Bug 826383: cyclic array for frames recording to support concurrent users. r=jmuizelaar,khuey

This commit is contained in:
Avi Halachmi 2013-01-23 20:47:44 +02:00
parent da96bdf82e
commit e0f25c9274
5 changed files with 195 additions and 54 deletions

View File

@ -1275,9 +1275,9 @@
tabContainer._handleNewTab(t);
else {
if (tabContainer._tabAnimationLoggingEnabled) {
window.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils)
.startFrameTimeRecording();
t._recordingHandle = window.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils)
.startFrameTimeRecording();
}
t._animStartTime = Date.now();
t.setAttribute("fadein", "true");
@ -1580,9 +1580,9 @@
}
if (this.tabContainer._tabAnimationLoggingEnabled) {
window.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils)
.startFrameTimeRecording();
aTab._recordingHandle = window.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils)
.startFrameTimeRecording();
}
aTab._animStartTime = Date.now();
@ -3544,11 +3544,11 @@
.add(Date.now() - tab._animStartTime);
tab._animStartTime = 0;
if (this._tabAnimationLoggingEnabled) {
if (this._tabAnimationLoggingEnabled && tab.hasOwnProperty("_recordingHandle")) {
let paints = {};
let intervals = window.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils)
.stopFrameTimeRecording(paints);
.stopFrameTimeRecording(tab._recordingHandle, paints);
let msg = "Tab " + (tab.closing ? "close" : "open") + " (Frame-interval / paint-processing):\n";
for (let i = 0; i < intervals.length; i++) {
msg += Math.round(intervals[i]) + " / " + Math.round(paints.value[i]) + "\n";

View File

@ -2137,12 +2137,14 @@ nsDOMWindowUtils::GetLayerManagerType(nsAString& aType)
}
NS_IMETHODIMP
nsDOMWindowUtils::StartFrameTimeRecording()
nsDOMWindowUtils::StartFrameTimeRecording(uint32_t *startIndex)
{
if (!nsContentUtils::IsCallerChrome()) {
return NS_ERROR_DOM_SECURITY_ERR;
}
NS_ENSURE_ARG_POINTER(startIndex);
nsCOMPtr<nsIWidget> widget = GetWidget();
if (!widget)
return NS_ERROR_FAILURE;
@ -2151,13 +2153,16 @@ nsDOMWindowUtils::StartFrameTimeRecording()
if (!mgr)
return NS_ERROR_FAILURE;
mgr->StartFrameTimeRecording();
*startIndex = mgr->StartFrameTimeRecording();
return NS_OK;
}
NS_IMETHODIMP
nsDOMWindowUtils::StopFrameTimeRecording(float** paintTimes, uint32_t *frameCount, float **frameIntervals)
nsDOMWindowUtils::StopFrameTimeRecording(uint32_t startIndex,
float **paintTimes,
uint32_t *frameCount,
float **frameIntervals)
{
if (!nsContentUtils::IsCallerChrome()) {
return NS_ERROR_DOM_SECURITY_ERR;
@ -2177,31 +2182,21 @@ nsDOMWindowUtils::StopFrameTimeRecording(float** paintTimes, uint32_t *frameCoun
nsTArray<float> tmpFrameIntervals;
nsTArray<float> tmpPaintTimes;
mgr->StopFrameTimeRecording(tmpFrameIntervals, tmpPaintTimes);
*frameIntervals = nullptr;
*paintTimes = nullptr;
mgr->StopFrameTimeRecording(startIndex, tmpFrameIntervals, tmpPaintTimes);
*frameCount = tmpFrameIntervals.Length();
if (*frameCount != 0) {
*frameIntervals = (float*)nsMemory::Alloc(*frameCount * sizeof(float*));
if (!*frameIntervals)
return NS_ERROR_OUT_OF_MEMORY;
*frameIntervals = (float*)nsMemory::Alloc(*frameCount * sizeof(float*));
*paintTimes = (float*)nsMemory::Alloc(*frameCount * sizeof(float*));
*paintTimes = (float*)nsMemory::Alloc(*frameCount * sizeof(float*));
if (!*paintTimes)
return NS_ERROR_OUT_OF_MEMORY;
/* copy over the frame intervals and paint times into the arrays we just allocated */
for (uint32_t i = 0; i < *frameCount; i++) {
(*frameIntervals)[i] = tmpFrameIntervals[i];
/* copy over the frame intervals and paint times into the arrays we just allocated */
for (uint32_t i = 0; i < *frameCount; i++) {
(*frameIntervals)[i] = tmpFrameIntervals[i];
#ifndef MOZ_WIDGET_GONK
(*paintTimes)[i] = tmpPaintTimes[i];
(*paintTimes)[i] = tmpPaintTimes[i];
#else
// Waiting for bug 830475 to work on B2G.
(*paintTimes)[i] = 0;
// Waiting for bug 830475 to work on B2G.
(*paintTimes)[i] = 0;
#endif
}
}
return NS_OK;

View File

@ -41,7 +41,7 @@ interface nsIDOMClientRect;
interface nsIURI;
interface nsIDOMEventTarget;
[scriptable, uuid(7cd26372-d2e2-463a-bce3-3f02d4b23fa8)]
[scriptable, uuid(458f5b08-4966-4a91-8617-258afb87070e)]
interface nsIDOMWindowUtils : nsISupports {
/**
@ -1053,10 +1053,33 @@ interface nsIDOMWindowUtils : nsISupports {
*/
readonly attribute AString layerManagerType;
void startFrameTimeRecording();
void stopFrameTimeRecording([optional, array, size_is(frameCount)] out float paintTimes,
/**
* Record (and return) frame-intervals and paint-times for frames which were presented
* between calling StartFrameTimeRecording and StopFrameTimeRecording.
*
* - Uses a cyclic buffer and serves concurrent consumers, so if Stop is called too late
* (elements were overwritten since Start), result is considered invalid and hence empty.
* - Buffer is capable of holding 10 seconds @ 60fps (or more if frames were less frequent).
* Can be changed (up to 1 hour) via pref: toolkit.framesRecording.bufferSize.
* - Note: the first frame-interval may be longer than expected because last frame
* might have been presented some time before calling StartFrameTimeRecording.
*/
/**
* Returns a handle which represents current recording start position.
*/
void startFrameTimeRecording([retval] out unsigned long startIndex);
/**
* Returns number of recorded frames since startIndex was issued,
* and allocates+populates 2 arraye with the recorded data.
* - Allocation is infallible. Should be released even if size is 0.
*/
void stopFrameTimeRecording(in unsigned long startIndex,
[optional, array, size_is(frameCount)] out float paintTimes,
[optional] out unsigned long frameCount,
[retval, array, size_is(frameCount)] out float frameIntervals);
/**
* Signals that we're begining to tab switch. This is used by painting code to
* determine total tab switch time.

View File

@ -947,29 +947,94 @@ RefLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
aAttrs = RefLayerAttributes(GetReferentId());
}
void
/**
* StartFrameTimeRecording, together with StopFrameTimeRecording
* enable recording of frame intrvals and paint times.
* (Paint start time is set from the refresh driver right before starting
* flush/paint and ends at PostPresent. Intervals are measured at PostPresent).
*
* To allow concurrent consumers, 2 cyclic arrays are used (for intervals, paints)
* which serve all consumers, practically stateless with regard to consumers.
*
* To save resources, the buffers are allocated on first call to StartFrameTimeRecording
* and recording is paused if no consumer which called StartFrameTimeRecording is able
* to get valid results (because the cyclic buffers were overwritten since that call).
*
* To determine availability of the data upon StopFrameTimeRecording:
* - mRecording.mNextIndex increases on each PostPresent, and never resets.
* - Cyclic buffer position is realized as mNextIndex % bufferSize.
* - StartFrameTimeRecording returns mNextIndex. When StopFrameTimeRecording is called,
* the required start index is passed as an arg, and we're able to calculate the required
* length. If this length is bigger than bufferSize, it means data was overwritten.
* otherwise, we can return the entire sequence.
* - To determine if we need to pause, mLatestStartIndex is updated to mNextIndex
* on each call to StartFrameTimeRecording. If this index gets overwritten,
* it means that all earlier start indices obtained via StartFrameTimeRecording
* were also overwritten, hence, no point in recording, so pause.
* - mCurrentRunStartIndex indicates the oldest index of the recording after which
* the recording was not paused. If StopFrameTimeRecording is invoked with a start index
* older than this, it means that some frames were not recorded, so data is invalid.
*/
uint32_t
LayerManager::StartFrameTimeRecording()
{
mLastFrameTime = TimeStamp::Now();
mPaintStartTime = mLastFrameTime;
if (mRecording.mIsPaused) {
mRecording.mIsPaused = false;
if (!mRecording.mIntervals.Length()) { // Initialize recording buffers
const uint32_t kRecordingMinSize = 60 * 10; // 10 seconds @60 fps.
const uint32_t kRecordingMaxSize = 60 * 60 * 60; // One hour
uint32_t bufferSize = Preferences::GetUint("toolkit.framesRecording.bufferSize",
kRecordingMinSize);
bufferSize = std::min(bufferSize, kRecordingMaxSize);
bufferSize = std::max(bufferSize, kRecordingMinSize);
if (!mRecording.mIntervals.SetLength(bufferSize) || !mRecording.mPaints.SetLength(bufferSize)) {
mRecording.mIsPaused = true; // OOM
mRecording.mIntervals.Clear();
mRecording.mPaints.Clear();
}
}
// After being paused, recent values got invalid. Update them to now.
mRecording.mLastFrameTime = TimeStamp::Now();
mRecording.mPaintStartTime = mRecording.mLastFrameTime;
// Any recording which started before this is invalid, since we were paused.
mRecording.mCurrentRunStartIndex = mRecording.mNextIndex;
}
// If we'll overwrite this index, there are no more consumers with aStartIndex
// for which we're able to provide the full recording, so no point in keep recording.
mRecording.mLatestStartIndex = mRecording.mNextIndex;
return mRecording.mNextIndex;
}
void
LayerManager::SetPaintStartTime(TimeStamp& aTime)
{
if (!mLastFrameTime.IsNull()) {
mPaintStartTime = aTime;
if (!mRecording.mIsPaused) {
mRecording.mPaintStartTime = aTime;
}
}
void
LayerManager::PostPresent()
{
if (!mLastFrameTime.IsNull()) {
if (!mRecording.mIsPaused) {
TimeStamp now = TimeStamp::Now();
mFrameIntervals.AppendElement((now - mLastFrameTime).ToMilliseconds());
mPaintTimes.AppendElement((now - mPaintStartTime).ToMilliseconds());
mLastFrameTime = now;
uint32_t i = mRecording.mNextIndex % mRecording.mIntervals.Length();
mRecording.mIntervals[i] = static_cast<float>((now - mRecording.mLastFrameTime)
.ToMilliseconds());
mRecording.mPaints[i] = static_cast<float>((now - mRecording.mPaintStartTime)
.ToMilliseconds());
mRecording.mNextIndex++;
mRecording.mLastFrameTime = now;
if (mRecording.mNextIndex > (mRecording.mLatestStartIndex + mRecording.mIntervals.Length())) {
// We've just overwritten the most recent recording start -> pause.
mRecording.mIsPaused = true;
}
}
if (!mTabSwitchStart.IsNull()) {
Telemetry::Accumulate(Telemetry::FX_TAB_SWITCH_TOTAL_MS,
@ -979,13 +1044,33 @@ LayerManager::PostPresent()
}
void
LayerManager::StopFrameTimeRecording(nsTArray<float>& aFrameIntervals, nsTArray<float>& aPaintTimes)
LayerManager::StopFrameTimeRecording(uint32_t aStartIndex,
nsTArray<float>& aFrameIntervals,
nsTArray<float>& aPaintTimes)
{
mLastFrameTime = TimeStamp();
aFrameIntervals.SwapElements(mFrameIntervals);
aPaintTimes.SwapElements(mPaintTimes);
mFrameIntervals.Clear();
mPaintTimes.Clear();
uint32_t bufferSize = mRecording.mIntervals.Length();
uint32_t length = mRecording.mNextIndex - aStartIndex;
if (mRecording.mIsPaused || length > bufferSize || aStartIndex < mRecording.mCurrentRunStartIndex) {
// aStartIndex is too old. Also if aStartIndex was issued before mRecordingNextIndex overflowed (uint32_t)
// and stopped after the overflow (would happen once every 828 days of constant 60fps).
length = 0;
}
// Set length in advance to avoid possibly repeated reallocations (and OOM checks).
if (!length || !aFrameIntervals.SetLength(length) || !aPaintTimes.SetLength(length)) {
aFrameIntervals.Clear();
aPaintTimes.Clear();
return; // empty recording or OOM, return empty arrays.
}
uint32_t cyclicPos = aStartIndex % bufferSize;
for (uint32_t i = 0; i < length; i++, cyclicPos++) {
if (cyclicPos == bufferSize) {
cyclicPos = 0;
}
aFrameIntervals[i] = mRecording.mIntervals[cyclicPos];
aPaintTimes[i] = mRecording.mPaints[cyclicPos];
}
}
void

View File

@ -489,9 +489,32 @@ public:
*/
void LogSelf(const char* aPrefix="");
void StartFrameTimeRecording();
/**
* Record (and return) frame-intervals and paint-times for frames which were presented
* between calling StartFrameTimeRecording and StopFrameTimeRecording.
*
* - Uses a cyclic buffer and serves concurrent consumers, so if Stop is called too late
* (elements were overwritten since Start), result is considered invalid and hence empty.
* - Buffer is capable of holding 10 seconds @ 60fps (or more if frames were less frequent).
* Can be changed (up to 1 hour) via pref: toolkit.framesRecording.bufferSize.
* - Note: the first frame-interval may be longer than expected because last frame
* might have been presented some time before calling StartFrameTimeRecording.
*/
/**
* Returns a handle which represents current recording start position.
*/
uint32_t StartFrameTimeRecording();
/**
* Clears, then populates 2 arraye with the recorded frames timing data.
* The arrays will be empty if data was overwritten since aStartIndex was obtained.
*/
void StopFrameTimeRecording(uint32_t aStartIndex,
nsTArray<float>& aFrameIntervals,
nsTArray<float>& aPaintTimes);
void SetPaintStartTime(TimeStamp& aTime);
void StopFrameTimeRecording(nsTArray<float>& aFrameTimes, nsTArray<float>& aProcessingTimes);
void PostPresent();
@ -526,10 +549,25 @@ protected:
uint64_t mId;
bool mInTransaction;
private:
TimeStamp mLastFrameTime;
TimeStamp mPaintStartTime;
nsTArray<float> mFrameIntervals;
nsTArray<float> mPaintTimes;
struct FramesTimingRecording
{
// Stores state and data for frame intervals and paint times recording.
// see LayerManager::StartFrameTimeRecording() at Layers.cpp for more details.
FramesTimingRecording()
: mIsPaused(true)
, mNextIndex(0)
{}
bool mIsPaused;
uint32_t mNextIndex;
TimeStamp mLastFrameTime;
TimeStamp mPaintStartTime;
nsTArray<float> mIntervals;
nsTArray<float> mPaints;
uint32_t mLatestStartIndex;
uint32_t mCurrentRunStartIndex;
};
FramesTimingRecording mRecording;
TimeStamp mTabSwitchStart;
};