Bug 1923344 - r=smaug, a=dsmith

Differential Revision: https://phabricator.services.mozilla.com/D224958
This commit is contained in:
Emilio Cobos Álvarez 2024-10-08 16:25:12 +00:00
parent ea70e339d4
commit fcce592ce1
4 changed files with 33 additions and 35 deletions

View File

@ -40,41 +40,33 @@ AnimationTimeline::~AnimationTimeline() { mAnimationOrder.clear(); }
bool AnimationTimeline::Tick(TickState& aState) {
bool needsTicks = false;
nsTArray<Animation*> animationsToRemove;
for (Animation* animation = mAnimationOrder.getFirst(); animation;
animation =
static_cast<LinkedListElement<Animation>*>(animation)->getNext()) {
AutoTArray<RefPtr<Animation>, 32> animationsToTick;
for (Animation* animation : mAnimationOrder) {
MOZ_ASSERT(mAnimations.Contains(animation),
"The sampling order list should be a subset of the hashset");
MOZ_ASSERT(!animation->IsHiddenByContentVisibility(),
"The sampling order list should not contain any animations "
"that are hidden by content-visibility");
animationsToTick.AppendElement(animation);
}
for (Animation* animation : animationsToTick) {
// Skip any animations that are longer need associated with this timeline.
if (animation->GetTimeline() != this) {
// If animation has some other timeline, it better not be also in the
// animation list of this timeline object!
MOZ_ASSERT(!animation->GetTimeline());
animationsToRemove.AppendElement(animation);
RemoveAnimation(animation);
continue;
}
needsTicks |= animation->NeedsTicks();
// Even if |animation| doesn't need future ticks, we should still
// Tick it this time around since it might just need a one-off tick in
// order to dispatch events.
// Even if |animation| doesn't need future ticks, we should still Tick it
// this time around since it might just need a one-off tick in order to
// queue events.
animation->Tick(aState);
if (!animation->NeedsTicks()) {
animationsToRemove.AppendElement(animation);
RemoveAnimation(animation);
}
}
for (Animation* animation : animationsToRemove) {
RemoveAnimation(animation);
}
return needsTicks;
}
@ -90,11 +82,12 @@ void AnimationTimeline::NotifyAnimationUpdated(Animation& aAnimation) {
}
void AnimationTimeline::RemoveAnimation(Animation* aAnimation) {
MOZ_ASSERT(!aAnimation->GetTimeline() || aAnimation->GetTimeline() == this);
if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList()) {
if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList() &&
MOZ_LIKELY(!aAnimation->GetTimeline() ||
aAnimation->GetTimeline() == this)) {
static_cast<LinkedListElement<Animation>*>(aAnimation)->remove();
MOZ_ASSERT(mAnimations.Contains(aAnimation),
"The sampling order list should be a subset of the hashset");
static_cast<LinkedListElement<Animation>*>(aAnimation)->remove();
}
mAnimations.Remove(aAnimation);
}

View File

@ -160,7 +160,12 @@ void DocumentTimeline::NotifyAnimationUpdated(Animation& aAnimation) {
}
void DocumentTimeline::TriggerAllPendingAnimationsNow() {
AutoTArray<RefPtr<Animation>, 32> animationsToTrigger;
for (Animation* animation : mAnimationOrder) {
animationsToTrigger.AppendElement(animation);
}
for (Animation* animation : animationsToTrigger) {
animation->TryTriggerNow();
}
}
@ -188,9 +193,6 @@ void DocumentTimeline::WillRefresh() {
// of mDocument's PresShell.
if (nsRefreshDriver* refreshDriver = GetRefreshDriver()) {
refreshDriver->EnsureAnimationUpdate();
} else {
MOZ_ASSERT_UNREACHABLE(
"Refresh driver should still be valid at end of WillRefresh");
}
}

View File

@ -13,13 +13,10 @@ namespace mozilla {
NS_IMPL_CYCLE_COLLECTION(ScrollTimelineAnimationTracker, mPendingSet, mDocument)
void ScrollTimelineAnimationTracker::TriggerPendingAnimations() {
for (auto iter = mPendingSet.begin(), end = mPendingSet.end(); iter != end;
++iter) {
dom::Animation* animation = *iter;
for (RefPtr<dom::Animation>& animation :
ToTArray<AutoTArray<RefPtr<dom::Animation>, 32>>(mPendingSet)) {
MOZ_ASSERT(animation->GetTimeline() &&
!animation->GetTimeline()->IsMonotonicallyIncreasing());
// FIXME: Trigger now may not be correct because the spec says:
// If a user agent determines that animation is immediately ready, it may
// schedule the task (i.e. ResumeAt()) as a microtask such that it runs at
@ -39,9 +36,7 @@ void ScrollTimelineAnimationTracker::TriggerPendingAnimations() {
// inactive, and this also matches the current spec definition.
continue;
}
// Note: Remove() is legitimately called once per entry during the loop.
mPendingSet.Remove(iter);
mPendingSet.Remove(animation);
}
}

View File

@ -2315,8 +2315,15 @@ void nsRefreshDriver::DetermineProximityToViewportAndNotifyResizeObservers() {
}
static CallState UpdateAndReduceAnimations(Document& aDocument) {
for (DocumentTimeline* timeline : aDocument.Timelines()) {
timeline->WillRefresh();
{
AutoTArray<RefPtr<DocumentTimeline>, 32> timelinesToTick;
for (DocumentTimeline* timeline : aDocument.Timelines()) {
timelinesToTick.AppendElement(timeline);
}
for (DocumentTimeline* tl : timelinesToTick) {
tl->WillRefresh();
}
}
if (nsPresContext* pc = aDocument.GetPresContext()) {
@ -2346,7 +2353,8 @@ void nsRefreshDriver::UpdateAnimationsAndSendEvents() {
// [1]:
// https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events
nsAutoMicroTask mt;
UpdateAndReduceAnimations(*mPresContext->Document());
RefPtr doc = mPresContext->Document();
UpdateAndReduceAnimations(*doc);
}
// Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as