 will be
// bufferLength-1 and readIndex2 will be 0.
int readIndex1 = int(readPosition);
int readIndex2 = (readIndex1 + 1) % bufferLength;
double interpolationFactor = readPosition - readIndex1;
output[i] = (1.0 - interpolationFactor) * buffer[readIndex1] +
interpolationFactor * buffer[readIndex2];
writeIndex = (writeIndex + 1) % bufferLength;
}
// Remember currentDelayTime and writeIndex for the next ProduceAudioBlock
// call when processing the last channel.
if (channel == numChannels - 1) {
mCurrentDelayTime = currentDelayTime;
mWriteIndex = writeIndex;
}
}
}
AudioNodeStream* mSource;
AudioNodeStream* mDestination;
AudioParamTimeline mDelay;
// Maximum delay time in seconds
double mMaxDelay;
// Circular buffer for capturing delayed samples.
AutoFallibleTArray<FallibleTArray<float>, 2> mBuffer;
// Write index for the buffer, to write the frames to the correct index of the buffer
// given the current delay.
uint32_t mWriteIndex;
// Current delay time, in seconds
double mCurrentDelayTime;
};
DelayNode::DelayNode(AudioContext* aContext, double aMaxDelay)
: AudioNode(aContext)
, mDelay(new AudioParam(this, Callback, 0.0f, 0.0f, float(aMaxDelay)))
, mDelay(new AudioParam(this, SendDelayToStream, 0.0f, 0.0f, float(aMaxDelay)))
{
DelayNodeEngine* engine = new DelayNodeEngine(aContext->Destination());
mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM);
engine->SetSourceStream(static_cast<AudioNodeStream*> (mStream.get()));
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
ns->SetDoubleParameter(DelayNodeEngine::MAX_DELAY, aMaxDelay);
}
JSObject*
@ -31,6 +216,13 @@ DelayNode::WrapObject(JSContext* aCx, JSObject* aScope)
return DelayNodeBinding::Wrap(aCx, aScope, this);
}
void
DelayNode::SendDelayToStream(AudioNode* aNode)
{
DelayNode* This = static_cast<DelayNode*>(aNode);
SendTimelineParameterToStream(This, DelayNodeEngine::DELAY, *This->mDelay);
}
}
}

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@ -30,6 +30,14 @@ public:
return mDelay;
}
virtual bool SupportsMediaStreams() const MOZ_OVERRIDE
{
return true;
}
private:
static void SendDelayToStream(AudioNode* aNode);
private:
nsRefPtr<AudioParam> mDelay;
};

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@ -28,6 +28,15 @@ struct WebAudioUtils {
return fabs(v1 - v2) < 1e-7;
}
/**
* Computes an exponential smoothing rate for a time based variable
* over aDuration seconds.
*/
static double ComputeSmoothingRate(double aDuration, double aSampleRate)
{
return 1.0 - std::exp(-1.0 / (aDuration * aSampleRate));
}
/**
* Converts AudioParamTimeline floating point time values to tick values
* with respect to a source and a destination AudioNodeStream.