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Bug 1151359 (Part 1) - Predict the size of nsImageFrame images before drawing. r=tn
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@ -1512,6 +1512,15 @@ nsImageLoadingContent::TrackImage(imgIRequest* aImage)
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nsIDocument* doc = GetOurCurrentDoc();
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if (doc && (mFrameCreateCalled || GetOurPrimaryFrame()) &&
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(mVisibleCount > 0)) {
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if (mVisibleCount == 1) {
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// Since we're becoming visible, request a decode.
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nsImageFrame* f = do_QueryFrame(GetOurPrimaryFrame());
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if (f) {
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f->MaybeDecodeForPredictedSize();
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}
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}
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if (aImage == mCurrentRequest && !(mCurrentRequestFlags & REQUEST_IS_TRACKED)) {
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mCurrentRequestFlags |= REQUEST_IS_TRACKED;
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doc->AddImage(mCurrentRequest);
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@ -373,6 +373,10 @@ struct RenderTargetPixel {
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* generally be represented in ScreenPixel units.
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*/
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struct ScreenPixel {
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static nsIntSize ToUntyped(const ScreenIntSize& aSize) {
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return nsIntSize(aSize.width, aSize.height);
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}
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static ScreenIntPoint FromUntyped(const nsIntPoint& aPoint) {
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return ScreenIntPoint(aPoint.x, aPoint.y);
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}
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@ -577,6 +577,10 @@ nsImageFrame::OnSizeAvailable(imgIRequest* aRequest, imgIContainer* aImage)
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presShell->FrameNeedsReflow(this, nsIPresShell::eStyleChange,
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NS_FRAME_IS_DIRTY);
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}
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} else {
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// We've already gotten the initial reflow, and our size hasn't changed,
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// so we're ready to request a decode.
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MaybeDecodeForPredictedSize();
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}
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}
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@ -682,12 +686,93 @@ nsImageFrame::NotifyNewCurrentRequest(imgIRequest *aRequest,
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presShell->FrameNeedsReflow(this, nsIPresShell::eStyleChange,
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NS_FRAME_IS_DIRTY);
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}
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} else {
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// We've already gotten the initial reflow, and our size hasn't changed,
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// so we're ready to request a decode.
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MaybeDecodeForPredictedSize();
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}
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// Update border+content to account for image change
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InvalidateFrame();
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}
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}
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void
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nsImageFrame::MaybeDecodeForPredictedSize()
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{
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// Check that we're ready to decode.
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if (!mImage) {
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return; // Nothing to do yet.
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}
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if (mComputedSize.IsEmpty()) {
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return; // We won't draw anything, so no point in decoding.
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}
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nsCOMPtr<nsIImageLoadingContent> imageLoader = do_QueryInterface(mContent);
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MOZ_ASSERT(imageLoader);
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if (imageLoader->GetVisibleCount() == 0) {
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return; // We're not visible, so don't decode.
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}
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// OK, we're ready to decode. Compute the scale to the screen...
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nsIPresShell* presShell = PresContext()->GetPresShell();
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LayoutDeviceToScreenScale2D resolutionToScreen(
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presShell->GetCumulativeResolution()
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* nsLayoutUtils::GetTransformToAncestorScale(this));
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// ...and this frame's content box...
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const nsPoint offset =
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GetOffsetToCrossDoc(nsLayoutUtils::GetReferenceFrame(this));
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const nsRect frameContentBox = GetInnerArea() + offset;
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// ...and our predicted dest rect...
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const int32_t factor = PresContext()->AppUnitsPerDevPixel();
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const LayoutDeviceRect destRect =
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LayoutDeviceRect::FromAppUnits(PredictedDestRect(frameContentBox), factor);
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// ...and use them to compute our predicted size in screen pixels.
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const ScreenSize predictedScreenSize = destRect.Size() * resolutionToScreen;
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const ScreenIntSize predictedScreenIntSize = RoundedToInt(predictedScreenSize);
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if (predictedScreenIntSize.IsEmpty()) {
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return;
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}
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// Determine the optimal image size to use.
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uint32_t flags = imgIContainer::FLAG_HIGH_QUALITY_SCALING
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| imgIContainer::FLAG_ASYNC_NOTIFY;
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GraphicsFilter filter = nsLayoutUtils::GetGraphicsFilterForFrame(this);
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gfxSize gfxPredictedScreenSize = gfxSize(predictedScreenIntSize.width,
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predictedScreenIntSize.height);
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nsIntSize predictedImageSize =
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mImage->OptimalImageSizeForDest(gfxPredictedScreenSize,
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imgIContainer::FRAME_CURRENT,
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filter, flags);
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// Request a decode.
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mImage->RequestDecodeForSize(predictedImageSize, flags);
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}
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nsRect
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nsImageFrame::PredictedDestRect(const nsRect& aFrameContentBox)
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{
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// What is the rect painted by the image? It's the image's "dest rect" (the
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// rect where a full copy of the image is mapped), clipped to the container's
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// content box. So, we intersect those rects.
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// Note: To get the "dest rect", we have to provide the "constraint rect"
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// (which is the content-box, with the effects of fragmentation undone).
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nsRect constraintRect(aFrameContentBox.TopLeft(), mComputedSize);
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constraintRect.y -= GetContinuationOffset();
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const nsRect destRect =
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nsLayoutUtils::ComputeObjectDestRect(constraintRect,
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mIntrinsicSize,
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mIntrinsicRatio,
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StylePosition());
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return destRect.Intersect(aFrameContentBox);
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}
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void
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nsImageFrame::EnsureIntrinsicSizeAndRatio()
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{
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@ -935,6 +1020,10 @@ nsImageFrame::Reflow(nsPresContext* aPresContext,
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static_assert(eOverflowType_LENGTH == 2, "Unknown overflow types?");
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nsRect& visualOverflow = aMetrics.VisualOverflow();
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visualOverflow.UnionRect(visualOverflow, altFeedbackSize);
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} else {
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// We've just reflowed and we should have an accurate size, so we're ready
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// to request a decode.
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MaybeDecodeForPredictedSize();
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}
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FinishAndStoreOverflow(&aMetrics);
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@ -1475,30 +1564,14 @@ nsDisplayImage::GetContainer(LayerManager* aManager,
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nsRect
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nsDisplayImage::GetDestRect(bool* aSnap)
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{
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// OK, we want to return the entire region painted by the image. But what is
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// that region? It's the image's "dest rect" (the rect where a full copy of
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// the image is mapped), clipped to the container's content box (which is what
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// GetBounds() returns). So, we grab those rects and intersect them.
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bool snap = true;
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const nsRect frameContentBox = GetBounds(&snap);
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if (aSnap) {
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*aSnap = snap;
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}
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// Note: To get the "dest rect", we have to provide the "constraint rect"
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// (which is the content-box, with the effects of fragmentation undone).
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nsImageFrame* imageFrame = static_cast<nsImageFrame*>(mFrame);
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nsRect constraintRect(frameContentBox.TopLeft(),
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imageFrame->mComputedSize);
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constraintRect.y -= imageFrame->GetContinuationOffset();
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const nsRect destRect =
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nsLayoutUtils::ComputeObjectDestRect(constraintRect,
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imageFrame->mIntrinsicSize,
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imageFrame->mIntrinsicRatio,
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imageFrame->StylePosition());
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return destRect.Intersect(frameContentBox);
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return imageFrame->PredictedDestRect(frameContentBox);
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}
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LayerState
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@ -219,6 +219,14 @@ protected:
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const nsRect& aDirtyRect, imgIContainer* aImage,
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uint32_t aFlags);
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/**
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* If we're ready to decode - that is, if our current request's image is
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* available and our decoding heuristics are satisfied - then trigger a decode
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* for our image at the size we predict it will be drawn next time it's
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* painted.
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*/
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void MaybeDecodeForPredictedSize();
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protected:
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friend class nsImageListener;
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friend class nsImageLoadingContent;
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@ -235,6 +243,13 @@ protected:
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/// Always sync decode our image when painting if @aForce is true.
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void SetForceSyncDecoding(bool aForce) { mForceSyncDecoding = aForce; }
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/**
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* Computes the predicted dest rect that we'll draw into, in app units, based
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* upon the provided frame content box. (The content box is what
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* nsDisplayImage::GetBounds() returns.)
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*/
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nsRect PredictedDestRect(const nsRect& aFrameContentBox);
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private:
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// random helpers
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inline void SpecToURI(const nsAString& aSpec, nsIIOService *aIOService,
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