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Bug 1409983 - Reorder the shouldCompute() funciton and "remove all child nodes of MediaElement" in vtt.jsm. r=alwu
We should call shouldCompute() function first, then remove all children of MediaElement. MozReview-Commit-ID: 6623Xn6T4mx --HG-- extra : rebase_source : 51c328d0b87b977aa2f2fefbc7ded150501985b2
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@ -912,28 +912,14 @@ const { XPCOMUtils } = require("resource://gre/modules/XPCOMUtils.jsm");
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return null;
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}
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// Remove all previous children.
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while (overlay.firstChild) {
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overlay.firstChild.remove();
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}
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var controlBar;
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var controlBarShown;
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if (controls) {
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controlBar = controls.ownerDocument.getAnonymousElementByAttribute(
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controls, "anonid", "controlBar");
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controlBarShown = controlBar ? !!controlBar.clientHeight : false;
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}
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var rootOfCues = window.document.createElement("div");
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rootOfCues.style.position = "absolute";
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rootOfCues.style.left = "0";
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rootOfCues.style.right = "0";
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rootOfCues.style.top = "0";
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rootOfCues.style.bottom = "0";
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overlay.appendChild(rootOfCues);
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// Determine if we need to compute the display states of the cues. This could
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// be the case if a cue's state has been changed since the last computation or
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// if it has not been computed yet.
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@ -952,14 +938,22 @@ const { XPCOMUtils } = require("resource://gre/modules/XPCOMUtils.jsm");
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// We don't need to recompute the cues' display states. Just reuse them.
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if (!shouldCompute(cues)) {
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for (var i = 0; i < cues.length; i++) {
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rootOfCues.appendChild(cues[i].displayState);
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}
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overlay.lastControlBarShownStatus = controlBarShown;
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return;
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}
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overlay.lastControlBarShownStatus = controlBarShown;
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// Remove all previous children.
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while (overlay.firstChild) {
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overlay.firstChild.remove();
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}
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var rootOfCues = window.document.createElement("div");
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rootOfCues.style.position = "absolute";
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rootOfCues.style.left = "0";
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rootOfCues.style.right = "0";
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rootOfCues.style.top = "0";
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rootOfCues.style.bottom = "0";
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overlay.appendChild(rootOfCues);
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var boxPositions = [],
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containerBox = BoxPosition.getSimpleBoxPosition(rootOfCues),
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fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
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