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Bug 1438207 - Finalize the current frame of an ICO decoder correctly. r=tnikkel
Originally we attempted to finalize the current frame from the contained decoder in nsICODecoder::FinishResource. This is wrong because we haven't acquired the frame from the contained decoder yet. This happens in nsICODecoder::GetFinalStateFromContainedDecoder, and so imgFrame::Finalize call should be moved there. This was causing us to use fallback image sharing with WebRender after a GPU process crash, instead of shared surfaces, because it can't get a new file handle for the surface data until we have finished writing all of the image data.
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@ -100,6 +100,13 @@ nsICODecoder::GetFinalStateFromContainedDecoder()
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mInvalidRect.UnionRect(mInvalidRect, mContainedDecoder->TakeInvalidRect());
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mCurrentFrame = mContainedDecoder->GetCurrentFrameRef();
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// Finalize the frame which we deferred to ensure we could modify the final
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// result (e.g. to apply the BMP mask).
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MOZ_ASSERT(!mContainedDecoder->GetFinalizeFrames());
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if (mCurrentFrame) {
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mCurrentFrame->FinalizeSurface();
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}
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// Propagate errors.
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nsresult rv = HasError() || mContainedDecoder->HasError()
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? NS_ERROR_FAILURE
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@ -664,13 +671,6 @@ nsICODecoder::FinishResource()
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MOZ_ASSERT_IF(mContainedDecoder->HasSize(),
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mContainedDecoder->Size() == mDirEntry->mSize);
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// Finalize the frame which we deferred to ensure we could modify the final
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// result (e.g. to apply the BMP mask).
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MOZ_ASSERT(!mContainedDecoder->GetFinalizeFrames());
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if (mCurrentFrame) {
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mCurrentFrame->FinalizeSurface();
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}
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return Transition::TerminateSuccess();
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}
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