Commit Graph

14 Commits

Author SHA1 Message Date
Kearwood (Kip) Gilbert
8371055034 Bug 766345 - Part 2 - Implement Matrix4x4::TransformAndClipRect (v2 Patch). r=vladimir
- Implemented Matrix4x4::TransformAndClipRect, which emulates
the frustum clipping behavior of the GPU.
2015-04-29 14:25:47 -07:00
Jeremy Chen
8061736c42 Bug 1152263 - Ensure Matrix4x4::ProjectRectBounds being functional for Rect with zero width/height. r=mattwoodrow 2015-04-13 03:10:00 -04:00
Vladimir Vukicevic
9a93b6f1a0 Bug 1148009; [webvr] Add Quaternion class to Moz2D; r=jrmuizel 2015-04-01 16:02:20 -04:00
Kearwood (Kip) Gilbert
f97c17593c Bug 1035611 - Part 1: Updated Matrix4x4::ProjectRectBounds to properly handle infinite values when untransformed rects cross the w=0 plane. r=mattwoodrow
- Added specialized rect clipping functionality to Matrix4x4::ProjectRectBounds
  so we don't have to return infinite values when rects cross the w=0 plane
  in homogenous coordinate space.
- Updated callsites of ProjectRectBounds to pass a clipping rect that is
  appropriate for the units that are returned.

--HG--
extra : rebase_source : 9b1088a77e88259e2c32379ade23fbc2236596fb
2015-03-13 16:42:00 -04:00
Botond Ballo
c3259de44b Bug 1120609 - Printing support for gfx::Matrix. r=Bas
--HG--
extra : rebase_source : 38e46208c14df09dc49c73c7fddfc3b5534efd4c
2015-01-19 11:29:16 -05:00
Robert O'Callahan
6e80dcb31b Bug 1081185. Traverse rect edges when searching for w=0 crossings instead of taking diagonals. r=mattwoodrow
--HG--
extra : rebase_source : c87d145abea750cf0d8b02f0ea387ec9148e6be1
2014-10-22 11:01:00 +13:00
Jonathan Watt
58325191a8 Bug 1065764, part 2 - Make Moz2D's Matrix::NudgeToIntegers() return a reference. r=Bas 2014-09-11 01:46:21 +01:00
David Zbarsky
1b247e50b6 Bug 952977: Switch some uses of gfx3DMatrix in nsLayoutUtils to Matrix4x4 r=nical 2014-08-22 09:40:02 -04:00
Rik Cabanier
cab684d975 Bug 1018497 - Implementation of DOMMatrix. r=roc,bz 2014-06-24 20:15:00 +02:00
Matt Woodrow
18192455ba Bug 982318 - Add TransformBounds to Matrix4x4 so that we can stop assuming 2d matrices in TiledContentHost. r=Bas 2014-03-18 12:06:23 +08:00
Robert O'Callahan
d70cc1420e Bug 772726. Part 8: Add Rect::NudgeToIntegers and share improved nudging code among all nudging APIs. r=bas 2012-09-12 17:24:09 +12:00
Robert O'Callahan
f8eaf0bc83 Bug 772726. Part 6: Add NudgeToIntegers operation to Azure Matrix, add MultiplyAndNudgeToIntegers to gfxContext, and call it from SVG when we render path geometry, to ensure that small internal rounding errors in transforms don't cause unnecessary differences in rasterization of paths. r=bas 2012-09-05 12:15:52 +12:00
Gervase Markham
82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Bas Schouten
189472e8c9 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00