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Bug 1060869 (Part 2) - Store the first frame of a RasterImage in the SurfaceCache. r=tn
--HG-- extra : rebase_source : a342c3212d1ce3dcc69be11517abea3d88cad217
This commit is contained in:
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commit
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@ -9,6 +9,7 @@
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#include <stdlib.h>
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#include "mozilla/Endian.h"
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#include "mozilla/Move.h"
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#include "nsICODecoder.h"
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#include "RasterImage.h"
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@ -336,7 +337,7 @@ nsICODecoder::WriteInternal(const char* aBuffer, uint32_t aCount, DecodeStrategy
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mContainedDecoder->SetSizeDecode(IsSizeDecode());
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mContainedDecoder->InitSharedDecoder(mImageData, mImageDataLength,
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mColormap, mColormapSize,
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mCurrentFrame);
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Move(mRefForContainedDecoder));
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if (!WriteToContainedDecoder(mSignature, PNGSIGNATURESIZE, aStrategy)) {
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return;
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}
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@ -413,7 +414,7 @@ nsICODecoder::WriteInternal(const char* aBuffer, uint32_t aCount, DecodeStrategy
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mContainedDecoder->SetSizeDecode(IsSizeDecode());
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mContainedDecoder->InitSharedDecoder(mImageData, mImageDataLength,
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mColormap, mColormapSize,
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mCurrentFrame);
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Move(mRefForContainedDecoder));
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// The ICO format when containing a BMP does not include the 14 byte
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// bitmap file header. To use the code of the BMP decoder we need to
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@ -613,13 +614,19 @@ nsICODecoder::NeedsNewFrame() const
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nsresult
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nsICODecoder::AllocateFrame()
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{
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nsresult rv;
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if (mContainedDecoder) {
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nsresult rv = mContainedDecoder->AllocateFrame();
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mCurrentFrame = mContainedDecoder->GetCurrentFrame();
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rv = mContainedDecoder->AllocateFrame();
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mCurrentFrame = mContainedDecoder->GetCurrentFrameRef();
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return rv;
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}
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return Decoder::AllocateFrame();
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// Grab a strong ref that we'll later hand over to the contained decoder. This
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// lets us avoid creating a RawAccessFrameRef off-main-thread.
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rv = Decoder::AllocateFrame();
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mRefForContainedDecoder = GetCurrentFrameRef();
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return rv;
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}
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} // namespace image
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@ -9,6 +9,7 @@
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#include "nsAutoPtr.h"
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#include "Decoder.h"
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#include "imgFrame.h"
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#include "nsBMPDecoder.h"
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#include "nsPNGDecoder.h"
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#include "ICOFileHeaders.h"
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@ -80,6 +81,7 @@ private:
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uint32_t mRowBytes; // How many bytes of the row were already received
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int32_t mOldLine; // Previous index of the line
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nsRefPtr<Decoder> mContainedDecoder; // Contains either a BMP or PNG resource
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RawAccessFrameRef mRefForContainedDecoder; // Avoid locking off-main-thread
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char mDirEntryArray[ICODIRENTRYSIZE]; // Holds the current dir entry buffer
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IconDirEntry mDirEntry; // Holds a decoded dir entry
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@ -16,7 +16,6 @@ namespace image {
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Decoder::Decoder(RasterImage &aImage)
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: mImage(aImage)
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, mCurrentFrame(nullptr)
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, mImageData(nullptr)
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, mColormap(nullptr)
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, mDecodeFlags(0)
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@ -61,19 +60,20 @@ Decoder::Init()
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// Initializes a decoder whose image and observer is already being used by a
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// parent decoder
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void
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Decoder::InitSharedDecoder(uint8_t* imageData, uint32_t imageDataLength,
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uint32_t* colormap, uint32_t colormapSize,
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imgFrame* currentFrame)
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Decoder::InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
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uint32_t* aColormap, uint32_t aColormapSize,
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RawAccessFrameRef&& aFrameRef)
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{
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// No re-initializing
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NS_ABORT_IF_FALSE(!mInitialized, "Can't re-initialize a decoder!");
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NS_ABORT_IF_FALSE(mObserver, "Need an observer!");
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mImageData = imageData;
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mImageDataLength = imageDataLength;
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mColormap = colormap;
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mColormapSize = colormapSize;
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mCurrentFrame = currentFrame;
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mImageData = aImageData;
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mImageDataLength = aImageDataLength;
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mColormap = aColormap;
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mColormapSize = aColormapSize;
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mCurrentFrame = Move(aFrameRef);
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// We have all the frame data, so we've started the frame.
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if (!IsSizeDecode()) {
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PostFrameStart();
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@ -179,11 +179,13 @@ Decoder::Finish(RasterImage::eShutdownIntent aShutdownIntent)
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}
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}
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// Set image metadata before calling DecodingComplete, because DecodingComplete calls Optimize().
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// Set image metadata before calling DecodingComplete, because
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// DecodingComplete calls Optimize().
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mImageMetadata.SetOnImage(&mImage);
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if (mDecodeDone) {
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mImage.DecodingComplete();
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MOZ_ASSERT(HasError() || mCurrentFrame, "Should have an error or a frame");
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mImage.DecodingComplete(mCurrentFrame.get());
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}
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}
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@ -203,34 +205,22 @@ Decoder::AllocateFrame()
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MOZ_ASSERT(mNeedsNewFrame);
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MOZ_ASSERT(NS_IsMainThread());
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nsresult rv;
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nsRefPtr<imgFrame> frame;
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if (mNewFrameData.mPaletteDepth) {
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rv = mImage.EnsureFrame(mNewFrameData.mFrameNum, mNewFrameData.mOffsetX,
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mNewFrameData.mOffsetY, mNewFrameData.mWidth,
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mNewFrameData.mHeight, mNewFrameData.mFormat,
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mNewFrameData.mPaletteDepth,
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&mImageData, &mImageDataLength,
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&mColormap, &mColormapSize,
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getter_AddRefs(frame));
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} else {
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rv = mImage.EnsureFrame(mNewFrameData.mFrameNum, mNewFrameData.mOffsetX,
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mNewFrameData.mOffsetY, mNewFrameData.mWidth,
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mNewFrameData.mHeight, mNewFrameData.mFormat,
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&mImageData, &mImageDataLength,
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getter_AddRefs(frame));
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}
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mCurrentFrame = mImage.EnsureFrame(mNewFrameData.mFrameNum,
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mNewFrameData.mFrameRect,
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mDecodeFlags,
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mNewFrameData.mFormat,
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mNewFrameData.mPaletteDepth,
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mCurrentFrame.get());
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if (NS_SUCCEEDED(rv)) {
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mCurrentFrame = frame;
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} else {
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mCurrentFrame = nullptr;
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}
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if (mCurrentFrame) {
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// Gather the raw pointers the decoders will use.
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mCurrentFrame->GetImageData(&mImageData, &mImageDataLength);
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mCurrentFrame->GetPaletteData(&mColormap, &mColormapSize);
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// Notify if appropriate
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if (NS_SUCCEEDED(rv) && mNewFrameData.mFrameNum == mFrameCount) {
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PostFrameStart();
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} else if (NS_FAILED(rv)) {
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if (mNewFrameData.mFrameNum == mFrameCount) {
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PostFrameStart();
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}
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} else {
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PostDataError();
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}
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@ -238,7 +228,7 @@ Decoder::AllocateFrame()
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// so they can tell us if they need yet another.
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mNeedsNewFrame = false;
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return rv;
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return mCurrentFrame ? NS_OK : NS_ERROR_FAILURE;
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}
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void
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@ -328,8 +318,8 @@ Decoder::PostFrameStart()
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// Decoder implementations should only call this method if they successfully
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// appended the frame to the image. So mFrameCount should always match that
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// reported by the Image.
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NS_ABORT_IF_FALSE(mFrameCount == mImage.GetNumFrames(),
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"Decoder frame count doesn't match image's!");
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MOZ_ASSERT(mFrameCount == mImage.GetNumFrames(),
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"Decoder frame count doesn't match image's!");
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// Fire notifications
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if (mObserver) {
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@ -393,7 +383,6 @@ Decoder::PostDecodeDone(int32_t aLoopCount /* = 0 */)
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mDecodeDone = true;
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mImageMetadata.SetLoopCount(aLoopCount);
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mImageMetadata.SetIsNonPremultiplied(GetDecodeFlags() & DECODER_NO_PREMULTIPLY_ALPHA);
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if (mObserver) {
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mObserver->OnStopDecode(NS_OK);
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@ -430,7 +419,9 @@ Decoder::NeedNewFrame(uint32_t framenum, uint32_t x_offset, uint32_t y_offset,
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// We don't want images going back in time or skipping frames.
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MOZ_ASSERT(framenum == mFrameCount || framenum == (mFrameCount - 1));
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mNewFrameData = NewFrameData(framenum, x_offset, y_offset, width, height, format, palette_depth);
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mNewFrameData = NewFrameData(framenum,
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nsIntRect(x_offset, y_offset, width, height),
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format, palette_depth);
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mNeedsNewFrame = true;
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}
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@ -37,9 +37,9 @@ public:
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*
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* Notifications Sent: TODO
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*/
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void InitSharedDecoder(uint8_t* imageData, uint32_t imageDataLength,
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uint32_t* colormap, uint32_t colormapSize,
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imgFrame* currentFrame);
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void InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
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uint32_t* aColormap, uint32_t aColormapSize,
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RawAccessFrameRef&& aFrameRef);
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/**
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* Writes data to the decoder.
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@ -160,12 +160,17 @@ public:
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// status code from that attempt. Clears mNewFrameData.
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virtual nsresult AllocateFrame();
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already_AddRefed<imgFrame> GetCurrentFrame() const
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already_AddRefed<imgFrame> GetCurrentFrame()
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{
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nsRefPtr<imgFrame> frame = mCurrentFrame;
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nsRefPtr<imgFrame> frame = mCurrentFrame.get();
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return frame.forget();
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}
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RawAccessFrameRef GetCurrentFrameRef()
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{
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return mCurrentFrame->RawAccessRef();
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}
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protected:
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virtual ~Decoder();
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@ -224,7 +229,7 @@ protected:
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*
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*/
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RasterImage &mImage;
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nsRefPtr<imgFrame> mCurrentFrame;
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RawAccessFrameRef mCurrentFrame;
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RefPtr<imgDecoderObserver> mObserver;
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ImageMetadata mImageMetadata;
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@ -246,28 +251,22 @@ private:
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struct NewFrameData
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{
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NewFrameData()
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{}
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NewFrameData() { }
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NewFrameData(uint32_t aFrameNum, const nsIntRect& aFrameRect,
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gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth)
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: mFrameNum(aFrameNum)
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, mFrameRect(aFrameRect)
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, mFormat(aFormat)
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, mPaletteDepth(aPaletteDepth)
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{ }
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NewFrameData(uint32_t num, uint32_t offsetx, uint32_t offsety,
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uint32_t width, uint32_t height,
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gfx::SurfaceFormat format, uint8_t paletteDepth)
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: mFrameNum(num)
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, mOffsetX(offsetx)
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, mOffsetY(offsety)
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, mWidth(width)
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, mHeight(height)
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, mFormat(format)
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, mPaletteDepth(paletteDepth)
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{}
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uint32_t mFrameNum;
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uint32_t mOffsetX;
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uint32_t mOffsetY;
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uint32_t mWidth;
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uint32_t mHeight;
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nsIntRect mFrameRect;
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gfx::SurfaceFormat mFormat;
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uint8_t mPaletteDepth;
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};
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NewFrameData mNewFrameData;
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bool mNeedsNewFrame;
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bool mInitialized;
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@ -27,10 +27,6 @@ ImageMetadata::SetOnImage(RasterImage* image)
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}
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image->SetLoopCount(mLoopCount);
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for (uint32_t i = 0; i < image->GetNumFrames(); i++) {
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image->SetFrameAsNonPremult(i, mIsNonPremultiplied);
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}
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}
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} // namespace image
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: mHotspotX(-1)
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, mHotspotY(-1)
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, mLoopCount(-1)
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, mIsNonPremultiplied(false)
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{}
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// Set the metadata this object represents on an image.
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@ -41,11 +40,6 @@ public:
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mLoopCount = loopcount;
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}
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void SetIsNonPremultiplied(bool nonPremult)
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{
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mIsNonPremultiplied = nonPremult;
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}
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void SetSize(int32_t width, int32_t height, Orientation orientation)
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{
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mSize.emplace(nsIntSize(width, height));
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@ -68,9 +62,7 @@ private:
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int32_t mLoopCount;
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Maybe<nsIntSize> mSize;
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Maybe<Orientation> mOrientation;
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bool mIsNonPremultiplied;
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Maybe<Orientation> mOrientation;
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};
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} // namespace image
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@ -239,9 +239,6 @@ public:
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mDstRef->ImageUpdated(mDstRef->GetRect());
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MOZ_ASSERT(mDstRef->ImageComplete(),
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"Incomplete, but just updated the entire frame");
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if (DiscardingEnabled()) {
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mDstRef->SetDiscardable();
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}
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}
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// We need to send notifications and release our references on the main
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@ -331,6 +328,8 @@ RasterImage::RasterImage(imgStatusTracker* aStatusTracker,
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mHasSourceData(false),
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mDecoded(false),
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mHasBeenDecoded(false),
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mHasFirstFrame(false),
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mFirstFrameIsOpaque(false),
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mAnimationFinished(false),
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mFinishing(false),
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mInUpdateImageContainer(false),
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@ -374,7 +373,7 @@ RasterImage::~RasterImage()
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mDecoder = nullptr;
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}
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// Release any HQ scaled frames from the surface cache.
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// Release all frames from the surface cache.
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SurfaceCache::RemoveImage(ImageKey(this));
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mAnim = nullptr;
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@ -429,6 +428,11 @@ RasterImage::Init(const char* aMimeType,
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discardable_source_bytes += mSourceData.Length();
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}
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// Lock this image's surfaces in the SurfaceCache if we're not discardable.
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if (!mDiscardable) {
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SurfaceCache::LockImage(ImageKey(this));
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}
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// Instantiate the decoder
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nsresult rv = InitDecoder(/* aDoSizeDecode = */ true);
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CONTAINER_ENSURE_SUCCESS(rv);
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@ -569,21 +573,14 @@ RasterImage::GetType()
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return imgIContainer::TYPE_RASTER;
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}
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already_AddRefed<imgFrame>
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RasterImage::LookupFrameNoDecode(uint32_t aFrameNum)
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{
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if (!mAnim) {
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NS_ASSERTION(aFrameNum == 0, "Don't ask for a frame > 0 if we're not animated!");
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return mFrameBlender.GetFrame(0);
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}
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return mFrameBlender.GetFrame(aFrameNum);
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}
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DrawableFrameRef
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RasterImage::LookupFrame(uint32_t aFrameNum,
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const nsIntSize& aSize,
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uint32_t aFlags,
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bool aShouldSyncNotify /* = true */)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (mMultipart &&
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aFrameNum == GetCurrentFrameIndex() &&
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mMultipartDecodedFrame) {
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@ -597,12 +594,19 @@ RasterImage::LookupFrame(uint32_t aFrameNum,
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nsresult rv = WantDecodedFrames(aFlags, aShouldSyncNotify);
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CONTAINER_ENSURE_TRUE(NS_SUCCEEDED(rv), DrawableFrameRef());
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nsRefPtr<imgFrame> frame = LookupFrameNoDecode(aFrameNum);
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if (!frame) {
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return DrawableFrameRef();
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DrawableFrameRef ref;
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if (mAnim) {
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MOZ_ASSERT(mFrameBlender, "mAnim but no mFrameBlender?");
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nsRefPtr<imgFrame> frame = mFrameBlender->GetFrame(aFrameNum);
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ref = frame->DrawableRef();
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} else {
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NS_ASSERTION(aFrameNum == 0,
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"Don't ask for a frame > 0 if we're not animated!");
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ref = SurfaceCache::Lookup(ImageKey(this),
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RasterSurfaceKey(aSize.ToIntSize(),
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DecodeFlags(aFlags)));
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}
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DrawableFrameRef ref = frame->DrawableRef();
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if (!ref) {
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// The OS threw this frame away. We need to discard and redecode.
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MOZ_ASSERT(!mAnim, "Animated frames should be locked");
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@ -611,8 +615,9 @@ RasterImage::LookupFrame(uint32_t aFrameNum,
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WantDecodedFrames(aFlags, aShouldSyncNotify);
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// See if we managed to entirely redecode the frame.
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frame = LookupFrameNoDecode(aFrameNum);
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ref = frame->DrawableRef();
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ref = SurfaceCache::Lookup(ImageKey(this),
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RasterSurfaceKey(aSize.ToIntSize(),
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DecodeFlags(aFlags)));
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}
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if (!ref) {
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@ -656,12 +661,23 @@ RasterImage::FrameIsOpaque(uint32_t aWhichFrame)
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return false;
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}
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if (mError)
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if (mError) {
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return false;
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}
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// False is always correct if we are still decoding the first frame.
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if (!mHasFirstFrame) {
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return false;
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}
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if (GetNumFrames() == 1) {
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return mFirstFrameIsOpaque;
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}
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// See if we can get an image frame.
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MOZ_ASSERT(mFrameBlender, "We should be animated here");
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nsRefPtr<imgFrame> frame =
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LookupFrameNoDecode(GetRequestedFrameIndex(aWhichFrame));
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mFrameBlender->RawGetFrame(GetRequestedFrameIndex(aWhichFrame));
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// If we don't get a frame, the safe answer is "not opaque".
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if (!frame)
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@ -683,9 +699,18 @@ RasterImage::FrameRect(uint32_t aWhichFrame)
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return nsIntRect();
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||||
}
|
||||
|
||||
// Get the requested frame.
|
||||
if (!mHasFirstFrame) {
|
||||
return nsIntRect();
|
||||
}
|
||||
|
||||
if (GetNumFrames() == 1) {
|
||||
return nsIntRect(0, 0, mSize.width, mSize.height);
|
||||
}
|
||||
|
||||
// We must be animated, so get the requested frame from our FrameBlender.
|
||||
MOZ_ASSERT(mFrameBlender, "We should be animated here");
|
||||
nsRefPtr<imgFrame> frame =
|
||||
LookupFrameNoDecode(GetRequestedFrameIndex(aWhichFrame));
|
||||
mFrameBlender->RawGetFrame(GetRequestedFrameIndex(aWhichFrame));
|
||||
|
||||
// If we have the frame, use that rectangle.
|
||||
if (frame) {
|
||||
@ -703,7 +728,10 @@ RasterImage::FrameRect(uint32_t aWhichFrame)
|
||||
uint32_t
|
||||
RasterImage::GetNumFrames() const
|
||||
{
|
||||
return mFrameBlender.GetNumFrames();
|
||||
if (mFrameBlender) {
|
||||
return mFrameBlender->GetNumFrames();
|
||||
}
|
||||
return mHasFirstFrame ? 1 : 0;
|
||||
}
|
||||
|
||||
//******************************************************************************
|
||||
@ -745,7 +773,8 @@ RasterImage::GetFirstFrameDelay()
|
||||
if (NS_FAILED(GetAnimated(&animated)) || !animated)
|
||||
return -1;
|
||||
|
||||
return mFrameBlender.GetTimeoutForFrame(0);
|
||||
MOZ_ASSERT(mFrameBlender, "Animated images should have a FrameBlender");
|
||||
return mFrameBlender->GetTimeoutForFrame(0);
|
||||
}
|
||||
|
||||
TemporaryRef<SourceSurface>
|
||||
@ -770,7 +799,7 @@ RasterImage::CopyFrame(uint32_t aWhichFrame,
|
||||
// not waiting for the data to be loaded from the network or not passing
|
||||
// FLAG_SYNC_DECODE
|
||||
DrawableFrameRef frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
|
||||
aFlags, aShouldSyncNotify);
|
||||
mSize, aFlags, aShouldSyncNotify);
|
||||
if (!frameRef) {
|
||||
// The OS threw this frame away and we couldn't redecode it right now.
|
||||
return nullptr;
|
||||
@ -851,7 +880,7 @@ RasterImage::GetFrameInternal(uint32_t aWhichFrame,
|
||||
// not waiting for the data to be loaded from the network or not passing
|
||||
// FLAG_SYNC_DECODE
|
||||
DrawableFrameRef frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
|
||||
aFlags, aShouldSyncNotify);
|
||||
mSize, aFlags, aShouldSyncNotify);
|
||||
if (!frameRef) {
|
||||
// The OS threw this frame away and we couldn't redecode it.
|
||||
return nullptr;
|
||||
@ -981,7 +1010,10 @@ size_t
|
||||
RasterImage::SizeOfDecodedWithComputedFallbackIfHeap(gfxMemoryLocation aLocation,
|
||||
MallocSizeOf aMallocSizeOf) const
|
||||
{
|
||||
return mFrameBlender.SizeOfDecodedWithComputedFallbackIfHeap(aLocation, aMallocSizeOf);
|
||||
return mFrameBlender
|
||||
? mFrameBlender->SizeOfDecodedWithComputedFallbackIfHeap(aLocation,
|
||||
aMallocSizeOf)
|
||||
: 0;
|
||||
}
|
||||
|
||||
size_t
|
||||
@ -1005,13 +1037,66 @@ RasterImage::OutOfProcessSizeOfDecoded() const
|
||||
nullptr);
|
||||
}
|
||||
|
||||
void
|
||||
RasterImage::EnsureAnimExists()
|
||||
RawAccessFrameRef
|
||||
RasterImage::InternalAddFrame(uint32_t aFrameNum,
|
||||
const nsIntRect& aFrameRect,
|
||||
uint32_t aDecodeFlags,
|
||||
SurfaceFormat aFormat,
|
||||
uint8_t aPaletteDepth,
|
||||
imgFrame* aPreviousFrame)
|
||||
{
|
||||
if (!mAnim) {
|
||||
// We assume that we're in the middle of decoding because we unlock the
|
||||
// previous frame when we create a new frame, and only when decoding do we
|
||||
// lock frames.
|
||||
MOZ_ASSERT(mDecoder, "Only decoders may add frames!");
|
||||
|
||||
// Create the animation context
|
||||
mAnim = MakeUnique<FrameAnimator>(mFrameBlender, mAnimationMode);
|
||||
MOZ_ASSERT(aFrameNum <= GetNumFrames(), "Invalid frame index!");
|
||||
if (aFrameNum > GetNumFrames()) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
if (mSize.width <= 0 || mSize.height <= 0) {
|
||||
NS_WARNING("Trying to add frame with zero or negative size");
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
IntSize frameSize = aFrameRect.Size().ToIntSize();
|
||||
if (!SurfaceCache::CanHold(frameSize)) {
|
||||
NS_WARNING("Trying to add frame that's too large for the SurfaceCache");
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
nsRefPtr<imgFrame> frame = new imgFrame();
|
||||
if (NS_FAILED(frame->InitForDecoder(aFrameRect, aFormat, aPaletteDepth))) {
|
||||
NS_WARNING("imgFrame::Init should succeed");
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
frame->SetAsNonPremult(aDecodeFlags & FLAG_DECODE_NO_PREMULTIPLY_ALPHA);
|
||||
|
||||
RawAccessFrameRef ref = frame->RawAccessRef();
|
||||
if (!ref) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
if (GetNumFrames() == 0) {
|
||||
bool succeeded =
|
||||
SurfaceCache::Insert(frame, ImageKey(this),
|
||||
RasterSurfaceKey(frameSize, aDecodeFlags),
|
||||
Lifetime::Persistent);
|
||||
if (!succeeded) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
mHasFirstFrame = true;
|
||||
return Move(ref);
|
||||
}
|
||||
|
||||
if (GetNumFrames() == 1) {
|
||||
// We're becoming animated, so initialize animation stuff.
|
||||
MOZ_ASSERT(!mFrameBlender, "Already have a FrameBlender?");
|
||||
MOZ_ASSERT(!mAnim, "Already have animation state?");
|
||||
mFrameBlender.emplace();
|
||||
mFrameBlender->SetSize(mSize);
|
||||
mAnim = MakeUnique<FrameAnimator>(*mFrameBlender, mAnimationMode);
|
||||
|
||||
// We don't support discarding animated images (See bug 414259).
|
||||
// Lock the image and throw away the key.
|
||||
@ -1024,100 +1109,49 @@ RasterImage::EnsureAnimExists()
|
||||
// is acceptable for the moment.
|
||||
LockImage();
|
||||
|
||||
// Insert the first frame into the FrameBlender.
|
||||
MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
|
||||
RawAccessFrameRef ref = aPreviousFrame->RawAccessRef();
|
||||
if (!ref) {
|
||||
return RawAccessFrameRef(); // Let's keep the FrameBlender consistent...
|
||||
}
|
||||
mFrameBlender->InsertFrame(0, Move(ref));
|
||||
|
||||
// Record whether the first frame is opaque.
|
||||
mFirstFrameIsOpaque = !aPreviousFrame->GetNeedsBackground();
|
||||
|
||||
// Remove it from the SurfaceCache. (It's not really doing any harm there,
|
||||
// but keeping it there could cause it to be counted twice in our memory
|
||||
// statistics.)
|
||||
SurfaceCache::RemoveSurface(ImageKey(this),
|
||||
RasterSurfaceKey(frameSize, aDecodeFlags));
|
||||
|
||||
// Notify our observers that we are starting animation.
|
||||
nsRefPtr<imgStatusTracker> statusTracker = CurrentStatusTracker();
|
||||
statusTracker->RecordImageIsAnimated();
|
||||
}
|
||||
}
|
||||
|
||||
nsresult
|
||||
RasterImage::InternalAddFrameHelper(uint32_t framenum, imgFrame *aFrame,
|
||||
uint8_t **imageData, uint32_t *imageLength,
|
||||
uint32_t **paletteData, uint32_t *paletteLength,
|
||||
imgFrame** aRetFrame)
|
||||
{
|
||||
NS_ABORT_IF_FALSE(framenum <= GetNumFrames(), "Invalid frame index!");
|
||||
if (framenum > GetNumFrames())
|
||||
return NS_ERROR_INVALID_ARG;
|
||||
|
||||
nsRefPtr<imgFrame> frame = aFrame;
|
||||
RawAccessFrameRef ref = frame->RawAccessRef();
|
||||
if (!ref) {
|
||||
// Probably the OS discarded the frame. Exceedingly unlikely since we just
|
||||
// created it, but it could happen.
|
||||
return NS_ERROR_FAILURE;
|
||||
}
|
||||
|
||||
if (paletteData && paletteLength)
|
||||
frame->GetPaletteData(paletteData, paletteLength);
|
||||
|
||||
frame->GetImageData(imageData, imageLength);
|
||||
|
||||
mFrameBlender.InsertFrame(framenum, Move(ref));
|
||||
|
||||
frame.forget(aRetFrame);
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsresult
|
||||
RasterImage::InternalAddFrame(uint32_t framenum,
|
||||
int32_t aX, int32_t aY,
|
||||
int32_t aWidth, int32_t aHeight,
|
||||
SurfaceFormat aFormat,
|
||||
uint8_t aPaletteDepth,
|
||||
uint8_t **imageData,
|
||||
uint32_t *imageLength,
|
||||
uint32_t **paletteData,
|
||||
uint32_t *paletteLength,
|
||||
imgFrame** aRetFrame)
|
||||
{
|
||||
// We assume that we're in the middle of decoding because we unlock the
|
||||
// previous frame when we create a new frame, and only when decoding do we
|
||||
// lock frames.
|
||||
NS_ABORT_IF_FALSE(mDecoder, "Only decoders may add frames!");
|
||||
|
||||
NS_ABORT_IF_FALSE(framenum <= GetNumFrames(), "Invalid frame index!");
|
||||
if (framenum > GetNumFrames())
|
||||
return NS_ERROR_INVALID_ARG;
|
||||
|
||||
nsRefPtr<imgFrame> frame(new imgFrame());
|
||||
|
||||
nsIntRect frameRect(aX, aY, aWidth, aHeight);
|
||||
nsresult rv = frame->InitForDecoder(frameRect, aFormat, aPaletteDepth);
|
||||
if (!(mSize.width > 0 && mSize.height > 0))
|
||||
NS_WARNING("Shouldn't call InternalAddFrame with zero size");
|
||||
if (!NS_SUCCEEDED(rv))
|
||||
NS_WARNING("imgFrame::Init should succeed");
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
|
||||
if (GetNumFrames() == 0) {
|
||||
return InternalAddFrameHelper(framenum, frame, imageData, imageLength,
|
||||
paletteData, paletteLength, aRetFrame);
|
||||
}
|
||||
|
||||
if (GetNumFrames() == 1) {
|
||||
// Since we're about to add our second frame, initialize animation stuff
|
||||
EnsureAnimExists();
|
||||
|
||||
// If we dispose of the first frame by clearing it, then the
|
||||
// First Frame's refresh area is all of itself.
|
||||
// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR)
|
||||
nsRefPtr<imgFrame> firstFrame = mFrameBlender.RawGetFrame(0);
|
||||
int32_t frameDisposalMethod = firstFrame->GetFrameDisposalMethod();
|
||||
// If we dispose of the first frame by clearing it, then the first frame's
|
||||
// refresh area is all of itself.
|
||||
// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR).
|
||||
int32_t frameDisposalMethod = aPreviousFrame->GetFrameDisposalMethod();
|
||||
if (frameDisposalMethod == FrameBlender::kDisposeClear ||
|
||||
frameDisposalMethod == FrameBlender::kDisposeRestorePrevious)
|
||||
mAnim->SetFirstFrameRefreshArea(firstFrame->GetRect());
|
||||
frameDisposalMethod == FrameBlender::kDisposeRestorePrevious) {
|
||||
mAnim->SetFirstFrameRefreshArea(aPreviousFrame->GetRect());
|
||||
}
|
||||
|
||||
if (mPendingAnimation && ShouldAnimate()) {
|
||||
StartAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate firstFrameRefreshArea
|
||||
// Some gifs are huge but only have a small area that they animate
|
||||
// We only need to refresh that small area when Frame 0 comes around again
|
||||
// Some GIFs are huge but only have a small area that they animate. We only
|
||||
// need to refresh that small area when frame 0 comes around again.
|
||||
mAnim->UnionFirstFrameRefreshArea(frame->GetRect());
|
||||
|
||||
rv = InternalAddFrameHelper(framenum, frame, imageData, imageLength,
|
||||
paletteData, paletteLength, aRetFrame);
|
||||
MOZ_ASSERT(mFrameBlender, "Should have a FrameBlender by now");
|
||||
mFrameBlender->InsertFrame(aFrameNum, Move(ref));
|
||||
|
||||
return rv;
|
||||
return ref;
|
||||
}
|
||||
|
||||
bool
|
||||
@ -1187,121 +1221,70 @@ RasterImage::SetSize(int32_t aWidth, int32_t aHeight, Orientation aOrientation)
|
||||
mOrientation = aOrientation;
|
||||
mHasSize = true;
|
||||
|
||||
mFrameBlender.SetSize(mSize);
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsresult
|
||||
RasterImage::EnsureFrame(uint32_t aFrameNum, int32_t aX, int32_t aY,
|
||||
int32_t aWidth, int32_t aHeight,
|
||||
RawAccessFrameRef
|
||||
RasterImage::EnsureFrame(uint32_t aFrameNum,
|
||||
const nsIntRect& aFrameRect,
|
||||
uint32_t aDecodeFlags,
|
||||
SurfaceFormat aFormat,
|
||||
uint8_t aPaletteDepth,
|
||||
uint8_t **imageData, uint32_t *imageLength,
|
||||
uint32_t **paletteData, uint32_t *paletteLength,
|
||||
imgFrame** aRetFrame)
|
||||
imgFrame* aPreviousFrame)
|
||||
{
|
||||
if (mError)
|
||||
return NS_ERROR_FAILURE;
|
||||
|
||||
NS_ENSURE_ARG_POINTER(imageData);
|
||||
NS_ENSURE_ARG_POINTER(imageLength);
|
||||
NS_ENSURE_ARG_POINTER(aRetFrame);
|
||||
NS_ABORT_IF_FALSE(aFrameNum <= GetNumFrames(), "Invalid frame index!");
|
||||
|
||||
if (aPaletteDepth > 0) {
|
||||
NS_ENSURE_ARG_POINTER(paletteData);
|
||||
NS_ENSURE_ARG_POINTER(paletteLength);
|
||||
if (mError) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
if (aFrameNum > GetNumFrames())
|
||||
return NS_ERROR_INVALID_ARG;
|
||||
MOZ_ASSERT(aFrameNum <= GetNumFrames(), "Invalid frame index!");
|
||||
if (aFrameNum > GetNumFrames()) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
// Adding a frame that doesn't already exist.
|
||||
// Adding a frame that doesn't already exist. This is the normal case.
|
||||
if (aFrameNum == GetNumFrames()) {
|
||||
return InternalAddFrame(aFrameNum, aX, aY, aWidth, aHeight, aFormat,
|
||||
aPaletteDepth, imageData, imageLength,
|
||||
paletteData, paletteLength, aRetFrame);
|
||||
return InternalAddFrame(aFrameNum, aFrameRect, aDecodeFlags, aFormat,
|
||||
aPaletteDepth, aPreviousFrame);
|
||||
}
|
||||
|
||||
nsRefPtr<imgFrame> frame = mFrameBlender.RawGetFrame(aFrameNum);
|
||||
if (!frame) {
|
||||
return InternalAddFrame(aFrameNum, aX, aY, aWidth, aHeight, aFormat,
|
||||
aPaletteDepth, imageData, imageLength,
|
||||
paletteData, paletteLength, aRetFrame);
|
||||
// We're replacing a frame. It must be the first frame; there's no reason to
|
||||
// ever replace any other frame, since the first frame is the only one we
|
||||
// speculatively allocate without knowing what the decoder really needs.
|
||||
// XXX(seth): I'm not convinced there's any reason to support this at all. We
|
||||
// should figure out how to avoid triggering this and rip it out.
|
||||
MOZ_ASSERT(mHasFirstFrame, "Should have the first frame");
|
||||
MOZ_ASSERT(aFrameNum == 0, "Replacing a frame other than the first?");
|
||||
MOZ_ASSERT(GetNumFrames() == 1, "Should have only one frame");
|
||||
MOZ_ASSERT(aPreviousFrame, "Need the previous frame to replace");
|
||||
MOZ_ASSERT(!mFrameBlender && !mAnim, "Shouldn't be animated");
|
||||
if (aFrameNum != 0 || !aPreviousFrame || GetNumFrames() != 1) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
// See if we can re-use the frame that already exists.
|
||||
nsIntRect rect = frame->GetRect();
|
||||
if (rect.x == aX && rect.y == aY && rect.width == aWidth &&
|
||||
rect.height == aHeight && frame->GetFormat() == aFormat &&
|
||||
frame->GetPaletteDepth() == aPaletteDepth) {
|
||||
frame->GetImageData(imageData, imageLength);
|
||||
if (paletteData) {
|
||||
frame->GetPaletteData(paletteData, paletteLength);
|
||||
}
|
||||
MOZ_ASSERT(!aPreviousFrame->GetRect().IsEqualEdges(aFrameRect) ||
|
||||
aPreviousFrame->GetFormat() != aFormat ||
|
||||
aPreviousFrame->GetPaletteDepth() != aPaletteDepth,
|
||||
"Replacing first frame with the same kind of frame?");
|
||||
|
||||
// We can re-use the frame if it has image data.
|
||||
if (*imageData && paletteData && *paletteData) {
|
||||
frame.forget(aRetFrame);
|
||||
return NS_OK;
|
||||
}
|
||||
if (*imageData && !paletteData) {
|
||||
frame.forget(aRetFrame);
|
||||
return NS_OK;
|
||||
}
|
||||
}
|
||||
// Remove the old frame from the SurfaceCache.
|
||||
IntSize prevFrameSize = aPreviousFrame->GetRect().Size().ToIntSize();
|
||||
SurfaceCache::RemoveSurface(ImageKey(this),
|
||||
RasterSurfaceKey(prevFrameSize, aDecodeFlags));
|
||||
mHasFirstFrame = false;
|
||||
|
||||
// Not reusable, so replace the frame directly.
|
||||
mFrameBlender.RemoveFrame(aFrameNum);
|
||||
nsRefPtr<imgFrame> newFrame(new imgFrame());
|
||||
nsIntRect frameRect(aX, aY, aWidth, aHeight);
|
||||
nsresult rv = newFrame->InitForDecoder(frameRect, aFormat, aPaletteDepth);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
return InternalAddFrameHelper(aFrameNum, newFrame, imageData, imageLength,
|
||||
paletteData, paletteLength, aRetFrame);
|
||||
// Add the new frame as usual.
|
||||
return InternalAddFrame(aFrameNum, aFrameRect, aDecodeFlags, aFormat,
|
||||
aPaletteDepth, aPreviousFrame);
|
||||
}
|
||||
|
||||
nsresult
|
||||
RasterImage::EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
|
||||
int32_t aWidth, int32_t aHeight,
|
||||
SurfaceFormat aFormat,
|
||||
uint8_t** imageData, uint32_t* imageLength,
|
||||
imgFrame** aFrame)
|
||||
{
|
||||
return EnsureFrame(aFramenum, aX, aY, aWidth, aHeight, aFormat,
|
||||
/* aPaletteDepth = */ 0, imageData, imageLength,
|
||||
/* aPaletteData = */ nullptr,
|
||||
/* aPaletteLength = */ nullptr,
|
||||
aFrame);
|
||||
}
|
||||
|
||||
nsresult
|
||||
RasterImage::SetFrameAsNonPremult(uint32_t aFrameNum, bool aIsNonPremult)
|
||||
{
|
||||
if (mError)
|
||||
return NS_ERROR_FAILURE;
|
||||
|
||||
NS_ABORT_IF_FALSE(aFrameNum < GetNumFrames(), "Invalid frame index!");
|
||||
if (aFrameNum >= GetNumFrames())
|
||||
return NS_ERROR_INVALID_ARG;
|
||||
|
||||
nsRefPtr<imgFrame> frame = mFrameBlender.RawGetFrame(aFrameNum);
|
||||
NS_ABORT_IF_FALSE(frame, "Calling SetFrameAsNonPremult on frame that doesn't exist!");
|
||||
NS_ENSURE_TRUE(frame, NS_ERROR_FAILURE);
|
||||
|
||||
frame->SetAsNonPremult(aIsNonPremult);
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsresult
|
||||
RasterImage::DecodingComplete()
|
||||
void
|
||||
RasterImage::DecodingComplete(imgFrame* aFinalFrame)
|
||||
{
|
||||
MOZ_ASSERT(NS_IsMainThread());
|
||||
|
||||
if (mError)
|
||||
return NS_ERROR_FAILURE;
|
||||
if (mError) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Flag that we're done decoding.
|
||||
// XXX - these should probably be combined when we fix animated image
|
||||
@ -1309,14 +1292,17 @@ RasterImage::DecodingComplete()
|
||||
mDecoded = true;
|
||||
mHasBeenDecoded = true;
|
||||
|
||||
nsresult rv;
|
||||
|
||||
// We now have one of the qualifications for discarding. Re-evaluate.
|
||||
if (CanDiscard()) {
|
||||
NS_ABORT_IF_FALSE(!DiscardingActive(),
|
||||
"We shouldn't have been discardable before this");
|
||||
rv = DiscardTracker::Reset(&mDiscardTrackerNode);
|
||||
CONTAINER_ENSURE_SUCCESS(rv);
|
||||
DiscardTracker::Reset(&mDiscardTrackerNode);
|
||||
}
|
||||
|
||||
bool singleFrame = GetNumFrames() == 1;
|
||||
if (singleFrame && aFinalFrame) {
|
||||
// Record whether the first frame is opaque.
|
||||
mFirstFrameIsOpaque = !aFinalFrame->GetNeedsBackground();
|
||||
}
|
||||
|
||||
// If there's only 1 frame, mark it as optimizable. Optimizing animated images
|
||||
@ -1324,33 +1310,28 @@ RasterImage::DecodingComplete()
|
||||
//
|
||||
// We don't optimize the frame for multipart images because we reuse
|
||||
// the frame.
|
||||
if ((GetNumFrames() == 1) && !mMultipart) {
|
||||
nsRefPtr<imgFrame> firstFrame = mFrameBlender.RawGetFrame(0);
|
||||
firstFrame->SetOptimizable();
|
||||
if (DiscardingEnabled() && CanForciblyDiscard()) {
|
||||
firstFrame->SetDiscardable();
|
||||
}
|
||||
if (singleFrame && !mMultipart && aFinalFrame) {
|
||||
aFinalFrame->SetOptimizable();
|
||||
}
|
||||
|
||||
// Double-buffer our frame in the multipart case, since we'll start decoding
|
||||
// into the first frame again immediately and this produces severe tearing.
|
||||
if (mMultipart) {
|
||||
if (GetNumFrames() == 1) {
|
||||
mMultipartDecodedFrame = mFrameBlender.GetFrame(GetCurrentFrameIndex());
|
||||
if (singleFrame) {
|
||||
// aFinalFrame must be the first frame since we only have one.
|
||||
mMultipartDecodedFrame = aFinalFrame->DrawableRef();
|
||||
} else {
|
||||
// Don't double buffer for animated multipart images. It entails more
|
||||
// complexity and it's not really needed since we already are smart about
|
||||
// not displaying the still-decoding frame of an animated image. We may
|
||||
// have already stored an extra frame, though, so we'll release it here.
|
||||
mMultipartDecodedFrame = nullptr;
|
||||
mMultipartDecodedFrame.reset();
|
||||
}
|
||||
}
|
||||
|
||||
if (mAnim) {
|
||||
mAnim->SetDoneDecoding(true);
|
||||
}
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
NS_IMETHODIMP
|
||||
@ -1372,12 +1353,17 @@ RasterImage::StartAnimation()
|
||||
|
||||
NS_ABORT_IF_FALSE(ShouldAnimate(), "Should not animate!");
|
||||
|
||||
EnsureAnimExists();
|
||||
// If we don't have mAnim yet, then we're not ready to animate. Setting
|
||||
// mPendingAnimation will cause us to start animating as soon as we have a
|
||||
// second frame, which causes mAnim to be constructed.
|
||||
mPendingAnimation = !mAnim;
|
||||
if (mPendingAnimation) {
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsRefPtr<imgFrame> currentFrame = LookupFrameNoDecode(GetCurrentFrameIndex());
|
||||
// A timeout of -1 means we should display this frame forever.
|
||||
if (currentFrame &&
|
||||
mFrameBlender.GetTimeoutForFrame(GetCurrentFrameIndex()) < 0) {
|
||||
if (mDecoded &&
|
||||
mFrameBlender->GetTimeoutForFrame(GetCurrentFrameIndex()) < 0) {
|
||||
mAnimationFinished = true;
|
||||
return NS_ERROR_ABORT;
|
||||
}
|
||||
@ -1417,16 +1403,20 @@ RasterImage::ResetAnimation()
|
||||
if (mError)
|
||||
return NS_ERROR_FAILURE;
|
||||
|
||||
if (mAnimationMode == kDontAnimMode ||
|
||||
!mAnim || mAnim->GetCurrentAnimationFrameIndex() == 0)
|
||||
mPendingAnimation = false;
|
||||
|
||||
if (mAnimationMode == kDontAnimMode || !mAnim ||
|
||||
mAnim->GetCurrentAnimationFrameIndex() == 0) {
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
mAnimationFinished = false;
|
||||
|
||||
if (mAnimating)
|
||||
StopAnimation();
|
||||
|
||||
mFrameBlender.ResetAnimation();
|
||||
MOZ_ASSERT(mFrameBlender, "Should have a FrameBlender");
|
||||
mFrameBlender->ResetAnimation();
|
||||
mAnim->ResetAnimation();
|
||||
|
||||
UpdateImageContainer();
|
||||
@ -1475,7 +1465,8 @@ RasterImage::SetLoopCount(int32_t aLoopCount)
|
||||
|
||||
if (mAnim) {
|
||||
// No need to set this if we're not an animation
|
||||
mFrameBlender.SetLoopCount(aLoopCount);
|
||||
MOZ_ASSERT(mFrameBlender, "Should have a FrameBlender");
|
||||
mFrameBlender->SetLoopCount(aLoopCount);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1521,13 +1512,14 @@ RasterImage::AddSourceData(const char *aBuffer, uint32_t aCount)
|
||||
if (mAnimating)
|
||||
StopAnimation();
|
||||
mAnimationFinished = false;
|
||||
mPendingAnimation = false;
|
||||
if (mAnim) {
|
||||
mAnim = nullptr;
|
||||
}
|
||||
// If there's only one frame, this could cause flickering
|
||||
int old_frame_count = GetNumFrames();
|
||||
if (old_frame_count > 1) {
|
||||
mFrameBlender.ClearFrames();
|
||||
if (mFrameBlender) {
|
||||
nsRefPtr<imgFrame> firstFrame = mFrameBlender->RawGetFrame(0);
|
||||
mMultipartDecodedFrame = firstFrame->DrawableRef();
|
||||
mFrameBlender.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1745,6 +1737,7 @@ RasterImage::OnNewSourceData()
|
||||
mDecoded = false;
|
||||
mHasSourceData = false;
|
||||
mHasSize = false;
|
||||
mHasFirstFrame = false;
|
||||
mWantFullDecode = true;
|
||||
mDecodeRequest = nullptr;
|
||||
|
||||
@ -1835,13 +1828,15 @@ RasterImage::Discard(bool force)
|
||||
int old_frame_count = GetNumFrames();
|
||||
|
||||
// Delete all the decoded frames
|
||||
mFrameBlender.Discard();
|
||||
mFrameBlender.reset();
|
||||
SurfaceCache::RemoveImage(this);
|
||||
|
||||
// Clear the last decoded multipart frame.
|
||||
mMultipartDecodedFrame = nullptr;
|
||||
mMultipartDecodedFrame.reset();
|
||||
|
||||
// Flag that we no longer have decoded frames for this image
|
||||
mDecoded = false;
|
||||
mHasFirstFrame = false;
|
||||
|
||||
// Notify that we discarded
|
||||
if (mStatusTracker)
|
||||
@ -2638,13 +2633,19 @@ RasterImage::Draw(gfxContext* aContext,
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
}
|
||||
|
||||
// XXX(seth): For now, we deliberately don't look up a frame of size aSize
|
||||
// (though DrawWithPreDownscaleIfNeeded will do so later). It doesn't make
|
||||
// sense to do so until we support downscale-during-decode. Right now we need
|
||||
// to make sure that we always touch an mSize-sized frame so that we have
|
||||
// something to HQ scale.
|
||||
DrawableFrameRef ref = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
|
||||
aFlags);
|
||||
mSize, aFlags);
|
||||
if (!ref) {
|
||||
return NS_OK; // Getting the frame (above) touches the image and kicks off decoding
|
||||
}
|
||||
|
||||
DrawWithPreDownscaleIfNeeded(Move(ref), aContext, aSize, aRegion, aFilter, aFlags);
|
||||
DrawWithPreDownscaleIfNeeded(Move(ref), aContext, aSize,
|
||||
aRegion, aFilter, aFlags);
|
||||
|
||||
if (mDecoded && !mDrawStartTime.IsNull()) {
|
||||
TimeDuration drawLatency = TimeStamp::Now() - mDrawStartTime;
|
||||
@ -2672,6 +2673,11 @@ RasterImage::LockImage()
|
||||
// Increment the lock count
|
||||
mLockCount++;
|
||||
|
||||
// Lock this image's surfaces in the SurfaceCache.
|
||||
if (mLockCount == 1) {
|
||||
SurfaceCache::LockImage(ImageKey(this));
|
||||
}
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
@ -2697,6 +2703,11 @@ RasterImage::UnlockImage()
|
||||
// Decrement our lock count
|
||||
mLockCount--;
|
||||
|
||||
// Unlock this image's surfaces in the SurfaceCache.
|
||||
if (mLockCount == 0) {
|
||||
SurfaceCache::UnlockImage(ImageKey(this));
|
||||
}
|
||||
|
||||
// If we've decoded this image once before, we're currently decoding again,
|
||||
// and our lock count is now zero (so nothing is forcing us to keep the
|
||||
// decoded data around), try to cancel the decode and throw away whatever
|
||||
@ -3560,7 +3571,8 @@ RasterImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame,
|
||||
}
|
||||
if (!frameRef) {
|
||||
// We could HQ scale to this size, but we haven't. Request a scale now.
|
||||
frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame), aFlags);
|
||||
frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
|
||||
mSize, aFlags);
|
||||
if (frameRef) {
|
||||
RequestScale(frameRef.get(), aFlags, destSize);
|
||||
}
|
||||
|
@ -29,6 +29,7 @@
|
||||
#include "DiscardTracker.h"
|
||||
#include "Orientation.h"
|
||||
#include "nsIObserver.h"
|
||||
#include "mozilla/Maybe.h"
|
||||
#include "mozilla/MemoryReporting.h"
|
||||
#include "mozilla/Mutex.h"
|
||||
#include "mozilla/ReentrantMonitor.h"
|
||||
@ -186,8 +187,6 @@ public:
|
||||
void ForceDiscard() { Discard(/* force = */ true); }
|
||||
|
||||
/* Callbacks for decoders */
|
||||
nsresult SetFrameAsNonPremult(uint32_t aFrameNum, bool aIsNonPremult);
|
||||
|
||||
/** Sets the size and inherent orientation of the container. This should only
|
||||
* be called by the decoder. This function may be called multiple times, but
|
||||
* will throw an error if subsequent calls do not match the first.
|
||||
@ -196,33 +195,21 @@ public:
|
||||
|
||||
/**
|
||||
* Ensures that a given frame number exists with the given parameters, and
|
||||
* returns pointers to the data storage for that frame.
|
||||
* returns a RawAccessFrameRef for that frame.
|
||||
* It is not possible to create sparse frame arrays; you can only append
|
||||
* frames to the current frame array.
|
||||
* frames to the current frame array, or if there is only one frame in the
|
||||
* array, replace that frame.
|
||||
* If a non-paletted frame is desired, pass 0 for aPaletteDepth.
|
||||
*/
|
||||
nsresult EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
|
||||
int32_t aWidth, int32_t aHeight,
|
||||
gfx::SurfaceFormat aFormat,
|
||||
uint8_t aPaletteDepth,
|
||||
uint8_t** imageData,
|
||||
uint32_t* imageLength,
|
||||
uint32_t** paletteData,
|
||||
uint32_t* paletteLength,
|
||||
imgFrame** aFrame);
|
||||
|
||||
/**
|
||||
* A shorthand for EnsureFrame, above, with aPaletteDepth = 0 and paletteData
|
||||
* and paletteLength set to null.
|
||||
*/
|
||||
nsresult EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
|
||||
int32_t aWidth, int32_t aHeight,
|
||||
gfx::SurfaceFormat aFormat,
|
||||
uint8_t** imageData,
|
||||
uint32_t* imageLength,
|
||||
imgFrame** aFrame);
|
||||
RawAccessFrameRef EnsureFrame(uint32_t aFrameNum,
|
||||
const nsIntRect& aFrameRect,
|
||||
uint32_t aDecodeFlags,
|
||||
gfx::SurfaceFormat aFormat,
|
||||
uint8_t aPaletteDepth,
|
||||
imgFrame* aPreviousFrame);
|
||||
|
||||
/* notification that the entire image has been decoded */
|
||||
nsresult DecodingComplete();
|
||||
void DecodingComplete(imgFrame* aFinalFrame);
|
||||
|
||||
/**
|
||||
* Number of times to loop the image.
|
||||
@ -547,8 +534,10 @@ private:
|
||||
uint32_t aFlags,
|
||||
bool aShouldSyncNotify = true);
|
||||
|
||||
already_AddRefed<imgFrame> LookupFrameNoDecode(uint32_t aFrameNum);
|
||||
DrawableFrameRef LookupFrame(uint32_t aFrameNum, uint32_t aFlags, bool aShouldSyncNotify = true);
|
||||
DrawableFrameRef LookupFrame(uint32_t aFrameNum,
|
||||
const nsIntSize& aSize,
|
||||
uint32_t aFlags,
|
||||
bool aShouldSyncNotify = true);
|
||||
uint32_t GetCurrentFrameIndex() const;
|
||||
uint32_t GetRequestedFrameIndex(uint32_t aWhichFrame) const;
|
||||
|
||||
@ -557,16 +546,12 @@ private:
|
||||
|
||||
void EnsureAnimExists();
|
||||
|
||||
nsresult InternalAddFrameHelper(uint32_t framenum, imgFrame *frame,
|
||||
uint8_t **imageData, uint32_t *imageLength,
|
||||
uint32_t **paletteData, uint32_t *paletteLength,
|
||||
imgFrame** aRetFrame);
|
||||
nsresult InternalAddFrame(uint32_t framenum, int32_t aX, int32_t aY, int32_t aWidth, int32_t aHeight,
|
||||
gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth,
|
||||
uint8_t **imageData, uint32_t *imageLength,
|
||||
uint32_t **paletteData, uint32_t *paletteLength,
|
||||
imgFrame** aRetFrame);
|
||||
|
||||
RawAccessFrameRef InternalAddFrame(uint32_t aFrameNum,
|
||||
const nsIntRect& aFrameRect,
|
||||
uint32_t aDecodeFlags,
|
||||
gfx::SurfaceFormat aFormat,
|
||||
uint8_t aPaletteDepth,
|
||||
imgFrame* aPreviousFrame);
|
||||
nsresult DoImageDataComplete();
|
||||
|
||||
bool ApplyDecodeFlags(uint32_t aNewFlags, uint32_t aWhichFrame);
|
||||
@ -603,11 +588,11 @@ private: // data
|
||||
// and imgIContainer::FLAG_DECODE_NO_COLORSPACE_CONVERSION.
|
||||
uint32_t mFrameDecodeFlags;
|
||||
|
||||
//! All the frames of the image
|
||||
FrameBlender mFrameBlender;
|
||||
//! All the frames of the image.
|
||||
Maybe<FrameBlender> mFrameBlender;
|
||||
|
||||
// The last frame we decoded for multipart images.
|
||||
nsRefPtr<imgFrame> mMultipartDecodedFrame;
|
||||
//! The last frame we decoded for multipart images.
|
||||
DrawableFrameRef mMultipartDecodedFrame;
|
||||
|
||||
nsCOMPtr<nsIProperties> mProperties;
|
||||
|
||||
@ -676,6 +661,14 @@ private: // data
|
||||
bool mDecoded:1;
|
||||
bool mHasBeenDecoded:1;
|
||||
|
||||
// Data about the first frame.
|
||||
bool mHasFirstFrame:1;
|
||||
bool mFirstFrameIsOpaque:1;
|
||||
|
||||
// Whether we're waiting to start animation. If we get a StartAnimation() call
|
||||
// but we don't yet have more than one frame, mPendingAnimation is set so that
|
||||
// we know to start animation later if/when we have more frames.
|
||||
bool mPendingAnimation:1;
|
||||
|
||||
// Whether the animation can stop, due to running out
|
||||
// of frames, or no more owning request
|
||||
|
@ -123,7 +123,6 @@ imgFrame::imgFrame() :
|
||||
mCompositingFailed(false),
|
||||
mHasNoAlpha(false),
|
||||
mNonPremult(false),
|
||||
mDiscardable(false),
|
||||
mOptimizable(false),
|
||||
mInformedDiscardTracker(false)
|
||||
{
|
||||
@ -415,9 +414,7 @@ nsresult imgFrame::Optimize()
|
||||
// allows the operating system to free our volatile buffer.
|
||||
// XXX(seth): We'd eventually like to do this on all platforms, but right now
|
||||
// converting raw memory to a SourceSurface is expensive on some backends.
|
||||
if (mDiscardable) {
|
||||
mImageSurface = nullptr;
|
||||
}
|
||||
mImageSurface = nullptr;
|
||||
#endif
|
||||
|
||||
return NS_OK;
|
||||
@ -794,13 +791,6 @@ nsresult imgFrame::UnlockImageData()
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
void
|
||||
imgFrame::SetDiscardable()
|
||||
{
|
||||
MOZ_ASSERT(mLockCount, "Expected to be locked when SetDiscardable is called");
|
||||
mDiscardable = true;
|
||||
}
|
||||
|
||||
void
|
||||
imgFrame::SetOptimizable()
|
||||
{
|
||||
|
@ -113,7 +113,6 @@ public:
|
||||
bool GetCompositingFailed() const;
|
||||
void SetCompositingFailed(bool val);
|
||||
|
||||
void SetDiscardable();
|
||||
void SetOptimizable();
|
||||
|
||||
TemporaryRef<SourceSurface> GetSurface();
|
||||
@ -206,7 +205,6 @@ private: // data
|
||||
bool mCompositingFailed;
|
||||
bool mHasNoAlpha;
|
||||
bool mNonPremult;
|
||||
bool mDiscardable;
|
||||
bool mOptimizable;
|
||||
|
||||
/** Have we called DiscardTracker::InformAllocation()? */
|
||||
|
Loading…
x
Reference in New Issue
Block a user