Rather than defining the same type redundantly but with a name that overlaps
with a struct in KeyframeEffect.h (that has a different type).
MozReview-Commit-ID: 3MbvXWL8XlL
In the next patch in this series, we would like to update the error handling of
the call to StyleAnimationValue::Interpolate in
KeyframeEffectReadOnly::ComposeStyle. Using AnimValuesStyleRule::AddEmptyValue
there, however, makes handling the error case difficult because we need a means
of clearing the allocated StyleAnimationValue.
However, simply using AnimationValuesStyleRule::AddValue means we will end up
doing needless allocations for StyleAnimationValue objects (the copy
constructor for which can result in performing potentially expensive heap
allocations, such as when lists are deep-copied).
Instead, we add a Move constructor to StyleAnimationValue and add an overload
of AnimValuesStyleRule::AddValue that takes an rvalue reference. This
provides a more consistent interface to AnimValuesStyleRule and avoids the
unnecessary allocations from copying StyleAnimationValue objects.
MozReview-Commit-ID: CaP1uPAgNnm
As we gradually move logic from layout/style/AnimationCommon.cpp to
dom/animation/EffectSet and EffectCompositor it makes sense to let this class
live in its own file inside dom/animation where it is used.
--HG--
extra : rebase_source : aed0632a19800e0ef9d8fe1d03d0364bf1ccc4dc