From e29f878eb1f889cefa66382e922566b0fc8ca9e4 Mon Sep 17 00:00:00 2001 From: Karl Tomlinson Date: Tue, 28 Jan 2014 18:14:25 +1300 Subject: [PATCH] b=933304 apply PannerNode input gain to both channels, even for stereo input r=padenot --HG-- extra : transplant_source : %BE%A54%E4%8Ezy%AC%FC%BD2%7D%A0h%BB%E0%25%60%94%CA --- content/media/webaudio/PannerNode.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/content/media/webaudio/PannerNode.cpp b/content/media/webaudio/PannerNode.cpp index 1c8881fe9a72..9c7f0d07d8b5 100644 --- a/content/media/webaudio/PannerNode.cpp +++ b/content/media/webaudio/PannerNode.cpp @@ -353,8 +353,8 @@ PannerNodeEngine::EqualPowerPanningFunction(const AudioChunk& aInput, distanceGain = ComputeDistanceGain(); // Actually compute the left and right gain. - gainL = cos(0.5 * M_PI * normalizedAzimuth) * aInput.mVolume; - gainR = sin(0.5 * M_PI * normalizedAzimuth) * aInput.mVolume; + gainL = cos(0.5 * M_PI * normalizedAzimuth); + gainR = sin(0.5 * M_PI * normalizedAzimuth); // Compute the output. if (inputChannels == 1) { @@ -363,7 +363,7 @@ PannerNodeEngine::EqualPowerPanningFunction(const AudioChunk& aInput, GainStereoToStereo(aInput, aOutput, gainL, gainR, azimuth); } - DistanceAndConeGain(aOutput, distanceGain * coneGain); + DistanceAndConeGain(aOutput, distanceGain * coneGain * aInput.mVolume); } void