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Bug 1445980 - TexStorage should validate both highest and lowest levels. - r=kvark
MozReview-Commit-ID: 3MtNEAtuadY
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@ -1107,16 +1107,17 @@ WebGLTexture::TexStorage(const char* funcName, TexTarget target, GLsizei levels,
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const TexImageTarget testTarget = IsCubeMap() ? LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X
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: target.get();
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const GLint testLevel = 0;
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WebGLTexture::ImageInfo* testImageInfo;
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if (!ValidateTexImageSpecification(funcName, testTarget, testLevel, width, height,
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depth, &testImageInfo))
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WebGLTexture::ImageInfo* baseImageInfo;
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WebGLTexture::ImageInfo* lastImageInfo;
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if (!ValidateTexImageSpecification(funcName, testTarget, 0, width, height, depth,
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&baseImageInfo) ||
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!ValidateTexImageSpecification(funcName, testTarget, levels-1, 1, 1, 1,
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&lastImageInfo))
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{
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return;
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}
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MOZ_ASSERT(testImageInfo);
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mozilla::Unused << testImageInfo;
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MOZ_ALWAYS_TRUE(baseImageInfo);
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MOZ_ALWAYS_TRUE(lastImageInfo);
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auto dstUsage = mContext->mFormatUsage->GetSizedTexUsage(sizedFormat);
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if (!dstUsage) {
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@ -1130,9 +1131,8 @@ WebGLTexture::TexStorage(const char* funcName, TexTarget target, GLsizei levels,
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return;
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if (dstFormat->compression) {
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if (!ValidateCompressedTexImageRestrictions(funcName, mContext, testTarget,
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testLevel, dstFormat, width, height,
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depth))
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if (!ValidateCompressedTexImageRestrictions(funcName, mContext, testTarget, 0,
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dstFormat, width, height, depth))
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{
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return;
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}
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