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Bug 1083101 - Add a memory arena to Moz2D. r=jrmuizel
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188
gfx/2d/IterableArena.h
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188
gfx/2d/IterableArena.h
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#ifndef MOZILLA_GFX_ITERABLEARENA_H_
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#define MOZILLA_GFX_ITERABLEARENA_H_
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#include "mozilla/Move.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/gfx/Logging.h"
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#include <string.h>
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#include <vector>
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#include <stdint.h>
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#include <stdio.h>
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namespace mozilla {
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namespace gfx {
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/// A simple pool allocator for plain data structures.
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///
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/// Beware that the pool will not attempt to run the destructors. It is the
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/// responsibility of the user of this class to either use objects with no
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/// destructor or to manually call the allocated objects destructors.
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/// If the pool is growable, its allocated objects must be safely moveable in
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/// in memory (through memcpy).
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class IterableArena {
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protected:
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struct Header
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{
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size_t mBlocSize;
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};
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public:
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enum ArenaType {
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FIXED_SIZE,
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GROWABLE
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};
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IterableArena(ArenaType aType, size_t aStorageSize)
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: mSize(aStorageSize)
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, mCursor(0)
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, mIsGrowable(aType == GROWABLE)
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{
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if (mSize == 0) {
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mSize = 128;
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}
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mStorage = (uint8_t*)malloc(mSize);
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if (mStorage == nullptr) {
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gfxCriticalError() << "Not enough Memory allocate a memory pool of size " << aStorageSize;
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MOZ_CRASH();
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}
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}
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~IterableArena()
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{
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free(mStorage);
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}
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/// Constructs a new item in the pool and returns a positive offset in case of
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/// success.
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///
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/// The offset never changes even if the storage is reallocated, so users
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/// of this class should prefer storing offsets rather than direct pointers
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/// to the allocated objects.
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/// Alloc can cause the storage to be reallocated if the pool was initialized
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/// with IterableArena::GROWABLE.
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/// If for any reason the pool fails to allocate enough space for the new item
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/// Alloc returns a negative offset and the object's constructor is not called.
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template<typename T, typename... Args>
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ptrdiff_t
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Alloc(Args&&... aArgs)
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{
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void* storage = nullptr;
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auto offset = AllocRaw(sizeof(T), &storage);
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if (offset < 0) {
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return offset;
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}
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new (storage) T(Forward<Args>(aArgs)...);
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return offset;
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}
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ptrdiff_t AllocRaw(size_t aSize, void** aOutPtr = nullptr)
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{
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const size_t blocSize = AlignedSize(sizeof(Header) + aSize);
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if (AlignedSize(mCursor + blocSize) > mSize) {
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if (!mIsGrowable) {
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return -1;
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}
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size_t newSize = mSize * 2;
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while (AlignedSize(mCursor + blocSize) > newSize) {
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newSize *= 2;
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}
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uint8_t* newStorage = (uint8_t*)realloc(mStorage, newSize);
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if (!newStorage) {
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gfxCriticalError() << "Not enough Memory to grow the memory pool, size: " << newSize;
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return -1;
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}
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mStorage = newStorage;
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mSize = newSize;
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}
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ptrdiff_t offset = mCursor;
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GetHeader(offset)->mBlocSize = blocSize;
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mCursor += blocSize;
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if (aOutPtr) {
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*aOutPtr = GetStorage(offset);
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}
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return offset;
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}
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/// Get access to an allocated item at a given offset (only use offsets returned
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/// by Alloc or AllocRaw).
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///
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/// If the pool is growable, the returned pointer is only valid temporarily. The
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/// underlying storage can be reallocated in Alloc or AllocRaw, so do not keep
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/// these pointers around and store the offset instead.
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void* GetStorage(ptrdiff_t offset = 0)
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{
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MOZ_ASSERT(offset >= 0);
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MOZ_ASSERT(offset < mCursor);
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return offset >= 0 ? mStorage + offset + sizeof(Header) : nullptr;
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}
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/// Clears the storage without running any destructor and without deallocating it.
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void Clear()
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{
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mCursor = 0;
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}
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/// Iterate over the elements allocated in this pool.
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///
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/// Takes a lambda or function object accepting a void* as parameter.
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template<typename Func>
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void ForEach(Func cb)
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{
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Iterator it;
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while (void* ptr = it.Next(this)) {
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cb(ptr);
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}
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}
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/// A simple iterator over an arena.
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class Iterator {
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public:
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Iterator()
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: mCursor(0)
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{}
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void* Next(IterableArena* aArena)
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{
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if (mCursor >= aArena->mCursor) {
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return nullptr;
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}
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void* result = aArena->GetStorage(mCursor);
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const size_t blocSize = aArena->GetHeader(mCursor)->mBlocSize;
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MOZ_ASSERT(blocSize != 0);
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mCursor += blocSize;
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return result;
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}
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private:
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ptrdiff_t mCursor;
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};
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protected:
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Header* GetHeader(ptrdiff_t offset)
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{
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return (Header*) (mStorage + offset);
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}
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size_t AlignedSize(size_t aSize) const
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{
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const size_t alignment = sizeof(uintptr_t);
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return aSize + (alignment - (aSize % alignment)) % alignment;
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}
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uint8_t* mStorage;
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uint32_t mSize;
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ptrdiff_t mCursor;
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bool mIsGrowable;
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friend class Iterator;
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};
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} // namespace
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} // namespace
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#endif
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@ -25,6 +25,7 @@ EXPORTS.mozilla.gfx += [
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'Filters.h',
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'Helpers.h',
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'HelpersCairo.h',
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'IterableArena.h',
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'Logging.h',
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'Matrix.h',
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'NumericTools.h',
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188
gfx/tests/gtest/TestArena.cpp
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188
gfx/tests/gtest/TestArena.cpp
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/* vim:set ts=2 sw=2 sts=2 et: */
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/* Any copyright is dedicated to the Public Domain.
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* http://creativecommons.org/publicdomain/zero/1.0/
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*/
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#include "gtest/gtest.h"
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#include "gmock/gmock.h"
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#include "mozilla/gfx/IterableArena.h"
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#include <string>
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using namespace mozilla;
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using namespace mozilla::gfx;
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#ifdef A
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#undef A
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#endif
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#ifdef B
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#undef B
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#endif
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// to avoid having symbols that collide easily like A and B in the global namespace
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namespace test_arena {
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class A;
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class B;
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class Base {
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public:
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virtual ~Base() {}
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virtual A* AsA() { return nullptr; }
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virtual B* AsB() { return nullptr; }
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};
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static int sDtorItemA = 0;
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static int sDtorItemB = 0;
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class A : public Base {
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public:
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virtual A* AsA() override { return this; }
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A(uint64_t val) : mVal(val) {}
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~A() { ++sDtorItemA; }
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uint64_t mVal;
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};
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class B : public Base {
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public:
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virtual B* AsB() override { return this; }
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B(const string& str) : mVal(str) {}
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~B() { ++sDtorItemB; }
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std::string mVal;
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};
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struct BigStruct {
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uint64_t mVal;
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uint8_t data[120];
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BigStruct(uint64_t val) : mVal(val) {}
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};
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void TestArenaAlloc(IterableArena::ArenaType aType)
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{
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sDtorItemA = 0;
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sDtorItemB = 0;
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IterableArena arena(aType, 256);
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// An empty arena has no items to iterate over.
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{
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int iterations = 0;
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arena.ForEach([&](void* item){
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iterations++;
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});
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ASSERT_EQ(iterations, 0);
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}
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auto a1 = arena.Alloc<A>(42);
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auto b1 = arena.Alloc<B>("Obladi oblada");
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auto a2 = arena.Alloc<A>(1337);
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auto b2 = arena.Alloc<B>("Yellow submarine");
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auto b3 = arena.Alloc<B>("She's got a ticket to ride");
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// Alloc returns a non-negative offset if the allocation succeeded.
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ASSERT_TRUE(a1 >= 0);
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ASSERT_TRUE(a2 >= 0);
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ASSERT_TRUE(b1 >= 0);
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ASSERT_TRUE(b2 >= 0);
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ASSERT_TRUE(b3 >= 0);
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ASSERT_TRUE(arena.GetStorage(a1) != nullptr);
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ASSERT_TRUE(arena.GetStorage(a2) != nullptr);
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ASSERT_TRUE(arena.GetStorage(b1) != nullptr);
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ASSERT_TRUE(arena.GetStorage(b2) != nullptr);
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ASSERT_TRUE(arena.GetStorage(b3) != nullptr);
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ASSERT_TRUE(((Base*)arena.GetStorage(a1))->AsA() != nullptr);
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ASSERT_TRUE(((Base*)arena.GetStorage(a2))->AsA() != nullptr);
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ASSERT_TRUE(((Base*)arena.GetStorage(b1))->AsB() != nullptr);
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ASSERT_TRUE(((Base*)arena.GetStorage(b2))->AsB() != nullptr);
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ASSERT_TRUE(((Base*)arena.GetStorage(b3))->AsB() != nullptr);
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ASSERT_EQ(((Base*)arena.GetStorage(a1))->AsA()->mVal, (uint64_t)42);
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ASSERT_EQ(((Base*)arena.GetStorage(a2))->AsA()->mVal, (uint64_t)1337);
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ASSERT_EQ(((Base*)arena.GetStorage(b1))->AsB()->mVal, std::string("Obladi oblada"));
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ASSERT_EQ(((Base*)arena.GetStorage(b2))->AsB()->mVal, std::string("Yellow submarine"));
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ASSERT_EQ(((Base*)arena.GetStorage(b3))->AsB()->mVal, std::string("She's got a ticket to ride"));
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{
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int iterations = 0;
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arena.ForEach([&](void* item){
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iterations++;
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});
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ASSERT_EQ(iterations, 5);
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}
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// Typically, running the destructors of the elements in the arena will is done
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// manually like this:
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arena.ForEach([](void* item){
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((Base*)item)->~Base();
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});
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arena.Clear();
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ASSERT_EQ(sDtorItemA, 2);
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ASSERT_EQ(sDtorItemB, 3);
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// An empty arena has no items to iterate over (we just cleared it).
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{
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int iterations = 0;
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arena.ForEach([&](void* item){
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iterations++;
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});
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ASSERT_EQ(iterations, 0);
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}
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}
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void TestArenaLimit(IterableArena::ArenaType aType, bool aShouldReachLimit)
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{
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IterableArena arena(aType, 128);
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// A non-growable arena should return a negative offset when running out
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// of space, without crashing.
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// We should not run out of space with a growable arena (unless the os is
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// running out of memory but this isn't expected for this test).
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bool reachedLimit = false;
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for (int i = 0; i < 100; ++i) {
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auto offset = arena.Alloc<A>(42);
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if (offset < 0) {
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reachedLimit = true;
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break;
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}
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}
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ASSERT_EQ(reachedLimit, aShouldReachLimit);
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}
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} // namespace test_arena
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using namespace test_arena;
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TEST(Moz2D, FixedArena) {
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TestArenaAlloc(IterableArena::FIXED_SIZE);
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TestArenaLimit(IterableArena::FIXED_SIZE, true);
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}
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TEST(Moz2D, GrowableArena) {
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TestArenaAlloc(IterableArena::GROWABLE);
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TestArenaLimit(IterableArena::GROWABLE, false);
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IterableArena arena(IterableArena::GROWABLE, 16);
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// sizeof(BigStruct) is more than twice the initial capacity, make sure that
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// this doesn't blow everything up, since the arena doubles its storage size each
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// time it grows (until it finds a size that fits).
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auto a = arena.Alloc<BigStruct>(1);
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auto b = arena.Alloc<BigStruct>(2);
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auto c = arena.Alloc<BigStruct>(3);
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// Offsets should also still point to the appropriate values after reallocation.
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ASSERT_EQ(((BigStruct*)arena.GetStorage(a))->mVal, (uint64_t)1);
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ASSERT_EQ(((BigStruct*)arena.GetStorage(b))->mVal, (uint64_t)2);
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ASSERT_EQ(((BigStruct*)arena.GetStorage(c))->mVal, (uint64_t)3);
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arena.Clear();
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}
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@ -8,6 +8,7 @@ UNIFIED_SOURCES += [
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'gfxSurfaceRefCountTest.cpp',
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# Disabled on suspicion of causing bug 904227
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#'gfxWordCacheTest.cpp',
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'TestArena.cpp',
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'TestAsyncPanZoomController.cpp',
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'TestBufferRotation.cpp',
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'TestColorNames.cpp',
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