Bug 814952: Further cleanup state management surrounding paths and pathbuilders. r=jrmuizel

This commit is contained in:
Bas Schouten 2012-12-12 21:37:09 +01:00
parent 4622958974
commit e7a8b3b796
2 changed files with 68 additions and 47 deletions

View File

@ -207,18 +207,9 @@ gfxContext::Restore()
mStateStack.RemoveElementAt(mStateStack.Length() - 1); mStateStack.RemoveElementAt(mStateStack.Length() - 1);
if ((mPathBuilder || mPath || mPathIsRect) && !mTransformChanged) {
// Support here isn't fully correct if the path is continued -after-
// the restore. We don't currently have users that do this and we should
// make sure there will not be any. Sadly we can't assert this easily.
mTransformChanged = true;
mPathTransform = mTransform;
}
mDT = CurrentState().drawTarget; mDT = CurrentState().drawTarget;
mTransform = CurrentState().transform; ChangeTransform(CurrentState().transform, false);
mDT->SetTransform(GetDTTransform());
} }
} }
@ -290,6 +281,8 @@ gfxContext::Stroke()
} else { } else {
AzureState &state = CurrentState(); AzureState &state = CurrentState();
if (mPathIsRect) { if (mPathIsRect) {
MOZ_ASSERT(!mTransformChanged);
mDT->StrokeRect(mRect, GeneralPattern(this), mDT->StrokeRect(mRect, GeneralPattern(this),
state.strokeOptions, state.strokeOptions,
DrawOptions(1.0f, GetOp(), state.aaMode)); DrawOptions(1.0f, GetOp(), state.aaMode));
@ -474,10 +467,10 @@ gfxContext::Rectangle(const gfxRect& rect, bool snapToPixels)
mPathIsRect = true; mPathIsRect = true;
mRect = rec; mRect = rec;
return; return;
} else if (!mPathBuilder) {
EnsurePathBuilder();
} }
EnsurePathBuilder();
mPathBuilder->MoveTo(rec.TopLeft()); mPathBuilder->MoveTo(rec.TopLeft());
mPathBuilder->LineTo(rec.TopRight()); mPathBuilder->LineTo(rec.TopRight());
mPathBuilder->LineTo(rec.BottomRight()); mPathBuilder->LineTo(rec.BottomRight());
@ -1138,7 +1131,9 @@ gfxContext::Clip()
if (mCairo) { if (mCairo) {
cairo_clip_preserve(mCairo); cairo_clip_preserve(mCairo);
} else { } else {
if (mPathIsRect && !mTransformChanged) { if (mPathIsRect) {
MOZ_ASSERT(!mTransformChanged);
AzureState::PushedClip clip = { NULL, mRect, mTransform }; AzureState::PushedClip clip = { NULL, mRect, mTransform };
CurrentState().pushedClips.AppendElement(clip); CurrentState().pushedClips.AppendElement(clip);
mDT->PushClipRect(mRect); mDT->PushClipRect(mRect);
@ -1950,33 +1945,50 @@ gfxContext::EnsurePath()
void void
gfxContext::EnsurePathBuilder() gfxContext::EnsurePathBuilder()
{ {
if (mPathBuilder) { if (mPathBuilder && !mTransformChanged) {
return; return;
} }
if (mPath) { if (mPath) {
mPathBuilder = mPath->CopyToBuilder(CurrentState().fillRule); if (!mTransformChanged) {
mPath = NULL; mPathBuilder = mPath->CopyToBuilder(CurrentState().fillRule);
mPath = NULL;
} else {
Matrix invTransform = mTransform;
invTransform.Invert();
Matrix toNewUS = mPathTransform * invTransform;
mPathBuilder = mPath->TransformedCopyToBuilder(toNewUS, CurrentState().fillRule);
}
return;
} }
mPathBuilder = mDT->CreatePathBuilder(CurrentState().fillRule); DebugOnly<PathBuilder*> oldPath = mPathBuilder;
if (mPathIsRect && !mTransformChanged) { if (!mPathBuilder) {
mPathBuilder->MoveTo(mRect.TopLeft()); mPathBuilder = mDT->CreatePathBuilder(CurrentState().fillRule);
mPathBuilder->LineTo(mRect.TopRight());
mPathBuilder->LineTo(mRect.BottomRight()); if (mPathIsRect) {
mPathBuilder->LineTo(mRect.BottomLeft()); mPathBuilder->MoveTo(mRect.TopLeft());
mPathBuilder->Close(); mPathBuilder->LineTo(mRect.TopRight());
} else if (mPathIsRect) { mPathBuilder->LineTo(mRect.BottomRight());
mTransformChanged = false; mPathBuilder->LineTo(mRect.BottomLeft());
Matrix mat = mTransform; mPathBuilder->Close();
mat.Invert(); }
mat = mPathTransform * mat; }
mPathBuilder->MoveTo(mat * mRect.TopLeft());
mPathBuilder->LineTo(mat * mRect.TopRight()); if (mTransformChanged) {
mPathBuilder->LineTo(mat * mRect.BottomRight()); // This could be an else if since this should never happen when
mPathBuilder->LineTo(mat * mRect.BottomLeft()); // mPathBuilder is NULL and mPath is NULL. But this way we can assert
mPathBuilder->Close(); // if all the state is as expected.
MOZ_ASSERT(oldPath);
MOZ_ASSERT(!mPathIsRect);
Matrix invTransform = mTransform;
invTransform.Invert();
Matrix toNewUS = mPathTransform * invTransform;
RefPtr<Path> path = mPathBuilder->Finish();
mPathBuilder = path->TransformedCopyToBuilder(toNewUS, CurrentState().fillRule);
} }
mPathIsRect = false; mPathIsRect = false;
@ -1989,7 +2001,9 @@ gfxContext::FillAzure(Float aOpacity)
CompositionOp op = GetOp(); CompositionOp op = GetOp();
if (mPathIsRect && !mTransformChanged) { if (mPathIsRect) {
MOZ_ASSERT(!mTransformChanged);
if (state.opIsClear) { if (state.opIsClear) {
mDT->ClearRect(mRect); mDT->ClearRect(mRect);
} else if (op == OP_SOURCE) { } else if (op == OP_SOURCE) {
@ -2069,31 +2083,36 @@ gfxContext::GetOp()
/* SVG font code can change the transform after having set the pattern on the /* SVG font code can change the transform after having set the pattern on the
* context. When the pattern is set it is in user space, if the transform is * context. When the pattern is set it is in user space, if the transform is
* changed after doing so the pattern needs to be converted back into userspace. * changed after doing so the pattern needs to be converted back into userspace.
* We just store the old pattern here so that we only do the work needed here * We just store the old pattern transform here so that we only do the work
* if the pattern is actually used. * needed here if the pattern is actually used.
* We need to avoid doing this when this ChangeTransform comes from a restore,
* since the current pattern and the current transform are both part of the
* state we know the new CurrentState()'s values are valid. But if we assume
* a change they might become invalid since patternTransformChanged is part of
* the state and might be false for the restored AzureState.
*/ */
void void
gfxContext::ChangeTransform(const Matrix &aNewMatrix) gfxContext::ChangeTransform(const Matrix &aNewMatrix, bool aUpdatePatternTransform)
{ {
AzureState &state = CurrentState(); AzureState &state = CurrentState();
if ((state.pattern || state.sourceSurface) if (aUpdatePatternTransform && (state.pattern || state.sourceSurface)
&& !state.patternTransformChanged) { && !state.patternTransformChanged) {
state.patternTransform = mTransform; state.patternTransform = mTransform;
state.patternTransformChanged = true; state.patternTransformChanged = true;
} }
if (mPathBuilder || mPathIsRect) { if (mPathIsRect) {
Matrix invMatrix = aNewMatrix; Matrix invMatrix = aNewMatrix;
invMatrix.Invert(); invMatrix.Invert();
Matrix toNewUS = mTransform * invMatrix; Matrix toNewUS = mTransform * invMatrix;
if (toNewUS.IsRectilinear() && mPathIsRect) { if (toNewUS.IsRectilinear()) {
mRect = toNewUS.TransformBounds(mRect); mRect = toNewUS.TransformBounds(mRect);
mRect.NudgeToIntegers(); mRect.NudgeToIntegers();
} else if (mPathIsRect) { } else {
mPathBuilder = mDT->CreatePathBuilder(CurrentState().fillRule); mPathBuilder = mDT->CreatePathBuilder(CurrentState().fillRule);
mPathBuilder->MoveTo(toNewUS * mRect.TopLeft()); mPathBuilder->MoveTo(toNewUS * mRect.TopLeft());
@ -2101,13 +2120,15 @@ gfxContext::ChangeTransform(const Matrix &aNewMatrix)
mPathBuilder->LineTo(toNewUS * mRect.BottomRight()); mPathBuilder->LineTo(toNewUS * mRect.BottomRight());
mPathBuilder->LineTo(toNewUS * mRect.BottomLeft()); mPathBuilder->LineTo(toNewUS * mRect.BottomLeft());
mPathBuilder->Close(); mPathBuilder->Close();
} else {
RefPtr<Path> path = mPathBuilder->Finish(); mPathIsRect = false;
// Create path in device space.
mPathBuilder = path->TransformedCopyToBuilder(toNewUS);
} }
// No need to consider the transform changed now! // No need to consider the transform changed now!
mTransformChanged = false; mTransformChanged = false;
} else if ((mPath || mPathBuilder) && !mTransformChanged) {
mTransformChanged = true;
mPathTransform = mTransform;
} }
mTransform = aNewMatrix; mTransform = aNewMatrix;

View File

@ -765,7 +765,7 @@ private:
void FillAzure(mozilla::gfx::Float aOpacity); void FillAzure(mozilla::gfx::Float aOpacity);
void PushClipsToDT(mozilla::gfx::DrawTarget *aDT); void PushClipsToDT(mozilla::gfx::DrawTarget *aDT);
CompositionOp GetOp(); CompositionOp GetOp();
void ChangeTransform(const mozilla::gfx::Matrix &aNewMatrix); void ChangeTransform(const mozilla::gfx::Matrix &aNewMatrix, bool aUpdatePatternTransform = true);
Rect GetAzureDeviceSpaceClipBounds(); Rect GetAzureDeviceSpaceClipBounds();
Matrix GetDeviceTransform() const; Matrix GetDeviceTransform() const;
Matrix GetDTTransform() const; Matrix GetDTTransform() const;