Bug 848023 - Put back the override of fGetIntegerv for max texture sizes. r=bjacob

This commit is contained in:
Milan Sreckovic 2013-03-06 09:34:35 -05:00
parent fbac5da37b
commit f7fa41fcf0

View File

@ -548,22 +548,40 @@ public:
}
void fGetIntegerv(GLenum pname, GLint *params) {
if (!mScreen) {
raw_fGetIntegerv(pname, params);
return;
}
switch (pname)
{
// LOCAL_GL_FRAMEBUFFER_BINDING is equal to
// LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT,
// so we don't need two cases.
case LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT:
*params = mScreen->GetDrawFB();
if (mScreen) {
*params = mScreen->GetDrawFB();
} else {
raw_fGetIntegerv(pname, params);
}
break;
case LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT:
*params = mScreen->GetReadFB();
if (mScreen) {
*params = mScreen->GetReadFB();
} else {
raw_fGetIntegerv(pname, params);
}
break;
case LOCAL_GL_MAX_TEXTURE_SIZE:
MOZ_ASSERT(mMaxTextureSize>0);
*params = mMaxTextureSize;
break;
case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
MOZ_ASSERT(mMaxCubeMapTextureSize>0);
*params = mMaxCubeMapTextureSize;
break;
case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
MOZ_ASSERT(mMaxRenderbufferSize>0);
*params = mMaxRenderbufferSize;
break;
default: