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Fixing Mac SVG bustage. Not part of the build.
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@ -117,7 +117,7 @@ nsSVGLibartBitmapMac::Init(nsIRenderingContext* ctx,
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mRenderingContext = ctx;
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float twipsPerPx;
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twipxPerPx = presContext->PixelsToTwips();
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twipsPerPx = presContext->PixelsToTwips();
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mRectTwips.x = (nscoord)(rect.x*twipsPerPx);
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mRectTwips.y = (nscoord)(rect.y*twipsPerPx);
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mRectTwips.width = (nscoord)(rect.width*twipsPerPx);
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