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Backout changeset ba840bf34511 (bug 539356) because of performance and correctness regressions
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@ -1229,16 +1229,7 @@ public:
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* root pres shell.
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*/
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virtual void DidPaint() = 0;
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/**
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* Ensures that the refresh driver is running, and schedules a view
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* manager flush on the next tick.
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*
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* @param aFlags nsIFrame::PAINT_COMPOSITE_ONLY : No changes have
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* been made that require a layer tree update, so only schedule a
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* layer tree composite.
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*/
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virtual void ScheduleViewManagerFlush(PRUint32 aFlags = 0) = 0;
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virtual void ScheduleViewManagerFlush() = 0;
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virtual void ClearMouseCaptureOnView(nsIView* aView) = 0;
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virtual bool IsVisible() = 0;
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virtual void DispatchSynthMouseMove(nsGUIEvent *aEvent, bool aFlushOnHoverChange) = 0;
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@ -170,7 +170,6 @@
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#include "sampler.h"
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#include "Layers.h"
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#include "LayerTreeInvalidation.h"
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#include "nsAsyncDOMEvent.h"
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#ifdef NS_FUNCTION_TIMER
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@ -3375,14 +3374,11 @@ PresShell::GetRectVisibility(nsIFrame* aFrame,
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}
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void
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PresShell::ScheduleViewManagerFlush(PRUint32 aFlags)
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PresShell::ScheduleViewManagerFlush()
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{
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nsPresContext* presContext = GetPresContext();
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if (presContext) {
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presContext->RefreshDriver()->ScheduleViewManagerFlush();
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if (!(aFlags & nsIFrame::PAINT_COMPOSITE_ONLY)) {
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mPaintRequired = true;
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}
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}
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if (mDocument) {
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mDocument->SetNeedLayoutFlush();
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@ -5242,7 +5238,7 @@ PresShell::Paint(nsIView* aViewToPaint,
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// need to be updated. Do not try to do an empty transaction on
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// a non-retained layer manager (like the BasicLayerManager that
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// draws the window title bar on Mac), because a) it won't work
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// and b) below we don't want to clear mPaintRequired,
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// and b) below we don't want to clear NS_FRAME_UPDATE_LAYER_TREE,
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// that will cause us to forget to update the real layer manager!
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if (aType == PaintType_Composite) {
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if (layerManager->HasShadowManager()) {
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@ -5257,40 +5253,7 @@ PresShell::Paint(nsIView* aViewToPaint,
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layerManager->BeginTransaction();
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}
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if (!mPaintRequired) {
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NotifySubDocInvalidationFunc computeInvalidFunc =
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presContext->MayHavePaintEventListenerInSubDocument() ? nsPresContext::NotifySubDocInvalidation : 0;
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bool computeInvalidRect = computeInvalidFunc ||
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(layerManager->GetBackendType() == LayerManager::LAYERS_BASIC);
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nsAutoPtr<LayerProperties> props(computeInvalidRect ?
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LayerProperties::CloneFrom(layerManager->GetRoot()) :
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nsnull);
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if (layerManager->EndEmptyTransaction()) {
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nsIntRect invalid;
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if (props) {
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invalid = props->ComputeDifferences(layerManager->GetRoot(), computeInvalidFunc);
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}
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if (!invalid.IsEmpty()) {
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if (props) {
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nsRect rect(presContext->DevPixelsToAppUnits(invalid.x),
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presContext->DevPixelsToAppUnits(invalid.y),
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presContext->DevPixelsToAppUnits(invalid.width),
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presContext->DevPixelsToAppUnits(invalid.height));
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aViewToPaint->GetViewManager()->InvalidateViewNoSuppression(aViewToPaint, rect);
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presContext->NotifyInvalidation(invalid, 0);
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} else {
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aViewToPaint->GetViewManager()->InvalidateView(aViewToPaint);
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}
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}
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frame->UpdatePaintCountForPaintedPresShells();
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presContext->NotifyDidPaintForSubtree();
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return;
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}
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}
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mPaintRequired = false;
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frame->RemoveStateBits(NS_FRAME_UPDATE_LAYER_TREE);
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} else {
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layerManager->BeginTransaction();
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}
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@ -199,7 +199,7 @@ public:
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virtual bool ShouldIgnoreInvalidation();
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virtual void WillPaint(bool aWillSendDidPaint);
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virtual void DidPaint();
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virtual void ScheduleViewManagerFlush(PRUint32 aFlags = 0);
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virtual void ScheduleViewManagerFlush();
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virtual void DispatchSynthMouseMove(nsGUIEvent *aEvent, bool aFlushOnHoverChange);
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virtual void ClearMouseCaptureOnView(nsIView* aView);
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virtual bool IsVisible();
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@ -768,12 +768,6 @@ protected:
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bool mNoDelayedMouseEvents : 1;
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bool mNoDelayedKeyEvents : 1;
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// False if calls to Paint with the retaining manager can be handled
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// with an empty transaction, True if we require painting and a layer
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// tree update.
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bool mPaintRequired : 1;
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// We've been disconnected from the document. We will refuse to paint the
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// document until either our timer fires or all frames are constructed.
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bool mIsDocumentGone : 1;
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@ -4651,7 +4651,7 @@ nsIFrame::IsInvalid()
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}
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void
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nsIFrame::SchedulePaint(PRUint32 aFlags)
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nsIFrame::SchedulePaint()
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{
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nsPresContext *pres = PresContext()->GetRootPresContext();
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if (HasAnyStateBits(NS_FRAME_IN_POPUP) || !pres) {
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@ -4662,7 +4662,7 @@ nsIFrame::SchedulePaint(PRUint32 aFlags)
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}
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pres = displayRoot->PresContext();
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}
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pres->PresShell()->ScheduleViewManagerFlush(aFlags);
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pres->PresShell()->ScheduleViewManagerFlush();
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}
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Layer*
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@ -4686,7 +4686,7 @@ nsIFrame::InvalidateLayer(PRUint32 aDisplayItemKey, const nsIntRect* aDamageRect
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layer->SetInvalidRectToVisibleRegion();
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}
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SchedulePaint(PAINT_COMPOSITE_ONLY);
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SchedulePaint();
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return layer;
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}
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@ -242,6 +242,12 @@ typedef PRUint64 nsFrameState;
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// Frame's overflow area was clipped by the 'clip' property.
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#define NS_FRAME_HAS_CLIP NS_FRAME_STATE_BIT(35)
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// Frame is a display root and the retained layer tree needs to be updated
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// at the next paint via display list construction.
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// Only meaningful for display roots, so we don't really need a global state
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// bit; we could free up this bit with a little extra complexity.
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#define NS_FRAME_UPDATE_LAYER_TREE NS_FRAME_STATE_BIT(36)
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// Frame can accept absolutely positioned children.
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#define NS_FRAME_HAS_ABSPOS_CHILDREN NS_FRAME_STATE_BIT(37)
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@ -2153,15 +2159,8 @@ public:
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* The view manager flush will update the layer tree, repaint any
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* invalid areas in the layer tree and schedule a layer tree
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* composite operation to display the layer tree.
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*
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* @param aFlags PAINT_COMPOSITE_ONLY : No changes have been made
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* that require a layer tree update, so only schedule a layer
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* tree composite.
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*/
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enum {
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PAINT_COMPOSITE_ONLY
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};
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void SchedulePaint(PRUint32 aFlags = 0);
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void SchedulePaint();
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/**
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* Checks if the layer tree includes a dedicated layer for this
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@ -431,7 +431,7 @@ nsViewManager::PostPendingUpdate()
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nsViewManager* rootVM = RootViewManager();
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rootVM->mHasPendingWidgetGeometryChanges = true;
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if (rootVM->mPresShell) {
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rootVM->mPresShell->ScheduleViewManagerFlush(nsIFrame::PAINT_COMPOSITE_ONLY);
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rootVM->mPresShell->ScheduleViewManagerFlush();
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}
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}
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