servo: Merge #14359 - Reuse box-shadow code for drop-shadow filter (from shinglyu:dropshadow-refactor); r=Manishearth

<!-- Please describe your changes on the following line: -->

Followup for #14218. Extracted the `Shadow` struct and methods into `values::*`, and make `box-shadow` and `drop-shadow` share the new `Shadow` type. The `ToCss` trait is not reused because they behave different in the two properties.

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #14219  (github issue number if applicable).

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- [x] There are tests for these changes OR
- [ ] These changes do not require tests because _____

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Source-Repo: https://github.com/servo/servo
Source-Revision: cd1d5f1cf359051eb76aa81ec3de48b84b0dab81
This commit is contained in:
Shing Lyu 2016-12-13 18:50:30 -08:00
parent 84e275726b
commit e0ddee40ec
4 changed files with 157 additions and 164 deletions

View File

@ -1809,7 +1809,7 @@ fn static_assert() {
Sepia(factor) => fill_filter(NS_STYLE_FILTER_SEPIA,
CoordDataValue::Factor(factor),
gecko_filter),
DropShadow(offset_x, offset_y, blur_radius, ref color) => {
DropShadow(shadow) => {
gecko_filter.mType = NS_STYLE_FILTER_DROP_SHADOW;
fn init_shadow(filter: &mut nsStyleFilter) -> &mut nsCSSShadowArray {
@ -1823,13 +1823,13 @@ fn static_assert() {
}
let mut gecko_shadow = init_shadow(gecko_filter);
gecko_shadow.mArray[0].mXOffset = offset_x.0;
gecko_shadow.mArray[0].mYOffset = offset_y.0;
gecko_shadow.mArray[0].mRadius = blur_radius.0;
gecko_shadow.mArray[0].mXOffset = shadow.offset_x.0;
gecko_shadow.mArray[0].mYOffset = shadow.offset_y.0;
gecko_shadow.mArray[0].mRadius = shadow.blur_radius.0;
// mSpread is not supported in the spec, so we leave it as 0
gecko_shadow.mArray[0].mInset = false; // Not supported in spec level 1
gecko_shadow.mArray[0].mColor = match *color {
gecko_shadow.mArray[0].mColor = match shadow.color {
Color::RGBA(rgba) => {
gecko_shadow.mArray[0].mHasColor = true;
convert_rgba_to_nscolor(&rgba)

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@ -18,25 +18,7 @@ ${helpers.predefined_type("opacity",
use style_traits::ToCss;
use values::HasViewportPercentage;
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub struct SpecifiedValue {
pub offset_x: specified::Length,
pub offset_y: specified::Length,
pub blur_radius: specified::Length,
pub spread_radius: specified::Length,
pub color: Option<specified::CSSColor>,
pub inset: bool,
}
impl HasViewportPercentage for SpecifiedValue {
fn has_viewport_percentage(&self) -> bool {
self.offset_x.has_viewport_percentage() ||
self.offset_y.has_viewport_percentage() ||
self.blur_radius.has_viewport_percentage() ||
self.spread_radius.has_viewport_percentage()
}
}
pub type SpecifiedValue = specified::Shadow;
impl ToCss for SpecifiedValue {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
@ -63,17 +45,9 @@ ${helpers.predefined_type("opacity",
use app_units::Au;
use std::fmt;
use values::computed;
use values::computed::Shadow;
#[derive(Clone, PartialEq, Copy, Debug)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub struct T {
pub offset_x: Au,
pub offset_y: Au,
pub blur_radius: Au,
pub spread_radius: Au,
pub color: computed::CSSColor,
pub inset: bool,
}
pub type T = Shadow;
}
impl ToCss for computed_value::T {
@ -94,95 +68,8 @@ ${helpers.predefined_type("opacity",
}
}
impl ToComputedValue for SpecifiedValue {
type ComputedValue = computed_value::T;
#[inline]
fn to_computed_value(&self, context: &Context) -> computed_value::T {
computed_value::T {
offset_x: self.offset_x.to_computed_value(context),
offset_y: self.offset_y.to_computed_value(context),
blur_radius: self.blur_radius.to_computed_value(context),
spread_radius: self.spread_radius.to_computed_value(context),
color: self.color
.as_ref()
.map(|color| color.parsed)
.unwrap_or(cssparser::Color::CurrentColor),
inset: self.inset,
}
}
#[inline]
fn from_computed_value(computed: &computed_value::T) -> Self {
SpecifiedValue {
offset_x: ToComputedValue::from_computed_value(&computed.offset_x),
offset_y: ToComputedValue::from_computed_value(&computed.offset_y),
blur_radius: ToComputedValue::from_computed_value(&computed.blur_radius),
spread_radius: ToComputedValue::from_computed_value(&computed.spread_radius),
color: Some(ToComputedValue::from_computed_value(&computed.color)),
inset: computed.inset,
}
}
}
pub fn parse(context: &ParserContext, input: &mut Parser) -> Result<SpecifiedValue, ()> {
use app_units::Au;
let mut lengths = [specified::Length::Absolute(Au(0)); 4];
let mut lengths_parsed = false;
let mut color = None;
let mut inset = false;
loop {
if !inset {
if input.try(|input| input.expect_ident_matching("inset")).is_ok() {
inset = true;
continue
}
}
if !lengths_parsed {
if let Ok(value) = input.try(|i| specified::Length::parse(context, i)) {
lengths[0] = value;
let mut length_parsed_count = 1;
while length_parsed_count < 4 {
if let Ok(value) = input.try(|i| specified::Length::parse(context, i)) {
lengths[length_parsed_count] = value
} else {
break
}
length_parsed_count += 1;
}
// The first two lengths must be specified.
if length_parsed_count < 2 {
return Err(())
}
lengths_parsed = true;
continue
}
}
if color.is_none() {
if let Ok(value) = input.try(|i| specified::CSSColor::parse(context, i)) {
color = Some(value);
continue
}
}
break
}
// Lengths must be specified.
if !lengths_parsed {
return Err(())
}
Ok(SpecifiedValue {
offset_x: lengths[0],
offset_y: lengths[1],
blur_radius: lengths[2],
spread_radius: lengths[3],
color: color,
inset: inset,
})
pub fn parse(context: &ParserContext, input: &mut Parser) -> Result<specified::Shadow, ()> {
specified::Shadow::parse(context, input, false)
}
</%helpers:vector_longhand>
@ -406,7 +293,7 @@ ${helpers.predefined_type("opacity",
use std::fmt;
use style_traits::{self, ToCss};
use values::{CSSFloat, HasViewportPercentage};
use values::specified::{Angle, CSSColor, Length};
use values::specified::{Angle, CSSColor, Length, Shadow};
impl HasViewportPercentage for SpecifiedValue {
fn has_viewport_percentage(&self) -> bool {
@ -442,14 +329,14 @@ ${helpers.predefined_type("opacity",
Saturate(CSSFloat),
Sepia(CSSFloat),
% if product == "gecko":
DropShadow(Length, Length, Length, Option<CSSColor>),
DropShadow(Shadow),
% endif
}
pub mod computed_value {
use app_units::Au;
use values::CSSFloat;
use values::computed::CSSColor;
use values::computed::{CSSColor, Shadow};
use values::specified::{Angle};
#[derive(Clone, PartialEq, Debug)]
@ -465,7 +352,7 @@ ${helpers.predefined_type("opacity",
Saturate(CSSFloat),
Sepia(CSSFloat),
% if product == "gecko":
DropShadow(Au, Au, Au, CSSColor),
DropShadow(Shadow),
% endif
}
@ -565,15 +452,15 @@ ${helpers.predefined_type("opacity",
computed_value::Filter::Saturate(value) => try!(write!(dest, "saturate({})", value)),
computed_value::Filter::Sepia(value) => try!(write!(dest, "sepia({})", value)),
% if product == "gecko":
computed_value::Filter::DropShadow(offset_x, offset_y, blur_radius, ref color) => {
computed_value::Filter::DropShadow(shadow) => {
try!(dest.write_str("drop-shadow("));
try!(offset_x.to_css(dest));
try!(shadow.offset_x.to_css(dest));
try!(dest.write_str(", "));
try!(offset_y.to_css(dest));
try!(shadow.offset_y.to_css(dest));
try!(dest.write_str(", "));
try!(blur_radius.to_css(dest));
try!(shadow.blur_radius.to_css(dest));
try!(dest.write_str(", "));
try!(color.to_css(dest));
try!(shadow.color.to_css(dest));
try!(dest.write_str(")"));
}
% endif
@ -603,14 +490,14 @@ ${helpers.predefined_type("opacity",
SpecifiedFilter::Saturate(value) => try!(write!(dest, "saturate({})", value)),
SpecifiedFilter::Sepia(value) => try!(write!(dest, "sepia({})", value)),
% if product == "gecko":
SpecifiedFilter::DropShadow(offset_x, offset_y, blur_radius, ref color) => {
SpecifiedFilter::DropShadow(ref shadow) => {
try!(dest.write_str("drop-shadow("));
try!(offset_x.to_css(dest));
try!(shadow.offset_x.to_css(dest));
try!(dest.write_str(", "));
try!(offset_y.to_css(dest));
try!(shadow.offset_y.to_css(dest));
try!(dest.write_str(", "));
try!(blur_radius.to_css(dest));
if let &Some(ref color) = color {
try!(shadow.blur_radius.to_css(dest));
if let Some(ref color) = shadow.color {
try!(dest.write_str(", "));
try!(color.to_css(dest));
}
@ -646,7 +533,8 @@ ${helpers.predefined_type("opacity",
"saturate" => parse_factor(input).map(SpecifiedFilter::Saturate),
"sepia" => parse_factor(input).map(SpecifiedFilter::Sepia),
% if product == "gecko":
"drop-shadow" => parse_drop_shadow(context, input),
"drop-shadow" => specified::Shadow::parse(context, input, true)
.map(SpecifiedFilter::DropShadow),
% endif
_ => Err(())
}
@ -668,17 +556,6 @@ ${helpers.predefined_type("opacity",
}
}
% if product == "gecko":
fn parse_drop_shadow(context: &ParserContext, input: &mut Parser) -> Result<SpecifiedFilter, ()> {
let offset_x = try!(specified::Length::parse(context, input));
let offset_y = try!(specified::Length::parse(context, input));
let blur_radius = input.try(|i| specified::Length::parse(context, i))
.unwrap_or(specified::Length::from_px(0.0));
let color = input.try(|i| specified::CSSColor::parse(context, i)).ok();
Ok(SpecifiedFilter::DropShadow(offset_x, offset_y, blur_radius, color))
}
% endif
impl ToComputedValue for SpecifiedValue {
type ComputedValue = computed_value::T;
@ -696,16 +573,9 @@ ${helpers.predefined_type("opacity",
SpecifiedFilter::Saturate(factor) => computed_value::Filter::Saturate(factor),
SpecifiedFilter::Sepia(factor) => computed_value::Filter::Sepia(factor),
% if product == "gecko":
SpecifiedFilter::DropShadow(offset_x, offset_y, blur_radius, ref color) => {
computed_value::Filter::DropShadow(
offset_x.to_computed_value(context),
offset_y.to_computed_value(context),
blur_radius.to_computed_value(context),
color.as_ref()
.map(|color| color.parsed)
.unwrap_or(cssparser::Color::CurrentColor),
)
}
SpecifiedFilter::DropShadow(ref shadow) => {
computed_value::Filter::DropShadow(shadow.to_computed_value(context))
},
% endif
}
}).collect() }
@ -725,12 +595,9 @@ ${helpers.predefined_type("opacity",
computed_value::Filter::Saturate(factor) => SpecifiedFilter::Saturate(factor),
computed_value::Filter::Sepia(factor) => SpecifiedFilter::Sepia(factor),
% if product == "gecko":
computed_value::Filter::DropShadow(offset_x, offset_y, blur_radius, color) => {
computed_value::Filter::DropShadow(shadow) => {
SpecifiedFilter::DropShadow(
ToComputedValue::from_computed_value(&offset_x),
ToComputedValue::from_computed_value(&offset_y),
ToComputedValue::from_computed_value(&blur_radius),
Some(ToComputedValue::from_computed_value(&color)),
ToComputedValue::from_computed_value(&shadow),
)
}
% endif

View File

@ -167,5 +167,16 @@ impl ToCss for BorderRadiusSize {
}
}
#[derive(Debug, PartialEq, Clone, Copy)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub struct Shadow {
pub offset_x: Au,
pub offset_y: Au,
pub blur_radius: Au,
pub spread_radius: Au,
pub color: CSSColor,
pub inset: bool,
}
pub type Number = CSSFloat;
pub type Opacity = CSSFloat;

View File

@ -14,6 +14,7 @@ use std::ops::Mul;
use style_traits::ToCss;
use super::{CSSFloat, HasViewportPercentage, NoViewportPercentage, Either, None_};
use super::computed::{ComputedValueAsSpecified, Context, ToComputedValue};
use super::computed::Shadow as ComputedShadow;
pub use self::image::{AngleOrCorner, ColorStop, EndingShape as GradientEndingShape, Gradient};
pub use self::image::{GradientKind, HorizontalDirection, Image, LengthOrKeyword, LengthOrPercentageOrKeyword};
@ -517,3 +518,117 @@ impl ToCss for Opacity {
pub type UrlOrNone = Either<SpecifiedUrl, None_>;
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub struct Shadow {
pub offset_x: Length,
pub offset_y: Length,
pub blur_radius: Length,
pub spread_radius: Length,
pub color: Option<CSSColor>,
pub inset: bool,
}
impl HasViewportPercentage for Shadow {
fn has_viewport_percentage(&self) -> bool {
self.offset_x.has_viewport_percentage() ||
self.offset_y.has_viewport_percentage() ||
self.blur_radius.has_viewport_percentage() ||
self.spread_radius.has_viewport_percentage()
}
}
impl ToComputedValue for Shadow {
type ComputedValue = ComputedShadow;
#[inline]
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue {
ComputedShadow {
offset_x: self.offset_x.to_computed_value(context),
offset_y: self.offset_y.to_computed_value(context),
blur_radius: self.blur_radius.to_computed_value(context),
spread_radius: self.spread_radius.to_computed_value(context),
color: self.color
.as_ref()
.map(|color| color.parsed)
.unwrap_or(cssparser::Color::CurrentColor),
inset: self.inset,
}
}
#[inline]
fn from_computed_value(computed: &ComputedShadow) -> Self {
Shadow {
offset_x: ToComputedValue::from_computed_value(&computed.offset_x),
offset_y: ToComputedValue::from_computed_value(&computed.offset_y),
blur_radius: ToComputedValue::from_computed_value(&computed.blur_radius),
spread_radius: ToComputedValue::from_computed_value(&computed.spread_radius),
color: Some(ToComputedValue::from_computed_value(&computed.color)),
inset: computed.inset,
}
}
}
impl Shadow {
// disable_spread_and_inset is for filter: drop-shadow(...)
pub fn parse(context: &ParserContext, input: &mut Parser, disable_spread_and_inset: bool) -> Result<Shadow, ()> {
use app_units::Au;
let length_count = if disable_spread_and_inset { 3 } else { 4 };
let mut lengths = [Length::Absolute(Au(0)); 4];
let mut lengths_parsed = false;
let mut color = None;
let mut inset = false;
loop {
if !inset && !disable_spread_and_inset {
if input.try(|input| input.expect_ident_matching("inset")).is_ok() {
inset = true;
continue
}
}
if !lengths_parsed {
if let Ok(value) = input.try(|i| Length::parse(context, i)) {
lengths[0] = value;
let mut length_parsed_count = 1;
while length_parsed_count < length_count {
if let Ok(value) = input.try(|i| Length::parse(context, i)) {
lengths[length_parsed_count] = value
} else {
break
}
length_parsed_count += 1;
}
// The first two lengths must be specified.
if length_parsed_count < 2 {
return Err(())
}
lengths_parsed = true;
continue
}
}
if color.is_none() {
if let Ok(value) = input.try(|i| CSSColor::parse(context, i)) {
color = Some(value);
continue
}
}
break
}
// Lengths must be specified.
if !lengths_parsed {
return Err(())
}
Ok(Shadow {
offset_x: lengths[0],
offset_y: lengths[1],
blur_radius: lengths[2],
spread_radius: if disable_spread_and_inset { Length::Absolute(Au(0)) } else { lengths[3] },
color: color,
inset: inset,
})
}
}