Bug 1402174 made all arenas registered in a Red-Black tree. Which means
they are iterable through that tree, making the arenas list now redundant.
The list is also inconvenient, since it needs to be constantly
reallocated, and the allocator in charge of the list doesn't know how to
free things.
Iteration of arenas is not on any hot path anyways, so even though
iterating the RB tree is slower, it doesn't matter.
So we remove the arenas list, and keep a direct pointer to the main
arena for convenience (instead of calling First() on the RB tree every
time)
--HG--
extra : rebase_source : 31f12b2de18a886eb4f8f078e11040aad3fdc800
As we're going to enable stylo on Android at some point, we'll have to
have thread local arenas there, which means Android needs to be using
thread local storage. Since Android is the last use of NO_TLS in the
allocator code base, remove it.
--HG--
extra : rebase_source : 658cbc94b4478950f683bd104b7e5da27cd08a2e
The trivial expansion of macros ended up creating cases like
expr.IsRed() ? NodeColor::Red : NodeColor::Black
which practically speaking, is the same as
expr.Color()
so we replace those.
There are also a bunch of expr.IsRed() == false, which are replaced with
expr.IsBlack() (adding that method at the same time)
--HG--
extra : rebase_source : ab50212ff80f0c0151e7df329d8933ccd45f9781
While we're going in the opposite direction, moving away from macros,
upcoming intermediate steps are going to "manually" expand macros, but
later steps will require changing how the link field reference is done,
and having it in a single location then will be more convenient.
--HG--
extra : rebase_source : 6dde414ce392924081a41b7e3f66ae848cb14be5
That stack space would matter if recursion was involved, but there
isn't any, and a max of 1440 bytes temporarily allocated on the stack
is not really a problem.
--HG--
extra : rebase_source : 2968fafe9d604d9e6c03ac93c21d8a3a087043a4
All uses of rb_wrap have "static" as first argument to rb_wrap, move that
in the macro itself.
--HG--
extra : rebase_source : cbfe87d0539452c044b415c725cb7ce6ebb5628c
Things left for followups:
- Full cleanup of disposed arenas: bug 1364359.
- Random arena Ids: bug 1402282.
- Enforcing the arena to match on moz_arena_{realloc,free}: bug 1402283.
- Make it impossible to use arenas not created with moz_create_arena
with moz_arena_* functions: bug 1402284.
Until it's proven to require a different data structure, arena lookup by
Id is done through the use of the same RB tree used everywhere else in
the allocator.
At this stage, the implementation of the API doesn't ride the trains,
but the API can be used safely and will fall back to normal allocations
transparently for the caller.
--HG--
extra : rebase_source : aaa9bdab5b4e0c534da0c9c7a299028fc8d66dc8
Things left for followups:
- Full cleanup of disposed arenas: bug 1364359.
- Random arena Ids: bug 1402282.
- Enforcing the arena to match on moz_arena_{realloc,free}: bug 1402283.
- Make it impossible to use arenas not created with moz_create_arena
with moz_arena_* functions: bug 1402284.
Until it's proven to require a different data structure, arena lookup by
Id is done through the use of the same RB tree used everywhere else in
the allocator.
At this stage, the implementation of the API doesn't ride the trains,
but the API can be used safely and will fall back to normal allocations
transparently for the caller.
--HG--
extra : rebase_source : 089e4cbb62c239713f40763ab819c79e5cbe28ce