Bug 1612821 - Remove pointerevent_pointerlock_after_pointercapture-manual.html test; r=smaug

Differential Revision: https://phabricator.services.mozilla.com/D69984

--HG--
extra : moz-landing-system : lando
This commit is contained in:
Edgar Chen 2020-04-08 11:23:31 +00:00
parent 36fd49aa19
commit eef74ae73a
3 changed files with 1 additions and 107 deletions

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@ -9,6 +9,4 @@ support-files =
support-files =
pointerevent_movementxy-manual.html
./resources/pointerevent_movementxy-iframe.html
[test_pointerevent_pointerlock_after_pointercapture-manual.html]
support-files = pointerevent_pointerlock_after_pointercapture-manual.html
disabled = bug 1612821 # We don't allow pointer lock in mousemove handlers.

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@ -1,69 +0,0 @@
<!doctype html>
<html>
<head>
<title>Pointer Events pointer lock test</title>
<meta name="viewport" content="width=device-width">
<link rel="stylesheet" type="text/css" href="../pointerevent_styles.css">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<!-- Additional helper script for common checks across event types -->
<script type="text/javascript" src="../pointerevent_support.js"></script>
<script>
var got_capture = false;
var lost_capture = false;
var lock_requested = false;
function resetTestState() {
}
function run() {
var test_pointerEvent = setup_pointerevent_test("no pointercapture while pointerlock", ['mouse']);
var div1 = document.getElementById("div1");
var div2 = document.getElementById("div2");
on_event(div1, 'pointerdown', function(event) {
div2.setPointerCapture(event.pointerId);
});
on_event(div1, 'pointermove', function(event) {
if (lost_capture) {
test_pointerEvent.step(function() {
assert_equals(document.pointerLockElement, div1, "document.pointerLockElement should be div1.");
assert_true(lost_capture, "Pointer capture was lost after got a pointer lock.");
});
test_pointerEvent.done();
}
});
on_event(div2, 'pointermove', function(event) {
if (got_capture && !lock_requested) {
div1.requestPointerLock();
lock_requested = true;
}
});
on_event(div2, 'gotpointercapture', function(event) {
got_capture = true;
});
on_event(div2, 'lostpointercapture', function(event) {
lost_capture = true;
});
}
</script>
</head>
<body onload="run()">
<h1>Pointer Events pointer lock test</h1>
<h2 id="pointerTypeDescription"></h2>
<h4>
Test Description: This test checks that we release the exsiting pointer capture when any element in the page gets a pointer lock.
<ol>
<li>Press left button down on the green rectangle and hold it.</li>
<li>Move the mouse inside the green rectangle.</li>
</ol>
Test passes if the pointer capture is released on the yellow rectangle when the green rectangle gets the pointer lock.
</h4>
<div id="testContainer">
<div id="div1" style="width:800px;height:250px;background:green"></div>
<div id="div2" style="width:800px;height:250px;background:yellow"></div>
</div>
<div class="spacer"></div>
</body>
</html>

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@ -1,35 +0,0 @@
<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=1399740
-->
<head>
<meta charset="utf-8">
<title>Test for Bug 1399740</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/EventUtils.js"></script>
<script type="text/javascript" src="mochitest_support_external.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
<script type="text/javascript">
SimpleTest.waitForExplicitFinish();
function startTest() {
runTestInNewWindow("pointerevent_pointerlock_after_pointercapture-manual.html");
}
function executeTest(int_win) {
int_win.document.addEventListener("gotpointercapture", () => {
int_win.document.addEventListener("pointerlockchange", () => {
sendMouseEvent(int_win, "div1", "mousemove", {inputSource:MouseEvent.MOZ_SOURCE_MOUSE});
sendMouseEvent(int_win, "div1", "mousemove", {inputSource:MouseEvent.MOZ_SOURCE_MOUSE});
sendMouseEvent(int_win, "div1", "mouseup", {inputSource:MouseEvent.MOZ_SOURCE_MOUSE});
}, { once: true });
sendMouseEvent(int_win, "div1", "mousemove", {inputSource:MouseEvent.MOZ_SOURCE_MOUSE});
sendMouseEvent(int_win, "div1", "mousemove", {inputSource:MouseEvent.MOZ_SOURCE_MOUSE});
}, { once: true });
sendMouseEvent(int_win, "div1", "mousedown", {inputSource:MouseEvent.MOZ_SOURCE_MOUSE});
sendMouseEvent(int_win, "div1", "mousemove", {inputSource:MouseEvent.MOZ_SOURCE_MOUSE});
}
</script>
</head>
<body>
</body>
</html>