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Bug 1304342 - Remove gfxCriticalError when creating a d3d11 device fails since that can happen under regular usage. r=dvander
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@ -282,7 +282,6 @@ DeviceManagerDx::CreateCompositorDeviceHelper(
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if (FAILED(hr) || !device) {
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if (!aAttemptVideoSupport) {
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gfxCriticalError() << "D3D11 device creation failed: " << hexa(hr);
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aD3d11.SetFailed(FeatureStatus::Failed, "Failed to acquire a D3D11 device",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE2"));
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}
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