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Bug 1088417 - Switch from REPEAT to CLAMP for D3D11. - r=nical
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@ -210,7 +210,6 @@ CompositorD3D11::Initialize()
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}
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CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT);
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samplerDesc.AddressU = samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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hr = mDevice->CreateSamplerState(&samplerDesc, byRef(mAttachments->mLinearSamplerState));
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if (FAILED(hr)) {
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return false;
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