Bug 711959 - Add RenderTask and the necessary mechanisms to use it. r=kats

This commit is contained in:
Augustin Trancart 2013-09-04 14:07:11 -04:00
parent c51b64c91d
commit e02ce959e3
4 changed files with 133 additions and 3 deletions

View File

@ -204,6 +204,7 @@ FENNEC_JAVA_FILES = \
gfx/PointUtils.java \
gfx/ProgressiveUpdateData.java \
gfx/RectUtils.java \
gfx/RenderTask.java \
gfx/ScrollbarLayer.java \
gfx/SimpleScaleGestureDetector.java \
gfx/SingleTileLayer.java \

View File

@ -10,6 +10,7 @@ import org.mozilla.gecko.R;
import org.mozilla.gecko.Tab;
import org.mozilla.gecko.Tabs;
import org.mozilla.gecko.gfx.Layer.RenderContext;
import org.mozilla.gecko.gfx.RenderTask;
import org.mozilla.gecko.mozglue.DirectBufferAllocator;
import android.content.Context;
@ -50,6 +51,9 @@ public class LayerRenderer implements Tabs.OnTabsChangedListener {
private static final int FRAME_RATE_METER_WIDTH = 128;
private static final int FRAME_RATE_METER_HEIGHT = 32;
private static final long NANOS_PER_MS = 1000000;
private static final int NANOS_PER_SECOND = 1000000000;
private final LayerView mView;
private final NinePatchTileLayer mShadowLayer;
private TextLayer mFrameRateLayer;
@ -63,6 +67,9 @@ public class LayerRenderer implements Tabs.OnTabsChangedListener {
private int mBackgroundColor;
private int mOverscrollColor;
private long mLastFrameTime;
private final CopyOnWriteArrayList<RenderTask> mTasks;
private CopyOnWriteArrayList<Layer> mExtraLayers = new CopyOnWriteArrayList<Layer>();
// Dropped frames display
@ -138,6 +145,10 @@ public class LayerRenderer implements Tabs.OnTabsChangedListener {
Bitmap scrollbarImage = view.getScrollbarImage();
IntSize size = new IntSize(scrollbarImage.getWidth(), scrollbarImage.getHeight());
scrollbarImage = expandCanvasToPowerOfTwo(scrollbarImage, size);
mTasks = new CopyOnWriteArrayList<RenderTask>();
mLastFrameTime = System.nanoTime();
mVertScrollLayer = new ScrollbarLayer(this, scrollbarImage, size, true);
mHorizScrollLayer = new ScrollbarLayer(this, diagonalFlip(scrollbarImage), new IntSize(size.height, size.width), false);
mFadeRunnable = new FadeRunnable();
@ -241,6 +252,30 @@ public class LayerRenderer implements Tabs.OnTabsChangedListener {
return mMaxTextureSize;
}
public void postRenderTask(RenderTask aTask) {
mTasks.add(aTask);
mView.requestRender();
}
public void removeRenderTask(RenderTask aTask) {
mTasks.remove(aTask);
}
private void runRenderTasks(CopyOnWriteArrayList<RenderTask> tasks, boolean after, long frameStartTime) {
for (RenderTask task : tasks) {
if (task.runAfter != after) {
continue;
}
boolean stillRunning = task.run(frameStartTime - mLastFrameTime, frameStartTime);
// Remove the task from the list if its finished
if (!stillRunning) {
tasks.remove(task);
}
}
}
public void addLayer(Layer layer) {
synchronized (mExtraLayers) {
if (mExtraLayers.contains(layer)) {
@ -299,7 +334,7 @@ public class LayerRenderer implements Tabs.OnTabsChangedListener {
}
private void updateDroppedFrames(long frameStartTime) {
int frameElapsedTime = (int)(SystemClock.uptimeMillis() - frameStartTime);
int frameElapsedTime = (int)((System.nanoTime() - frameStartTime) / NANOS_PER_MS);
/* Update the running statistics. */
mFrameTimingsSum -= mFrameTimings[mCurrentFrame];
@ -456,7 +491,7 @@ public class LayerRenderer implements Tabs.OnTabsChangedListener {
/** This function is invoked via JNI; be careful when modifying signature. */
public void beginDrawing() {
mFrameStartTime = SystemClock.uptimeMillis();
mFrameStartTime = System.nanoTime();
TextureReaper.get().reap();
TextureGenerator.get().fill();
@ -465,6 +500,9 @@ public class LayerRenderer implements Tabs.OnTabsChangedListener {
Layer rootLayer = mView.getLayerClient().getRoot();
// Run through pre-render tasks
runRenderTasks(mTasks, false, mFrameStartTime);
if (!mPageContext.fuzzyEquals(mLastPageContext) && !mView.isFullScreen()) {
// The viewport or page changed, so show the scrollbars again
// as per UX decision. Don't do this if we're in full-screen mode though.
@ -604,12 +642,14 @@ public class LayerRenderer implements Tabs.OnTabsChangedListener {
mCompleteFramesRendered += 1.0f - checkerboard;
mFramesRendered ++;
if (mFrameStartTime - mProfileOutputTime > 1000) {
if (mFrameStartTime - mProfileOutputTime > NANOS_PER_SECOND) {
mProfileOutputTime = mFrameStartTime;
printCheckerboardStats();
}
}
runRenderTasks(mTasks, true, mFrameStartTime);
/* Draw the FPS. */
if (mFrameRateLayer != null) {
updateDroppedFrames(mFrameStartTime);
@ -652,6 +692,7 @@ public class LayerRenderer implements Tabs.OnTabsChangedListener {
});
mView.setPaintState(LayerView.PAINT_AFTER_FIRST);
}
mLastFrameTime = mFrameStartTime;
}
}

View File

@ -401,6 +401,14 @@ public class LayerView extends FrameLayout {
mRenderer.removeLayer(layer);
}
public void postRenderTask(RenderTask task) {
mRenderer.postRenderTask(task);
}
public void removeRenderTask(RenderTask task) {
mRenderer.removeRenderTask(task);
}
public int getMaxTextureSize() {
return mRenderer.getMaxTextureSize();
}

View File

@ -0,0 +1,80 @@
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko.gfx;
/**
* A class used to schedule a callback to occur when the next frame is drawn.
* Subclasses must redefine the internalRun method, not the run method.
*/
public abstract class RenderTask {
/**
* Whether to run the task after the render, or before.
*/
public final boolean runAfter;
/**
* Time when this task has first run, in ns. Useful for tasks which run for a specific duration.
*/
private long mStartTime;
/**
* Whether we should initialise mStartTime on the next frame run.
*/
private boolean mResetStartTime = true;
/**
* The callback to run on each frame. timeDelta is the time elapsed since
* the last call, in nanoseconds. Returns true if it should continue
* running, or false if it should be removed from the task queue. Returning
* true implicitly schedules a redraw.
*
* This method first initializes the start time if resetStartTime has been invoked,
* then calls internalRun.
*
* Note : subclasses should override internalRun.
*
* @param timeDelta the time between the beginning of last frame and the beginning of this frame, in ns.
* @param currentFrameStartTime the startTime of the current frame, in ns.
* @return true if animation should be run at the next frame, false otherwise
* @see RenderTask#internalRun(long, long)
*/
public final boolean run(long timeDelta, long currentFrameStartTime) {
if (mResetStartTime) {
mStartTime = currentFrameStartTime;
mResetStartTime = false;
}
return internalRun(timeDelta, currentFrameStartTime);
}
/**
* Abstract method to be overridden by subclasses.
* @param timeDelta the time between the beginning of last frame and the beginning of this frame, in ns
* @param currentFrameStartTime the startTime of the current frame, in ns.
* @return true if animation should be run at the next frame, false otherwise
*/
protected abstract boolean internalRun(long timeDelta, long currentFrameStartTime);
public RenderTask(boolean aRunAfter) {
runAfter = aRunAfter;
}
/**
* Get the start time of this task.
* It is the start time of the first frame this task was run on.
* @return the start time in ns
*/
public long getStartTime() {
return mStartTime;
}
/**
* Schedule a reset of the recorded start time next time {@link RenderTask#run(long, long)} is run.
* @see RenderTask#getStartTime()
*/
public void resetStartTime() {
mResetStartTime = true;
}
}