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Backed out changeset 619459aa5005 a=backout
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@ -164,7 +164,7 @@ PRBool nsBuiltinDecoderStateMachine::HasFutureAudio() const {
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mDecoder->GetMonitor().AssertCurrentThreadIn();
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PRBool aboveLowAudioThreshold = PR_FALSE;
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if (mAudioEndTime != -1) {
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aboveLowAudioThreshold = mAudioEndTime - GetMediaTime() > LOW_AUDIO_MS;
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aboveLowAudioThreshold = mAudioEndTime - mCurrentFrameTime + mStartTime > LOW_AUDIO_MS;
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}
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return HasAudio() &&
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!mAudioCompleted &&
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@ -259,7 +259,7 @@ void nsBuiltinDecoderStateMachine::DecodeLoop()
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PRInt64 audioDecoded = 0;
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{
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MonitorAutoEnter mon(mDecoder->GetMonitor());
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currentTime = GetMediaTime();
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currentTime = mCurrentFrameTime + mStartTime;
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audioDecoded = mReader->mAudioQueue.Duration();
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if (mAudioEndTime != -1) {
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audioDecoded += mAudioEndTime - currentTime;
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@ -451,7 +451,7 @@ void nsBuiltinDecoderStateMachine::AudioLoop()
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break;
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}
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PRInt64 audioAhead = mAudioEndTime - GetMediaTime();
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PRInt64 audioAhead = mAudioEndTime - mCurrentFrameTime - mStartTime;
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if (audioAhead > AMPLE_AUDIO_MS) {
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// We've pushed enough audio onto the hardware that we've queued up a
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// significant amount ahead of the playback position. The decode
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@ -653,7 +653,7 @@ void nsBuiltinDecoderStateMachine::UpdatePlaybackPosition(PRInt64 aTime)
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}
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// Notify DOM of any queued up audioavailable events
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mEventManager.DispatchPendingEvents(GetMediaTime());
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mEventManager.DispatchPendingEvents(mCurrentFrameTime + mStartTime);
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}
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void nsBuiltinDecoderStateMachine::ClearPositionChangeFlag()
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@ -989,7 +989,6 @@ nsresult nsBuiltinDecoderStateMachine::Run()
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StopPlayback(AUDIO_SHUTDOWN);
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StopDecodeThreads();
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ResetPlayback();
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PRInt64 currentTime = GetMediaTime();
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nsresult res;
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{
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MonitorAutoExit exitMon(mDecoder->GetMonitor());
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@ -998,7 +997,7 @@ nsresult nsBuiltinDecoderStateMachine::Run()
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res = mReader->Seek(seekTime,
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mStartTime,
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mEndTime,
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currentTime);
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mCurrentFrameTime + mStartTime);
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}
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if (NS_SUCCEEDED(res)){
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PRInt64 audioTime = seekTime;
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@ -1036,7 +1035,7 @@ nsresult nsBuiltinDecoderStateMachine::Run()
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// if we need to seek again.
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nsCOMPtr<nsIRunnable> stopEvent;
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if (GetMediaTime() == mEndTime) {
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if (mCurrentFrameTime == mEndTime) {
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LOG(PR_LOG_DEBUG, ("%p Changed state from SEEKING (to %lldms) to COMPLETED",
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mDecoder, seekTime));
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stopEvent = NS_NewRunnableMethod(mDecoder, &nsBuiltinDecoder::SeekingStoppedAtEnd);
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@ -338,16 +338,6 @@ protected:
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// be held.
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PRBool IsPlaying();
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// Returns the "media time". This is the absolute time which the media
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// playback has reached. i.e. this returns values in the range
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// [mStartTime, mEndTime], and mStartTime will not be 0 if the media does
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// not start at 0. Note this is different to the value returned
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// by GetCurrentTime(), which is in the range [0,duration].
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PRInt64 GetMediaTime() const {
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mDecoder->GetMonitor().AssertCurrentThreadIn();
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return mStartTime + mCurrentFrameTime;
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}
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// Monitor on mAudioStream. This monitor must be held in order to delete
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// or use the audio stream. This stops us destroying the audio stream
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// while it's being used on another thread (typically when it's being
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