mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-26 06:11:37 +00:00
Bug 534425. Part 1: Create initial layers API. r=jmuizelaar,sr=dbaron
This commit is contained in:
parent
ab43ba5424
commit
eca9fe7345
@ -48,7 +48,7 @@ ifdef MOZ_TREE_CAIRO
|
||||
DIRS = cairo
|
||||
endif
|
||||
|
||||
DIRS += thebes public idl src qcms
|
||||
DIRS += thebes public idl src qcms layers
|
||||
|
||||
ifdef MOZ_IPC
|
||||
DIRS += ipc
|
||||
|
384
gfx/layers/Layers.h
Normal file
384
gfx/layers/Layers.h
Normal file
@ -0,0 +1,384 @@
|
||||
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
||||
* ***** BEGIN LICENSE BLOCK *****
|
||||
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
*
|
||||
* The contents of this file are subject to the Mozilla Public License Version
|
||||
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at
|
||||
* http://www.mozilla.org/MPL/
|
||||
*
|
||||
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
* for the specific language governing rights and limitations under the
|
||||
* License.
|
||||
*
|
||||
* The Original Code is Mozilla Corporation code.
|
||||
*
|
||||
* The Initial Developer of the Original Code is Mozilla Foundation.
|
||||
* Portions created by the Initial Developer are Copyright (C) 2009
|
||||
* the Initial Developer. All Rights Reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
* Robert O'Callahan <robert@ocallahan.org>
|
||||
*
|
||||
* Alternatively, the contents of this file may be used under the terms of
|
||||
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
* of those above. If you wish to allow use of your version of this file only
|
||||
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
* use your version of this file under the terms of the MPL, indicate your
|
||||
* decision by deleting the provisions above and replace them with the notice
|
||||
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
* the provisions above, a recipient may use your version of this file under
|
||||
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||
*
|
||||
* ***** END LICENSE BLOCK ***** */
|
||||
|
||||
#ifndef GFX_LAYERS_H
|
||||
#define GFX_LAYERS_H
|
||||
|
||||
#include "gfxTypes.h"
|
||||
#include "nsRegion.h"
|
||||
#include "nsPoint.h"
|
||||
#include "nsRect.h"
|
||||
|
||||
class gfxContext;
|
||||
class nsPaintEvent;
|
||||
|
||||
namespace mozilla {
|
||||
namespace layers {
|
||||
|
||||
class Layer;
|
||||
class ThebesLayer;
|
||||
class ContainerLayer;
|
||||
|
||||
/*
|
||||
* Motivation: For truly smooth animation and video playback, we need to
|
||||
* be able to compose frames and render them on a dedicated thread (i.e.
|
||||
* off the main thread where DOM manipulation, script execution and layout
|
||||
* induce difficult-to-bound latency). This requires Gecko to construct
|
||||
* some kind of persistent scene structure (graph or tree) that can be
|
||||
* safely transmitted across threads. We have other scenarios (e.g. mobile
|
||||
* browsing) where retaining some rendered data between paints is desired
|
||||
* for performance, so again we need a retained scene structure.
|
||||
*
|
||||
* Our retained scene structure is a layer tree. Each layer represents
|
||||
* content which can be composited onto a destination surface; the root
|
||||
* layer is usually composited into a window, and non-root layers are
|
||||
* composited into their parent layers. Layers have attributes (e.g.
|
||||
* opacity and clipping) that influence their compositing.
|
||||
*
|
||||
* We want to support a variety of layer implementations, including
|
||||
* a simple "immediate mode" implementation that doesn't retain any
|
||||
* rendered data between paints (i.e. uses cairo in just the way that
|
||||
* Gecko used it before layers were introduced). But we also don't want
|
||||
* to have bifurcated "layers"/"non-layers" rendering paths in Gecko.
|
||||
* Therefore the layers API is carefully designed to permit maximally
|
||||
* efficient implementation in an "immediate mode" style. See the
|
||||
* BasicLayerManager for such an implementation.
|
||||
*/
|
||||
|
||||
/**
|
||||
* A LayerManager controls a tree of layers. All layers in the tree
|
||||
* must use the same LayerManager.
|
||||
*
|
||||
* All modifications to a layer tree must happen inside a transaction.
|
||||
* Only the state of the layer tree at the end of a transaction is
|
||||
* rendered. Transactions cannot be nested
|
||||
*
|
||||
* Each transaction has two phases:
|
||||
* 1) Construction: layers are created, inserted, removed and have
|
||||
* properties set on them in this phase.
|
||||
* BeginTransaction and BeginTransactionWithTarget start a transaction in
|
||||
* the Construction phase. When the client has finished constructing the layer
|
||||
* tree, it should call EndConstruction() to enter the drawing phase.
|
||||
* 2) Drawing: ThebesLayers are rendered into in this phase, in tree
|
||||
* order. When the client has finished drawing into the ThebesLayers, it should
|
||||
* call EndTransaction to complete the transaction.
|
||||
*
|
||||
* All layer API calls happen on the main thread.
|
||||
*
|
||||
* Layers are refcounted. The layer manager holds a reference to the
|
||||
* root layer, and each container layer holds a reference to its children.
|
||||
*/
|
||||
class THEBES_API LayerManager {
|
||||
THEBES_INLINE_DECL_REFCOUNTING(LayerManager)
|
||||
|
||||
public:
|
||||
virtual ~LayerManager() {}
|
||||
|
||||
/**
|
||||
* Start a new transaction. Nested transactions are not allowed so
|
||||
* there must be no transaction currently in progress.
|
||||
* This transaction will update the state of the window from which
|
||||
* this LayerManager was obtained.
|
||||
*/
|
||||
virtual void BeginTransaction() = 0;
|
||||
/**
|
||||
* Start a new transaction. Nested transactions are not allowed so
|
||||
* there must be no transaction currently in progress.
|
||||
* This transaction will render the contents of the layer tree to
|
||||
* the given target context. The rendering will be complete when
|
||||
* EndTransaction returns.
|
||||
*/
|
||||
virtual void BeginTransactionWithTarget(gfxContext* aTarget) = 0;
|
||||
/**
|
||||
* Finish the construction phase of the transaction and enter the
|
||||
* drawing phase.
|
||||
*/
|
||||
virtual void EndConstruction() = 0;
|
||||
/**
|
||||
* Complete the transaction.
|
||||
*/
|
||||
virtual void EndTransaction() = 0;
|
||||
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Set the root layer.
|
||||
*/
|
||||
virtual void SetRoot(Layer* aLayer) = 0;
|
||||
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Create a ThebesLayer for this manager's layer tree.
|
||||
*/
|
||||
virtual already_AddRefed<ThebesLayer> CreateThebesLayer() = 0;
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Create a ContainerLayer for this manager's layer tree.
|
||||
*/
|
||||
virtual already_AddRefed<ContainerLayer> CreateContainerLayer() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* A Layer represents anything that can be rendered onto a destination
|
||||
* surface.
|
||||
*/
|
||||
class THEBES_API Layer {
|
||||
THEBES_INLINE_DECL_REFCOUNTING(Layer)
|
||||
|
||||
public:
|
||||
virtual ~Layer() {}
|
||||
|
||||
/**
|
||||
* Returns the LayoutManager this Layer belongs to. Cannot be null.
|
||||
*/
|
||||
LayerManager* Manager() { return mManager; }
|
||||
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* If this is called with aOpaque set to true, the caller is promising
|
||||
* that by the end of this transaction the entire visible region
|
||||
* (as specified by SetVisibleRegion) will be filled with opaque
|
||||
* content. This enables some internal quality and performance
|
||||
* optimizations.
|
||||
*/
|
||||
void SetIsOpaqueContent(PRBool aOpaque) { mIsOpaqueContent = aOpaque; }
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Tell this layer which region will be visible. It is the responsibility
|
||||
* of the caller to ensure that content outside this region does not
|
||||
* contribute to the final visible window. This can be an
|
||||
* overapproximation to the true visible region.
|
||||
*/
|
||||
virtual void SetVisibleRegion(const nsIntRegion& aRegion) {}
|
||||
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Set the opacity which will be applied to this layer as it
|
||||
* is composited to the destination.
|
||||
*/
|
||||
void SetOpacity(float aOpacity) { mOpacity = aOpacity; }
|
||||
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Set a clip rect which will be applied to this layer as it is
|
||||
* composited to the destination. The coordinates are relative to
|
||||
* the parent layer (i.e. the contents of this layer
|
||||
* are transformed before this clip rect is applied).
|
||||
* For the root layer, the coordinates are relative to the widget,
|
||||
* in device pixels.
|
||||
* If aRect is null no clipping will be performed.
|
||||
*/
|
||||
void SetClipRect(const nsIntRect* aRect)
|
||||
{
|
||||
mUseClipRect = aRect != nsnull;
|
||||
if (aRect) {
|
||||
mClipRect = *aRect;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Set a clip rect which will be applied to this layer as it is
|
||||
* composited to the destination. The coordinates are relative to
|
||||
* the parent layer (i.e. the contents of this layer
|
||||
* are transformed before this clip rect is applied).
|
||||
* For the root layer, the coordinates are relative to the widget,
|
||||
* in device pixels.
|
||||
* The provided rect is intersected with any existing clip rect.
|
||||
*/
|
||||
void IntersectClipRect(const nsIntRect& aRect)
|
||||
{
|
||||
if (mUseClipRect) {
|
||||
mClipRect.IntersectRect(mClipRect, aRect);
|
||||
} else {
|
||||
mUseClipRect = PR_TRUE;
|
||||
mClipRect = aRect;
|
||||
}
|
||||
}
|
||||
|
||||
// These getters can be used anytime.
|
||||
float GetOpacity() { return mOpacity; }
|
||||
const nsIntRect* GetClipRect() { return mUseClipRect ? &mClipRect : nsnull; }
|
||||
PRBool IsOpaqueContent() { return mIsOpaqueContent; }
|
||||
ContainerLayer* GetParent() { return mParent; }
|
||||
Layer* GetNextSibling() { return mNextSibling; }
|
||||
Layer* GetPrevSibling() { return mPrevSibling; }
|
||||
virtual Layer* GetFirstChild() { return nsnull; }
|
||||
|
||||
/**
|
||||
* Only the implementation should call this. This is per-implementation
|
||||
* private data. Normally, all layers with a given layer manager
|
||||
* use the same type of ImplData.
|
||||
*/
|
||||
void* ImplData() { return mImplData; }
|
||||
|
||||
/**
|
||||
* Only the implementation should use these methods.
|
||||
*/
|
||||
void SetParent(ContainerLayer* aParent) { mParent = aParent; }
|
||||
void SetNextSibling(Layer* aSibling) { mNextSibling = aSibling; }
|
||||
void SetPrevSibling(Layer* aSibling) { mPrevSibling = aSibling; }
|
||||
|
||||
protected:
|
||||
Layer(LayerManager* aManager, void* aImplData) :
|
||||
mManager(aManager),
|
||||
mParent(nsnull),
|
||||
mNextSibling(nsnull),
|
||||
mPrevSibling(nsnull),
|
||||
mImplData(aImplData),
|
||||
mOpacity(1.0),
|
||||
mUseClipRect(PR_FALSE),
|
||||
mIsOpaqueContent(PR_FALSE)
|
||||
{}
|
||||
|
||||
LayerManager* mManager;
|
||||
ContainerLayer* mParent;
|
||||
Layer* mNextSibling;
|
||||
Layer* mPrevSibling;
|
||||
void* mImplData;
|
||||
float mOpacity;
|
||||
nsIntRect mClipRect;
|
||||
PRPackedBool mUseClipRect;
|
||||
PRPackedBool mIsOpaqueContent;
|
||||
};
|
||||
|
||||
/**
|
||||
* A Layer which we can draw into using Thebes. It is a conceptually
|
||||
* infinite surface, but each ThebesLayer has an associated "valid region"
|
||||
* of contents that it is currently storing, which is finite. ThebesLayer
|
||||
* implementations can store content between paints.
|
||||
*
|
||||
* ThebesLayers are rendered into during the drawing phase of a transaction.
|
||||
*
|
||||
* Currently the contents of a ThebesLayer are in the device output color
|
||||
* space.
|
||||
*/
|
||||
class THEBES_API ThebesLayer : public Layer {
|
||||
public:
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Tell this layer that the content in some region has changed and
|
||||
* will need to be repainted. This area is removed from the valid
|
||||
* region.
|
||||
*/
|
||||
virtual void InvalidateRegion(const nsIntRegion& aRegion) = 0;
|
||||
|
||||
/**
|
||||
* DRAWING PHASE ONLY
|
||||
* Start drawing into the layer. On return, aRegionToDraw contains the
|
||||
* region that needs to be drawn in by the caller. This would normally
|
||||
* be a subregion of the visible region. Drawing is not necessarily
|
||||
* clipped to aRegionToDraw.
|
||||
*
|
||||
* No other layer operations are allowed until we call EndDrawing on this
|
||||
* layer. During the drawing phase, all ThebesLayers in the tree must be
|
||||
* drawn in tree order, exactly once each, except for those layers
|
||||
* where it is known that the visible region is empty. (Calling
|
||||
* BeginDrawing on non-visible layers is allowed, but aRegionToDraw
|
||||
* will return empty.)
|
||||
*
|
||||
* When an empty region is returned in aRegionToDraw, BeginDrawing
|
||||
* may return a null context.
|
||||
*
|
||||
* The layer system will hold a reference to the returned gfxContext*
|
||||
* until EndDrawing is called. The returned gfxContext must not be used
|
||||
* after EndDrawing is called.
|
||||
*/
|
||||
virtual gfxContext* BeginDrawing(nsIntRegion* aRegionToDraw) = 0;
|
||||
/**
|
||||
* DRAWING PHASE ONLY
|
||||
* We've finished drawing into this layer. At this point the caller
|
||||
* must have drawn all of aRegionToDraw that was returned by
|
||||
* BeginDrawing, and we guarantee that buffered contents in the visible
|
||||
* region are now valid.
|
||||
*/
|
||||
virtual void EndDrawing() = 0;
|
||||
|
||||
/**
|
||||
* DRAWING PHASE ONLY
|
||||
* Copy the aRegion contents from aSource into this layer, offsetting
|
||||
* them by aDelta. The validity is also copied, so invalid areas in
|
||||
* aSource will make corresponding areas of this layer invalid. You
|
||||
* must not call this after BeginDrawing/EndDrawing on this layer.
|
||||
*
|
||||
* aSource must be this layer or a layer after this layer in a
|
||||
* preorder traversal of the layer tree.
|
||||
*/
|
||||
virtual void CopyFrom(ThebesLayer* aSource,
|
||||
const nsIntRegion& aRegion,
|
||||
const nsIntPoint& aDelta) = 0;
|
||||
|
||||
protected:
|
||||
ThebesLayer(LayerManager* aManager, void* aImplData)
|
||||
: Layer(aManager, aImplData) {}
|
||||
};
|
||||
|
||||
/**
|
||||
* A Layer which other layers render into. It holds references to its
|
||||
* children.
|
||||
*/
|
||||
class THEBES_API ContainerLayer : public Layer {
|
||||
public:
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Insert aChild into the child list of this container. aChild must
|
||||
* not be currently in any child list or the root for the layer manager.
|
||||
* If aAfter is non-null, it must be a child of this container and
|
||||
* we insert after that layer. If it's null we insert at the start.
|
||||
*/
|
||||
virtual void InsertAfter(Layer* aChild, Layer* aAfter) = 0;
|
||||
/**
|
||||
* CONSTRUCTION PHASE ONLY
|
||||
* Remove aChild from the child list of this container. aChild must
|
||||
* be a child of this container.
|
||||
*/
|
||||
virtual void RemoveChild(Layer* aChild) = 0;
|
||||
|
||||
// This getter can be used anytime.
|
||||
virtual Layer* GetFirstChild() { return mFirstChild; }
|
||||
|
||||
protected:
|
||||
ContainerLayer(LayerManager* aManager, void* aImplData)
|
||||
: Layer(aManager, aImplData),
|
||||
mFirstChild(nsnull)
|
||||
{}
|
||||
|
||||
Layer* mFirstChild;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* GFX_LAYERS_H */
|
69
gfx/layers/Makefile.in
Normal file
69
gfx/layers/Makefile.in
Normal file
@ -0,0 +1,69 @@
|
||||
#
|
||||
# ***** BEGIN LICENSE BLOCK *****
|
||||
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
#
|
||||
# The contents of this file are subject to the Mozilla Public License Version
|
||||
# 1.1 (the "License"); you may not use this file except in compliance with
|
||||
# the License. You may obtain a copy of the License at
|
||||
# http://www.mozilla.org/MPL/
|
||||
#
|
||||
# Software distributed under the License is distributed on an "AS IS" basis,
|
||||
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
# for the specific language governing rights and limitations under the
|
||||
# License.
|
||||
#
|
||||
# The Original Code is Mozilla Corporation code.
|
||||
#
|
||||
# The Initial Developer of the Original Code is Mozilla Foundation.
|
||||
# Portions created by the Initial Developer are Copyright (C) 2009
|
||||
# the Initial Developer. All Rights Reserved.
|
||||
#
|
||||
# Contributor(s):
|
||||
# Robert O'Callahan <robert@ocallahan.org>
|
||||
#
|
||||
# Alternatively, the contents of this file may be used under the terms of
|
||||
# either of the GNU General Public License Version 2 or later (the "GPL"),
|
||||
# or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
# in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
# of those above. If you wish to allow use of your version of this file only
|
||||
# under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
# use your version of this file under the terms of the MPL, indicate your
|
||||
# decision by deleting the provisions above and replace them with the notice
|
||||
# and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
# the provisions above, a recipient may use your version of this file under
|
||||
# the terms of any one of the MPL, the GPL or the LGPL.
|
||||
#
|
||||
# ***** END LICENSE BLOCK *****
|
||||
|
||||
DEPTH = ../..
|
||||
topsrcdir = @top_srcdir@
|
||||
srcdir = @srcdir@
|
||||
VPATH = @srcdir@
|
||||
|
||||
include $(DEPTH)/config/autoconf.mk
|
||||
|
||||
MODULE = layers
|
||||
LIBRARY_NAME = layers
|
||||
EXPORT_LIBRARY = 1
|
||||
LIBXUL_LIBRARY = 1
|
||||
|
||||
EXPORTS = \
|
||||
Layers.h \
|
||||
$(NULL)
|
||||
|
||||
CPPSRCS = \
|
||||
$(NULL)
|
||||
|
||||
EXTRA_DSO_LIBS = \
|
||||
gkgfx \
|
||||
thebes \
|
||||
$(NULL)
|
||||
|
||||
EXTRA_DSO_LDOPTS += \
|
||||
$(EXTRA_DSO_LIBS) \
|
||||
$(MOZ_CAIRO_LIBS) \
|
||||
$(XPCOM_LIBS) \
|
||||
$(NSPR_LIBS) \
|
||||
$(NULL)
|
||||
|
||||
include $(topsrcdir)/config/rules.mk
|
@ -121,6 +121,7 @@ MAKEFILES_xmlparser="
|
||||
MAKEFILES_gfx="
|
||||
gfx/Makefile
|
||||
gfx/idl/Makefile
|
||||
gfx/layers/Makefile
|
||||
gfx/public/Makefile
|
||||
gfx/src/Makefile
|
||||
gfx/src/psshared/Makefile
|
||||
|
Loading…
Reference in New Issue
Block a user