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Bug 1193526 - Rename built_in_varying_array_out_of_bounds to biv_array_oob. r=jgilbert
The name of some tests is too long and exceed maximum length of windows path. So we rename it to shorter name. MozReview-Commit-ID: 2Mp94FkUehd --HG-- rename : dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/built_in_varying_array_out_of_bounds/built_in_varying_array_out_of_bounds_001_to_001.html => dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/biv_array_oob/biv_array_oob_001_to_001.html rename : dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/built_in_varying_array_out_of_bounds/gl_Color_array_index_out_of_bounds_frag.frag => dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/biv_array_oob/gl_Color.frag
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@ -28,7 +28,7 @@
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL GLSL conformance test: built_in_varying_array_out_of_bounds_001_to_001.html</title>
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<title>WebGL GLSL conformance test: biv_array_oob_001_to_001.html</title>
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<link rel="stylesheet" href="../../../../resources/js-test-style.css" />
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<link rel="stylesheet" href="../../../resources/ogles-tests.css" />
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<script src="../../../../resources/js-test-pre.js"></script>
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@ -45,13 +45,13 @@
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OpenGLESTestRunner.run({
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"tests": [
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{
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"pattern": "build",
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"pattern": "build",
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"testProgram": {
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"vertexShader": "../default/default.vert",
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"fragmentShader": "gl_Color_array_index_out_of_bounds_frag.frag"
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},
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"name": "gl_Color_array_index_out_of_bounds_frag.test.html",
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"linkstat": false,
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"vertexShader": "../default/default.vert",
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"fragmentShader": "gl_Color.frag"
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},
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"name": "gl_Color_array_index_out_of_bounds_frag.test.html",
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"linkstat": false,
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"compstat": false
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}
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]
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@ -0,0 +1,2 @@
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# this file is auto-generated. DO NOT EDIT.
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biv_array_oob_001_to_001.html
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@ -1,2 +0,0 @@
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# this file is auto-generated. DO NOT EDIT.
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built_in_varying_array_out_of_bounds_001_to_001.html
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@ -9,7 +9,7 @@ GL/atan/input.run.txt
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GL/biConstants/input.run.txt
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GL/biuDepthRange/input.run.txt
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GL/build/input.run.txt
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GL/built_in_varying_array_out_of_bounds/input.run.txt
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GL/biv_array_oob/input.run.txt
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GL/ceil/input.run.txt
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GL/clamp/input.run.txt
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GL/control_flow/input.run.txt
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