Bug 1323238 - disable MOZ_GTEST_BENCH tests as we are not looking at the data. r=wlach

MozReview-Commit-ID: xYRHpWVaa7
This commit is contained in:
Joel Maher 2017-06-02 13:27:20 -04:00
parent 31e118ed1f
commit fcbe4fa277
4 changed files with 35 additions and 874 deletions

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@ -6,7 +6,6 @@
#include "gfxPrefs.h"
#include "gfxUtils.h"
#include "gtest/gtest.h"
#include "gtest/MozGTestBench.h"
#include "TestLayers.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
@ -167,51 +166,44 @@ TEST(Gfx, CompositorConstruct)
auto layerManagers = GetLayerManagers(GetPlatformBackends());
}
static void CompositorSimpleTree() {
const int benchmarkRepeatCount = 30;
RefPtr<DrawTarget> refDT = CreateDT();
refDT->FillRect(Rect(0, 0, gCompWidth, gCompHeight), ColorPattern(Color(1.f, 0.f, 1.f, 1.f)));
refDT->FillRect(Rect(0, 0, 100, 100), ColorPattern(Color(1.f, 0.f, 0.f, 1.f)));
refDT->FillRect(Rect(0, 50, 100, 100), ColorPattern(Color(0.f, 0.f, 1.f, 1.f)));
TEST(Gfx, CompositorSimpleTree)
{
auto layerManagers = GetLayerManagers(GetPlatformBackends());
for (size_t i = 0; i < layerManagers.size(); i++) {
// Benchmark n composites
for (size_t n = 0; n < benchmarkRepeatCount; n++) {
RefPtr<LayerManagerComposite> layerManager = layerManagers[i].mLayerManager;
RefPtr<LayerManager> lmBase = layerManager.get();
nsTArray<RefPtr<Layer>> layers;
nsIntRegion layerVisibleRegion[] = {
nsIntRegion(IntRect(0, 0, gCompWidth, gCompHeight)),
nsIntRegion(IntRect(0, 0, gCompWidth, gCompHeight)),
nsIntRegion(IntRect(0, 0, 100, 100)),
nsIntRegion(IntRect(0, 50, 100, 100)),
};
RefPtr<Layer> root = CreateLayerTree("c(ooo)", layerVisibleRegion, nullptr, lmBase, layers);
RefPtr<LayerManagerComposite> layerManager = layerManagers[i].mLayerManager;
RefPtr<LayerManager> lmBase = layerManager.get();
nsTArray<RefPtr<Layer>> layers;
nsIntRegion layerVisibleRegion[] = {
nsIntRegion(IntRect(0, 0, gCompWidth, gCompHeight)),
nsIntRegion(IntRect(0, 0, gCompWidth, gCompHeight)),
nsIntRegion(IntRect(0, 0, 100, 100)),
nsIntRegion(IntRect(0, 50, 100, 100)),
};
RefPtr<Layer> root = CreateLayerTree("c(ooo)", layerVisibleRegion, nullptr, lmBase, layers);
{ // background
ColorLayer* colorLayer = layers[1]->AsColorLayer();
colorLayer->SetColor(Color(1.f, 0.f, 1.f, 1.f));
colorLayer->SetBounds(colorLayer->GetVisibleRegion().ToUnknownRegion().GetBounds());
}
{
ColorLayer* colorLayer = layers[2]->AsColorLayer();
colorLayer->SetColor(Color(1.f, 0.f, 0.f, 1.f));
colorLayer->SetBounds(colorLayer->GetVisibleRegion().ToUnknownRegion().GetBounds());
}
{
ColorLayer* colorLayer = layers[3]->AsColorLayer();
colorLayer->SetColor(Color(0.f, 0.f, 1.f, 1.f));
colorLayer->SetBounds(colorLayer->GetVisibleRegion().ToUnknownRegion().GetBounds());
}
EXPECT_TRUE(CompositeAndCompare(layerManager, refDT));
{ // background
ColorLayer* colorLayer = layers[1]->AsColorLayer();
colorLayer->SetColor(Color(1.f, 0.f, 1.f, 1.f));
colorLayer->SetBounds(colorLayer->GetVisibleRegion().ToUnknownRegion().GetBounds());
}
{
ColorLayer* colorLayer = layers[2]->AsColorLayer();
colorLayer->SetColor(Color(1.f, 0.f, 0.f, 1.f));
colorLayer->SetBounds(colorLayer->GetVisibleRegion().ToUnknownRegion().GetBounds());
}
{
ColorLayer* colorLayer = layers[3]->AsColorLayer();
colorLayer->SetColor(Color(0.f, 0.f, 1.f, 1.f));
colorLayer->SetBounds(colorLayer->GetVisibleRegion().ToUnknownRegion().GetBounds());
}
RefPtr<DrawTarget> refDT = CreateDT();
refDT->FillRect(Rect(0, 0, gCompWidth, gCompHeight), ColorPattern(Color(1.f, 0.f, 1.f, 1.f)));
refDT->FillRect(Rect(0, 0, 100, 100), ColorPattern(Color(1.f, 0.f, 0.f, 1.f)));
refDT->FillRect(Rect(0, 50, 100, 100), ColorPattern(Color(0.f, 0.f, 1.f, 1.f)));
EXPECT_TRUE(CompositeAndCompare(layerManager, refDT));
}
};
MOZ_GTEST_BENCH(GfxBench, CompositorSimpleTree, &CompositorSimpleTree);
}

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@ -7,8 +7,6 @@
#include "PingPongRegion.h"
#include "gtest/gtest.h"
#include "gtest/MozGTestBench.h"
#include "nsRect.h"
#include "nsRegion.h"
#include "RegionBuilder.h"
#include "mozilla/gfx/TiledRegion.h"
@ -770,68 +768,3 @@ TEST(Gfx, TiledRegionNegativeRect) {
EXPECT_TRUE(tiledRegion.Contains(nsIntRect(0, 0, -1, -1)));
EXPECT_TRUE(tiledRegion.Contains(nsIntRect(100, 100, -1, -1)));
}
MOZ_GTEST_BENCH(GfxBench, RegionOr, []{
const int size = 5000;
nsRegion r;
for (int i = 0; i < size; i++) {
r = r.Or(r, nsRect(i, i, i + 10, i + 10));
}
nsIntRegion rInt;
for (int i = 0; i < size; i++) {
rInt = rInt.Or(rInt, nsIntRect(i, i, i + 10, i + 10));
}
});
MOZ_GTEST_BENCH(GfxBench, RegionAnd, []{
const int size = 5000;
nsRegion r(nsRect(0, 0, size, size));
for (int i = 0; i < size; i++) {
nsRegion rMissingPixel(nsRect(0, 0, size, size));
rMissingPixel = rMissingPixel.Sub(rMissingPixel, nsRect(i, i, 1, 1));
r = r.And(r, rMissingPixel);
}
});
void BenchRegionBuilderOr() {
const int size = 5000;
RegionBuilder<nsRegion> r;
for (int i = 0; i < size; i++) {
r.OrWith(nsRect(i, i, i + 10, i + 10));
}
r.ToRegion();
RegionBuilder<nsIntRegion> rInt;
for (int i = 0; i < size; i++) {
rInt.OrWith(nsIntRect(i, i, i + 10, i + 10));
}
rInt.ToRegion();
}
MOZ_GTEST_BENCH(GfxBench, RegionBuilderOr, []{
BenchRegionBuilderOr();
});
void BenchPingPongRegionOr() {
const int size = 5000;
PingPongRegion<nsRegion> r;
for (int i = 0; i < size; i++) {
r.OrWith(nsRect(i, i, i + 10, i + 10));
}
r.Region();
PingPongRegion<nsIntRegion> rInt;
for (int i = 0; i < size; i++) {
rInt.OrWith(nsIntRect(i, i, i + 10, i + 10));
}
rInt.Region();
}
MOZ_GTEST_BENCH(GfxBench, PingPongRegionOr, []{
BenchPingPongRegionOr();
});

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@ -7,7 +7,6 @@
#include "gfxConfig.h"
#include "gfxPlatform.h"
#include "gtest/gtest.h"
#include "gtest/MozGTestBench.h"
#include "MockWidget.h"
#include "mozilla/layers/BasicCompositor.h"
#include "mozilla/layers/Compositor.h"

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@ -1,7 +1,6 @@
#include <vector>
#include "mozilla/RefPtr.h"
#include "gtest/gtest.h"
#include "gtest/MozGTestBench.h"
#include "nsRegion.h"
#include "nsRect.h"
#include "TreeTraversal.h"
@ -270,27 +269,6 @@ typedef TestNodeReverse<ForEachNodeType> ForEachTestNodeReverse;
typedef TestNodeForward<SearchNodeType> SearchTestNodeForward;
typedef TestNodeForward<ForEachNodeType> ForEachTestNodeForward;
template <typename Node, typename Action>
void CreateBenchmarkTreeRecursive(RefPtr<Node> aNode, int aDepth, int aChildrenCount, Action aAction)
{
if (aDepth > 0) {
for (int i = 0; i < aChildrenCount; i++) {
RefPtr<Node> newNode = new Node();
aNode->AddChild(newNode);
CreateBenchmarkTreeRecursive(newNode, aDepth-1, aChildrenCount, aAction);
}
}
aAction(aNode);
}
template <typename Node, typename Action>
RefPtr<Node> CreateBenchmarkTree(int aDepth, int aChildrenCount, Action aAction)
{
RefPtr<Node> rootNode = new Node();
CreateBenchmarkTreeRecursive(rootNode, aDepth, aChildrenCount, aAction);
return rootNode;
}
TEST(TreeTraversal, DepthFirstSearchNull)
{
RefPtr<SearchTestNodeReverse> nullNode;
@ -1343,37 +1321,6 @@ static RefPtr<Node> DepthFirstSearchForwardRecursive(RefPtr<Node> aNode)
return nullptr;
}
static void Plain_ForwardDepthFirstSearchPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeForward> needleNode;
RefPtr<SearchTestNodeForward> root = CreateBenchmarkTree<SearchTestNodeForward>(depth, childrenCount,
AssignSearchNodeTypesWithLastLeafAsNeedle{needleNode});
needleNode->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeForward> foundNode =
DepthFirstSearchForwardRecursive<SearchTestNodeForward>(root.get());
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ForwardDepthFirstSearchPerformance, &Plain_ForwardDepthFirstSearchPerformance);
static void TreeTraversal_ForwardDepthFirstSearchPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeForward> needleNode;
RefPtr<SearchTestNodeForward> root = CreateBenchmarkTree<SearchTestNodeForward>(depth, childrenCount,
AssignSearchNodeTypesWithLastLeafAsNeedle{needleNode});
needleNode->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeForward> foundNode = DepthFirstSearch<layers::ForwardIterator>(root.get(), &FindNeedle);
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ForwardDepthFirstSearchPerformance, &TreeTraversal_ForwardDepthFirstSearchPerformance);
template <typename Node>
static RefPtr<Node> DepthFirstSearchCaptureVariablesForwardRecursive(RefPtr<Node> aNode,
int a, int b, int c, int d, int e, int f,
@ -1398,61 +1345,6 @@ static RefPtr<Node> DepthFirstSearchCaptureVariablesForwardRecursive(RefPtr<Node
return nullptr;
}
static void Plain_ForwardDepthFirstSearchCaptureVariablesPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int a = 1; int b = 1; int c = 1; int d = 1; int e = 1; int f = 1;
int g = 1; int h = 1; int i = 1; int j = 1; int k = 1; int l = 1;
int m = 1; int n = 1; int o = 1; int p = 1; int q = 1; int r = 1;
int s = 1; int t = 1; int u = 1; int v = 1; int w = 1; int x = 1;
int y = 1; int z = 1;
int needleTotal = a + b + c + d + e + f + g + h + i + j + k + l + m +
n + o + p + q + r + s + t + u + v + w + x + y + z;
int hayTotal = 0;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeForward> needleNode;
RefPtr<SearchTestNodeForward> root = CreateBenchmarkTree<SearchTestNodeForward>(depth, childrenCount,
AssignSearchNodeValuesAllFalseValuesForward{hayTotal, needleNode});
needleNode->SetValue(needleTotal);
RefPtr<SearchTestNodeForward> foundNode =
DepthFirstSearchCaptureVariablesForwardRecursive<SearchTestNodeForward>(root.get(),
a, b, c, d, e, f, g, h, i, j, k, l, m,
n, o, p, q, r, s, t, u, v, w, x, y, z);
ASSERT_EQ(foundNode->GetValue(), needleTotal);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ForwardDepthFirstSearchCaptureVariablesPerformance, &Plain_ForwardDepthFirstSearchCaptureVariablesPerformance);
static void TreeTraversal_ForwardDepthFirstSearchCaptureVariablesPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int a = 1; int b = 1; int c = 1; int d = 1; int e = 1; int f = 1;
int g = 1; int h = 1; int i = 1; int j = 1; int k = 1; int l = 1;
int m = 1; int n = 1; int o = 1; int p = 1; int q = 1; int r = 1;
int s = 1; int t = 1; int u = 1; int v = 1; int w = 1; int x = 1;
int y = 1; int z = 1;
int needleTotal = a + b + c + d + e + f + g + h + i + j + k + l + m +
n + o + p + q + r + s + t + u + v + w + x + y + z;
int hayTotal = 0;
RefPtr<SearchTestNodeForward> needleNode;
RefPtr<SearchTestNodeForward> root = CreateBenchmarkTree<SearchTestNodeForward>(depth, childrenCount,
AssignSearchNodeValuesAllFalseValuesForward{hayTotal, needleNode});
needleNode->SetValue(needleTotal);
RefPtr<SearchTestNodeForward> foundNode = DepthFirstSearch<layers::ForwardIterator>(root.get(),
[a, b, c, d, e, f, g, h, i, j, k, l, m,
&n, &o, &p, &q, &r, &s, &t, &u, &v, &w, &x, &y, &z]
(SearchTestNodeForward* aNode) {
return aNode->GetValue() == a + b + c + d + e + f + g + h + i + j + k + l + m +
n + o + p + q + r + s + t + u + v + w + x + y + z;
});
ASSERT_EQ(foundNode->GetValue(), needleTotal);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ForwardDepthFirstSearchCaptureVariablesPerformance, &TreeTraversal_ForwardDepthFirstSearchCaptureVariablesPerformance);
template <typename Node>
static RefPtr<Node> DepthFirstSearchPostOrderForwardRecursive(RefPtr<Node> aNode)
{
@ -1469,35 +1361,6 @@ static RefPtr<Node> DepthFirstSearchPostOrderForwardRecursive(RefPtr<Node> aNode
return nullptr;
}
static void Plain_ForwardDepthFirstSearchPostOrderPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeForward> root = CreateBenchmarkTree<SearchTestNodeForward>(depth, childrenCount,
AssignSearchNodeTypesAllHay{});
root->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeForward> foundNode =
DepthFirstSearchPostOrderForwardRecursive<SearchTestNodeForward>(root.get());
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(root, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ForwardDepthFirstSearchPostOrderPerformance, &Plain_ForwardDepthFirstSearchPostOrderPerformance);
static void TreeTraversal_ForwardDepthFirstSearchPostOrderPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeForward> root = CreateBenchmarkTree<SearchTestNodeForward>(depth, childrenCount,
AssignSearchNodeTypesAllHay{});
root->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeForward> foundNode = DepthFirstSearchPostOrder<layers::ForwardIterator>(root.get(), &FindNeedle);
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(root, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ForwardDepthFirstSearchPostOrderPerformance, &TreeTraversal_ForwardDepthFirstSearchPostOrderPerformance);
template <typename Node>
static RefPtr<Node> BreadthFirstSearchForwardQueue(RefPtr<Node> aNode)
{
@ -1518,264 +1381,6 @@ static RefPtr<Node> BreadthFirstSearchForwardQueue(RefPtr<Node> aNode)
return nullptr;
}
static void Plain_ForwardBreadthFirstSearchPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeForward> needleNode;
RefPtr<SearchTestNodeForward> root = CreateBenchmarkTree<SearchTestNodeForward>(depth, childrenCount,
AssignSearchNodeTypesWithLastLeafAsNeedle{needleNode});
needleNode->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeForward> foundNode =
BreadthFirstSearchForwardQueue<SearchTestNodeForward>(root.get());
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ForwardBreadthFirstSearchPerformance, &Plain_ForwardBreadthFirstSearchPerformance);
static void TreeTraversal_ForwardBreadthFirstSearchPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeForward> needleNode;
RefPtr<SearchTestNodeForward> root = CreateBenchmarkTree<SearchTestNodeForward>(depth, childrenCount,
AssignSearchNodeTypesWithLastLeafAsNeedle{needleNode});
needleNode->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeForward> foundNode = BreadthFirstSearch<layers::ForwardIterator>(root.get(), &FindNeedle);
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ForwardBreadthFirstSearchPerformance, &TreeTraversal_ForwardBreadthFirstSearchPerformance);
// This test ((Plain|TreeTraversal)_ForwardForEachNodePostOrderPerformance)
// uses the following benchmark:
//
// Starting with a tree whose leaves only are augmented with region data
// (arranged as a series of 1x1 blocks stacked in rows of 100000), calculate
// each ancestor's region as the union of its child regions.
template <typename Node>
static void ForEachNodePostOrderForwardRecursive(RefPtr<Node> aNode)
{
if (!aNode->IsLeaf()) {
nsRegion newRegion;
for (RefPtr<Node> node = aNode->GetFirstChild();
node != nullptr;
node = node->GetNextSibling()) {
ForEachNodePostOrderForwardRecursive(node);
nsRegion childRegion = node->GetRegion();
newRegion.OrWith(childRegion);
}
aNode->SetRegion(newRegion);
}
}
static void Plain_ForwardForEachNodePostOrderPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int squareCount = 0;
int xWrap = PERFORMANCE_REGION_XWRAP;
RefPtr<ForEachTestNodeForward> root = CreateBenchmarkTree<ForEachTestNodeForward>(depth, childrenCount,
AllocateUnitRegionsToLeavesOnly{xWrap, squareCount});
ForEachNodePostOrderForwardRecursive(root);
ASSERT_EQ(root->GetRegion(), nsRegion(nsRect(0, 0, PERFORMANCE_REGION_XWRAP, PERFORMANCE_REGION_XWRAP)));
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ForwardForEachNodePostOrderPerformance, &Plain_ForwardForEachNodePostOrderPerformance);
static void TreeTraversal_ForwardForEachNodePostOrderPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int squareCount = 0;
int xWrap = PERFORMANCE_REGION_XWRAP;
RefPtr<ForEachTestNodeForward> root = CreateBenchmarkTree<ForEachTestNodeForward>(depth, childrenCount,
AllocateUnitRegionsToLeavesOnly{xWrap, squareCount});
ForEachNodePostOrder<layers::ForwardIterator>(root.get(),
[](ForEachTestNodeForward* aNode) {
if (!aNode->IsLeaf()) {
nsRegion newRegion;
for (RefPtr<ForEachTestNodeForward> node = aNode->GetFirstChild();
node != nullptr;
node = node->GetNextSibling()) {
nsRegion childRegion = node->GetRegion();
newRegion.OrWith(childRegion);
}
aNode->SetRegion(newRegion);
}
});
ASSERT_EQ(root->GetRegion(), nsRegion(nsRect(0, 0, PERFORMANCE_REGION_XWRAP, PERFORMANCE_REGION_XWRAP)));
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ForwardForEachNodePostOrderPerformance, &TreeTraversal_ForwardForEachNodePostOrderPerformance);
// This test ((Plain|TreeTraversal)_ForwardForEachNodePerformance) uses the
// following benchmark:
//
// Starting with a tree whose root has a rectangular region of size
// PERFORMANCE_TREE_LEAF_COUNT x 1, for each node, split the region into
// PERFORMANCE_TREE_CHILD_COUNT separate regions of equal width and assign to
// each child left-to-right. In the end, every node's region should equal the
// sum of its childrens' regions, and each level of depth's regions should sum
// to the root's region.
template <typename Node>
static void ForEachNodeForwardRecursive(RefPtr<Node> aNode)
{
if (!aNode->IsLeaf()) {
int nChildren = 0;
for (RefPtr<Node> node = aNode->GetFirstChild();
node != nullptr;
node = node->GetNextSibling()) {
nChildren++;
}
nsRect bounds = aNode->GetRegion().GetBounds();
int childWidth = bounds.width / nChildren;
int x = bounds.x;
for (RefPtr<Node> node = aNode->GetFirstChild();
node != nullptr;
node = node->GetNextSibling()) {
node->SetRegion(nsRegion(nsRect(x, 0, childWidth, 1)));
ForEachNodeForwardRecursive(node);
x += childWidth;
}
}
}
static void Plain_ForwardForEachNodePerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int rectangleWidth = PERFORMANCE_TREE_LEAF_COUNT;
RefPtr<ForEachTestNodeForward> root = CreateBenchmarkTree<ForEachTestNodeForward>(depth, childrenCount,
&ForEachNodeDoNothing);
root->SetRegion(nsRegion(nsRect(0, 0, rectangleWidth, 1)));
ForEachNodeForwardRecursive(root);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ForwardForEachNodePerformance, &Plain_ForwardForEachNodePerformance);
static void TreeTraversal_ForwardForEachNodePerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int rectangleWidth = PERFORMANCE_TREE_LEAF_COUNT;
RefPtr<ForEachTestNodeForward> root = CreateBenchmarkTree<ForEachTestNodeForward>(depth, childrenCount,
&ForEachNodeDoNothing);
root->SetRegion(nsRegion(nsRect(0, 0, rectangleWidth, 1)));
ForEachNode<layers::ForwardIterator>(root.get(),
[](ForEachTestNodeForward* aNode) {
if (!aNode->IsLeaf()) {
int nChildren = 0;
for (RefPtr<ForEachTestNodeForward> node = aNode->GetFirstChild();
node != nullptr;
node = node->GetNextSibling()) {
nChildren++;
}
nsRect bounds = aNode->GetRegion().GetBounds();
int childWidth = bounds.width / nChildren;
int x = bounds.x;
for (RefPtr<ForEachTestNodeForward> node = aNode->GetFirstChild();
node != nullptr;
node = node->GetNextSibling()) {
node->SetRegion(nsRegion(nsRect(x, 0, childWidth, 1)));
x += childWidth;
}
}
});
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ForwardForEachNodePerformance, &TreeTraversal_ForwardForEachNodePerformance);
// This test ((Plain|TreeTraversal)_ForwardForEachNodeStackPerformance) uses
// the following benchmark:
//
// Starting with an unattached region equal to PERFORMANCE_TREE_LEAF_COUNT x 1,
// a starting width of PERFORMANCE_TREE_LEAF_COUNT, and an empty tree, create a
// tree with the same conditions as
// ((Plain|TreeTraversal)_ForwardForEachNodePerformance) by assigning regions
// of the current width, starting from the min x and min y coordinates. For
// each level of depth, decrease the current width by a factor of
// PERFORMANCE_TREE_CHILD_COUNT, and maintain a stack of ancestor regions.
// Use the stack to track the portion of each region still available to assign
// to children, which determines the aforementioned min x and min y coordinates.
// Compare this to using the program stack.
template <typename Node>
static void ForEachNodeForwardStackRecursive(RefPtr<Node> aNode, int& aRectangleWidth, nsRegion aRegion, int aChildrenCount)
{
nsRect parentRect = aRegion.GetBounds();
nsRect newRectangle(parentRect.x, parentRect.y, aRectangleWidth, 1);
nsRegion newRegion(newRectangle);
aNode->SetRegion(nsRegion(newRegion));
aRectangleWidth /= aChildrenCount;
for (RefPtr<Node> node = aNode->GetFirstChild();
node != nullptr;
node = node->GetNextSibling()) {
ForEachNodeForwardStackRecursive(node, aRectangleWidth, newRegion, aChildrenCount);
newRegion.SubOut(node->GetRegion());
}
// Handle case where rectangle width is truncated if power falls below 0,
// so we dont lose the regions in future iterations
if (aRectangleWidth == 0) {
aRectangleWidth = 1;
}
else {
aRectangleWidth *= aChildrenCount;
}
}
static void Plain_ForwardForEachNodeStackPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int rectangleWidth = PERFORMANCE_TREE_LEAF_COUNT;
RefPtr<ForEachTestNodeForward> root = CreateBenchmarkTree<ForEachTestNodeForward>(depth, childrenCount,
&ForEachNodeDoNothing);
nsRegion startRegion(nsRect(0, 0, rectangleWidth, 1));
ForEachNodeForwardStackRecursive(root, rectangleWidth, startRegion, childrenCount);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ForwardForEachNodeStackPerformance, &Plain_ForwardForEachNodeStackPerformance);
static void TreeTraversal_ForwardForEachNodeStackPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int rectangleWidth = PERFORMANCE_TREE_LEAF_COUNT;
stack<nsRegion> regionStack;
RefPtr<ForEachTestNodeForward> root = CreateBenchmarkTree<ForEachTestNodeForward>(depth, childrenCount,
&ForEachNodeDoNothing);
regionStack.push(nsRegion(nsRect(0, 0, rectangleWidth, 1)));
ForEachNode<layers::ForwardIterator>(root.get(),
[&regionStack, &rectangleWidth, childrenCount](ForEachTestNodeForward* aNode) {
nsRegion parentRegion = regionStack.top();
nsRect parentRect = parentRegion.GetBounds();
nsRect newRect(parentRect.x, parentRect.y, rectangleWidth, 1);
nsRegion newRegion(newRect);
aNode->SetRegion(newRegion);
regionStack.top().SubOut(newRegion);
regionStack.push(newRegion);
rectangleWidth /= childrenCount;
},
[&regionStack, &rectangleWidth, childrenCount](ForEachTestNodeForward* aNode) {
regionStack.pop();
// Handle case where rectangle width is truncated if power falls below 0,
// so we dont lose the regions in future iterations
if (rectangleWidth == 0) {
rectangleWidth = 1;
}
else {
rectangleWidth *= childrenCount;
}
});
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ForwardForEachNodeStackPerformance, &TreeTraversal_ForwardForEachNodeStackPerformance);
template <typename Node>
static RefPtr<Node> DepthFirstSearchReverseRecursive(RefPtr<Node> aNode)
{
@ -1792,37 +1397,6 @@ static RefPtr<Node> DepthFirstSearchReverseRecursive(RefPtr<Node> aNode)
return nullptr;
}
static void Plain_ReverseDepthFirstSearchPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeReverse> needleNode;
RefPtr<SearchTestNodeReverse> root = CreateBenchmarkTree<SearchTestNodeReverse>(depth, childrenCount,
AssignSearchNodeTypesWithFirstLeafAsNeedle{needleNode});
needleNode->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeReverse> foundNode =
DepthFirstSearchReverseRecursive<SearchTestNodeReverse>(root.get());
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ReverseDepthFirstSearchPerformance, &Plain_ReverseDepthFirstSearchPerformance);
static void TreeTraversal_ReverseDepthFirstSearchPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeReverse> needleNode;
RefPtr<SearchTestNodeReverse> root = CreateBenchmarkTree<SearchTestNodeReverse>(depth, childrenCount,
AssignSearchNodeTypesWithFirstLeafAsNeedle{needleNode});
needleNode->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeReverse> foundNode = DepthFirstSearch<layers::ReverseIterator>(root.get(),
&FindNeedle);
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ReverseDepthFirstSearchPerformance, &TreeTraversal_ReverseDepthFirstSearchPerformance);
template <typename Node>
static RefPtr<Node> DepthFirstSearchCaptureVariablesReverseRecursive(RefPtr<Node> aNode,
@ -1848,59 +1422,6 @@ static RefPtr<Node> DepthFirstSearchCaptureVariablesReverseRecursive(RefPtr<Node
return nullptr;
}
static void Plain_ReverseDepthFirstSearchCaptureVariablesPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int a = 1; int b = 1; int c = 1; int d = 1; int e = 1; int f = 1;
int g = 1; int h = 1; int i = 1; int j = 1; int k = 1; int l = 1;
int m = 1; int n = 1; int o = 1; int p = 1; int q = 1; int r = 1;
int s = 1; int t = 1; int u = 1; int v = 1; int w = 1; int x = 1;
int y = 1; int z = 1;
int needleTotal = a + b + c + d + e + f + g + h + i + j + k + l + m +
n + o + p + q + r + s + t + u + v + w + x + y + z;
int hayTotal = 0;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeReverse> needleNode;
RefPtr<SearchTestNodeReverse> root = CreateBenchmarkTree<SearchTestNodeReverse>(depth, childrenCount,
AssignSearchNodeValuesAllFalseValuesReverse{hayTotal, needleNode});
needleNode->SetValue(needleTotal);
RefPtr<SearchTestNodeReverse> foundNode =
DepthFirstSearchCaptureVariablesReverseRecursive<SearchTestNodeReverse>(root.get(),
a, b, c, d, e, f, g, h, i, j, k, l, m,
n, o, p, q, r, s, t, u, v, w, x, y, z);
ASSERT_EQ(foundNode->GetValue(), needleTotal);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ReverseDepthFirstSearchCaptureVariablesPerformance, &Plain_ReverseDepthFirstSearchCaptureVariablesPerformance);
static void TreeTraversal_ReverseDepthFirstSearchCaptureVariablesPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int a = 1; int b = 1; int c = 1; int d = 1; int e = 1; int f = 1;
int g = 1; int h = 1; int i = 1; int j = 1; int k = 1; int l = 1;
int m = 1; int n = 1; int o = 1; int p = 1; int q = 1; int r = 1;
int s = 1; int t = 1; int u = 1; int v = 1; int w = 1; int x = 1;
int y = 1; int z = 1;
int needleTotal = a + b + c + d + e + f + g + h + i + j + k + l + m +
n + o + p + q + r + s + t + u + v + w + x + y + z;
int hayTotal = 0;
RefPtr<SearchTestNodeReverse> needleNode;
RefPtr<SearchTestNodeReverse> root = CreateBenchmarkTree<SearchTestNodeReverse>(depth, childrenCount,
AssignSearchNodeValuesAllFalseValuesReverse{hayTotal, needleNode});
needleNode->SetValue(needleTotal);
RefPtr<SearchTestNodeReverse> foundNode = DepthFirstSearch<layers::ReverseIterator>(root.get(),
[a, b, c, d, e, f, g, h, i, j, k, l, m,
&n, &o, &p, &q, &r, &s, &t, &u, &v, &w, &x, &y, &z] (SearchTestNodeReverse* aNode) {
return aNode->GetValue() == a + b + c + d + e + f + g + h + i + j + k + l +
m + n + o + p + q + r + s + t + u + v + w + x + y + z;
});
ASSERT_EQ(foundNode->GetValue(), needleTotal);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ReverseDepthFirstSearchCaptureVariablesPerformance, &TreeTraversal_ReverseDepthFirstSearchCaptureVariablesPerformance);
template <typename Node>
static RefPtr<Node> DepthFirstSearchPostOrderReverseRecursive(RefPtr<Node> aNode)
@ -1918,34 +1439,6 @@ static RefPtr<Node> DepthFirstSearchPostOrderReverseRecursive(RefPtr<Node> aNode
return nullptr;
}
static void Plain_ReverseDepthFirstSearchPostOrderPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeReverse> root = CreateBenchmarkTree<SearchTestNodeReverse>(depth, childrenCount,
AssignSearchNodeTypesAllHay{});
root->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeReverse> foundNode =
DepthFirstSearchPostOrderReverseRecursive<SearchTestNodeReverse>(root.get());
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(root, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ReverseDepthFirstSearchPostOrderPerformance, &Plain_ReverseDepthFirstSearchPostOrderPerformance);
static void TreeTraversal_ReverseDepthFirstSearchPostOrderPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeReverse> root = CreateBenchmarkTree<SearchTestNodeReverse>(depth, childrenCount,
AssignSearchNodeTypesAllHay{});
root->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeReverse> foundNode = DepthFirstSearchPostOrder<layers::ReverseIterator>(root.get(), &FindNeedle);
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(root, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ReverseDepthFirstSearchPostOrderPerformance, &TreeTraversal_ReverseDepthFirstSearchPostOrderPerformance);
template <typename Node>
static RefPtr<Node> BreadthFirstSearchReverseQueue(RefPtr<Node> aNode)
@ -1967,259 +1460,3 @@ static RefPtr<Node> BreadthFirstSearchReverseQueue(RefPtr<Node> aNode)
return nullptr;
}
static void Plain_ReverseBreadthFirstSearchPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeReverse> needleNode;
RefPtr<SearchTestNodeReverse> root = CreateBenchmarkTree<SearchTestNodeReverse>(depth, childrenCount,
AssignSearchNodeTypesWithFirstLeafAsNeedle{needleNode});
needleNode->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeReverse> foundNode =
BreadthFirstSearchReverseQueue<SearchTestNodeReverse>(root.get());
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ReverseBreadthFirstSearchPerformance, &Plain_ReverseBreadthFirstSearchPerformance);
static void TreeTraversal_ReverseBreadthFirstSearchPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
RefPtr<SearchTestNodeReverse> needleNode;
RefPtr<SearchTestNodeReverse> root = CreateBenchmarkTree<SearchTestNodeReverse>(depth, childrenCount,
AssignSearchNodeTypesWithFirstLeafAsNeedle{needleNode});
needleNode->SetType(SearchNodeType::Needle);
RefPtr<SearchTestNodeReverse> foundNode = BreadthFirstSearch<layers::ReverseIterator>(root.get(), &FindNeedle);
ASSERT_EQ(foundNode->GetType(), SearchNodeType::Needle);
ASSERT_EQ(needleNode, foundNode);
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ReverseBreadthFirstSearchPerformance, &TreeTraversal_ReverseBreadthFirstSearchPerformance);
// This test ((Plain|TreeTraversal)_ReverseForEachNodePostOrderPerformance)
// uses the following benchmark:
//
// Starting with a tree whose leaves only are augmented with region data
// (arranged as a series of 1x1 blocks stacked in rows of 100000), calculate
// each ancestor's region as the union of its child regions.
template <typename Node>
static void ForEachNodePostOrderReverseRecursive(RefPtr<Node> aNode)
{
if (!aNode->IsLeaf()) {
nsRegion newRegion;
for (RefPtr<Node> node = aNode->GetLastChild();
node != nullptr;
node = node->GetPrevSibling()) {
ForEachNodePostOrderReverseRecursive(node);
nsRegion childRegion = node->GetRegion();
newRegion.OrWith(childRegion);
}
aNode->SetRegion(newRegion);
}
}
static void Plain_ReverseForEachNodePostOrderPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int squareCount = 0;
int xWrap = PERFORMANCE_REGION_XWRAP;
RefPtr<ForEachTestNodeReverse> root = CreateBenchmarkTree<ForEachTestNodeReverse>(depth, childrenCount,
AllocateUnitRegionsToLeavesOnly{xWrap, squareCount});
ForEachNodePostOrderReverseRecursive(root);
ASSERT_EQ(root->GetRegion(), nsRegion(nsRect(0, 0, PERFORMANCE_REGION_XWRAP, PERFORMANCE_REGION_XWRAP)));
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ReverseForEachNodePostOrderPerformance, &Plain_ReverseForEachNodePostOrderPerformance);
static void TreeTraversal_ReverseForEachNodePostOrderPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int squareCount = 0;
int xWrap = PERFORMANCE_REGION_XWRAP;
RefPtr<ForEachTestNodeReverse> root = CreateBenchmarkTree<ForEachTestNodeReverse>(depth, childrenCount,
AllocateUnitRegionsToLeavesOnly{xWrap, squareCount});
ForEachNodePostOrder<layers::ReverseIterator>(root.get(),
[](ForEachTestNodeReverse* aNode) {
if (!aNode->IsLeaf()) {
nsRegion newRegion;
for (RefPtr<ForEachTestNodeReverse> node = aNode->GetLastChild();
node != nullptr;
node = node->GetPrevSibling()) {
nsRegion childRegion = node->GetRegion();
newRegion.OrWith(childRegion);
}
aNode->SetRegion(newRegion);
}
});
ASSERT_EQ(root->GetRegion(), nsRegion(nsRect(0, 0, PERFORMANCE_REGION_XWRAP, PERFORMANCE_REGION_XWRAP)));
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ReverseForEachNodePostOrderPerformance, &TreeTraversal_ReverseForEachNodePostOrderPerformance);
// This test ((Plain|TreeTraversal)_ReverseForEachNodePerformance) uses the
// following benchmark:
//
// Starting with a tree whose root has a rectangular region of size
// PERFORMANCE_TREE_LEAF_COUNT x 1, for each node, split the region into
// PERFORMANCE_TREE_CHILD_COUNT separate regions of equal width and assign to
// each child left-to-right. In the end, every node's region should equal the
// sum of its childrens' regions, and each level of depth's regions should sum
// to the root's region.
template <typename Node>
static void ForEachNodeReverseRecursive(RefPtr<Node> aNode)
{
if (!aNode->IsLeaf()) {
int nChildren = 0;
for (RefPtr<Node> node = aNode->GetLastChild();
node != nullptr;
node = node->GetPrevSibling()) {
nChildren++;
}
nsRect bounds = aNode->GetRegion().GetBounds();
int childWidth = bounds.width / nChildren;
int x = bounds.x;
for (RefPtr<Node> node = aNode->GetLastChild();
node != nullptr;
node = node->GetPrevSibling()) {
node->SetRegion(nsRegion(nsRect(x, 0, childWidth, 1)));
ForEachNodeReverseRecursive(node);
x += childWidth;
}
}
}
static void Plain_ReverseForEachNodePerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int rectangleWidth = PERFORMANCE_TREE_LEAF_COUNT;
RefPtr<ForEachTestNodeReverse> root = CreateBenchmarkTree<ForEachTestNodeReverse>(depth, childrenCount,
&ForEachNodeDoNothing);
root->SetRegion(nsRegion(nsRect(0, 0, rectangleWidth, 1)));
ForEachNodeReverseRecursive(root);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ReverseForEachNodePerformance, &Plain_ReverseForEachNodePerformance);
static void TreeTraversal_ReverseForEachNodePerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int rectangleWidth = PERFORMANCE_TREE_LEAF_COUNT;
RefPtr<ForEachTestNodeReverse> root = CreateBenchmarkTree<ForEachTestNodeReverse>(depth, childrenCount,
&ForEachNodeDoNothing);
root->SetRegion(nsRegion(nsRect(0, 0, rectangleWidth, 1)));
ForEachNode<layers::ReverseIterator>(root.get(),
[](ForEachTestNodeReverse* aNode) {
if (!aNode->IsLeaf()) {
int nChildren = 0;
for (RefPtr<ForEachTestNodeReverse> node = aNode->GetLastChild();
node != nullptr;
node = node->GetPrevSibling()) {
nChildren++;
}
nsRect bounds = aNode->GetRegion().GetBounds();
int childWidth = bounds.width / nChildren;
int x = bounds.x;
for (RefPtr<ForEachTestNodeReverse> node = aNode->GetLastChild();
node != nullptr;
node = node->GetPrevSibling()) {
node->SetRegion(nsRegion(nsRect(x, 0, childWidth, 1)));
x += childWidth;
}
}
});
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ReverseForEachNodePerformance, &TreeTraversal_ReverseForEachNodePerformance);
// This test ((Plain|TreeTraversal)_ReverseForEachNodeStackPerformance) uses
// the following benchmark:
//
// Starting with an unattached region equal to PERFORMANCE_TREE_LEAF_COUNT x 1,
// a starting width of PERFORMANCE_TREE_LEAF_COUNT, and an empty tree, create a
// tree with the same conditions as
// ((Plain|TreeTraversal)_ReverseForEachNodePerformance) by assigning regions
// of the current width, starting from the min x and min y coordinates. For
// each level of depth, decrease the current width by a factor of
// PERFORMANCE_TREE_CHILD_COUNT, and maintain a stack of ancestor regions.
// Use the stack to track the portion of each region still available to assign
// to children, which determines the aforementioned min x and min y coordinates.
// Compare this to using the program stack.
template <typename Node>
static void ForEachNodeReverseStackRecursive(RefPtr<Node> aNode, int& aRectangleWidth, nsRegion aRegion, int aChildrenCount)
{
nsRect parentRect = aRegion.GetBounds();
nsRect newRectangle(parentRect.x, parentRect.y, aRectangleWidth, 1);
nsRegion newRegion(newRectangle);
aNode->SetRegion(nsRegion(newRegion));
aRectangleWidth /= aChildrenCount;
for (RefPtr<Node> node = aNode->GetLastChild();
node != nullptr;
node = node->GetPrevSibling()) {
ForEachNodeReverseStackRecursive(node, aRectangleWidth, newRegion, aChildrenCount);
newRegion.SubOut(node->GetRegion());
}
// Handle case where rectangle width is truncated if power falls below 0,
// so we dont lose the regions in future iterations
if (aRectangleWidth == 0) {
aRectangleWidth = 1;
}
else {
aRectangleWidth *= aChildrenCount;
}
}
static void Plain_ReverseForEachNodeStackPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int rectangleWidth = PERFORMANCE_TREE_LEAF_COUNT;
RefPtr<ForEachTestNodeReverse> root = CreateBenchmarkTree<ForEachTestNodeReverse>(depth, childrenCount,
&ForEachNodeDoNothing);
nsRegion startRegion(nsRect(0, 0, rectangleWidth, 1));
ForEachNodeReverseStackRecursive(root, rectangleWidth, startRegion, childrenCount);
}
MOZ_GTEST_BENCH(TreeTraversal, Plain_ReverseForEachNodeStackPerformance, &Plain_ReverseForEachNodeStackPerformance);
static void TreeTraversal_ReverseForEachNodeStackPerformance()
{
int depth = PERFORMANCE_TREE_DEPTH;
int childrenCount = PERFORMANCE_TREE_CHILD_COUNT;
int rectangleWidth = PERFORMANCE_TREE_LEAF_COUNT;
stack<nsRegion> regionStack;
RefPtr<ForEachTestNodeReverse> root = CreateBenchmarkTree<ForEachTestNodeReverse>(depth, childrenCount,
&ForEachNodeDoNothing);
regionStack.push(nsRegion(nsRect(0, 0, rectangleWidth, 1)));
ForEachNode<layers::ReverseIterator>(root.get(),
[&regionStack, &rectangleWidth, childrenCount](ForEachTestNodeReverse* aNode) {
nsRegion parentRegion = regionStack.top();
nsRect parentRect = parentRegion.GetBounds();
nsRect newRect(parentRect.x, parentRect.y, rectangleWidth, 1);
nsRegion newRegion(newRect);
aNode->SetRegion(newRegion);
regionStack.top().SubOut(newRegion);
regionStack.push(newRegion);
rectangleWidth /= childrenCount;
},
[&regionStack, &rectangleWidth, childrenCount](ForEachTestNodeReverse* aNode) {
regionStack.pop();
// Handle case where rectangle width is truncated if power falls below 0,
// so we dont lose the regions in future iterations
if (rectangleWidth == 0) {
rectangleWidth = 1;
}
else {
rectangleWidth *= childrenCount;
}
});
}
MOZ_GTEST_BENCH(TreeTraversal, TreeTraversal_ReverseForEachNodeStackPerformance, &TreeTraversal_ReverseForEachNodeStackPerformance);