MayResample() is used on the content and compositor to determine whether the whole
visible region should be or should have been validated. This calculation is done
partially by traversing ancestor layers and looking for a flag. This can return
different values then in the content side versus the shadow side, which in this
case leads to artifacts.
This commit tries to solve the problem by ignoring layers that content is unaware
of. This works, but has the downside that resampling artifacts could show up if
the parent process is truly doing animations that require resampling.
MozReview-Commit-ID: 4TW6nzxS6E
--HG--
extra : rebase_source : 0bc82d09686245599b12c42af812b454875291f6
extra : amend_source : 6b423326a2952125468af13f0041e3daff40362f
Two AnimationValue are still used in AnimationPropertySegment since the
AnimationPropertySegment is used in compose_animation_segment() which is also
invoked on the main-thread, so we will fix it later in a bug that will drop
AnimationValue usage on the main-thread side.
MozReview-Commit-ID: B086g2qHtZL
--HG--
extra : rebase_source : 419308155bf95fb0acd94549c2c6cc9690925b29
The new struct is in LayersTypes.h, all the rest of the changes are just
replacing existing uint64_t instances with the new LayersId struct.
Note that there is one functional change, in
CompositorBridgeParent::DeallocPWebRenderBridgeParent, where we now
correctly convert the PipelineId to a LayersId before using it to index
into sIndirectLayerTrees, whereas before we were incorrectly just using
the mHandle part of the PipelineId.
MozReview-Commit-ID: GFHZSZiwMrP
--HG--
extra : rebase_source : d2b274f63aaee2ee9bba030297e0a37a19af0d6c
This rolls back a few of the changes from bug 1443792. Although in
theory a LayerMetricsWrapper having an APZC should be equivalent to it
having a scrollable metrics, this might not always be strictly true. For
example, if there is no GeckoContentController registered for a layer
tree, then there might not be APZCs for that layer tree even though it
has scrollable metrics. More importantly, a malicious child process
might be able to trigger scenarios where the equivalence doesn't hold,
and thereby trigger failures in the UI/GPU process.
MozReview-Commit-ID: 1gfbILx7HWU
--HG--
extra : rebase_source : 69a2bd82a812d674046957346c4f5036211d94cf
If we can assume that a layer being composited has an APZC at index i if and
only if the frame metrics at index i is scrollable, then we can do the
transformations in the next patch without any change in functionality.
MozReview-Commit-ID: FRkvhwdd3nh
--HG--
extra : rebase_source : f1bee292305730079b3208e447330028c1a40727
These two structs store very similar state (including duplicating the mask layer common clip count), and the former uses an expensive hashtable for lookups.
This patch combines the two, and uses a vector of entries instead of the hashtable so we can do the cleanup pass.
* * *
[mq]: fix
MozReview-Commit-ID: KamhbGAIqpD
--HG--
extra : rebase_source : 2d4c1522b04018dfab5cd4eabde828349548548c
These two structs store very similar state (including duplicating the mask layer common clip count), and the former uses an expensive hashtable for lookups.
This patch combines the two, and uses a vector of entries instead of the hashtable so we can do the cleanup pass.
* * *
[mq]: fix
MozReview-Commit-ID: KamhbGAIqpD
--HG--
extra : rebase_source : 5da2d922f1ae6f47e7e82928f878c7810630ac22
Most of this patch is just mechanical changes, but note that this patch
now makes the mFlags in scrollbar-container nsDisplayOwnLayer instances
have one of the direction bits set. As a result, this requires changing
the implementation of nsDisplayOwnLayer::IsScrollThumbLayer().
MozReview-Commit-ID: 2BLdbpz5Sa8
--HG--
extra : rebase_source : 27e7d90ce60c7f702fe77d8a3a0f7e3ae3e4a4ff
We now set EventRegionsOverride flags on ref layers only, so
there's no need to have the APIs to set it on container layers in
general.
MozReview-Commit-ID: JKU4UXvdR2e
--HG--
extra : rebase_source : 77f49787e8953520dc56ea4a8f9286b35d6942b8
We now set EventRegionsOverride flags on ref layers only, so
there's no need to have the APIs to set it on container layers in
general.
MozReview-Commit-ID: EX57VvaZv8A
--HG--
extra : rebase_source : 7ea4c8bb2716821bf7069158fdf9729fb6137a35
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
Some css filter codes only used in layers-full mode. Since layers-full
already removed, we can also remove those unused codes.
MozReview-Commit-ID: 8YrfOfuXHNt
--HG--
extra : rebase_source : e9475d9100fbc2e5b301833f31fde1db458117aa
Currently some callers attempt to set a "pending scroll offset update"
on the layer tree, which basically allows it to send a scroll offset
update to the compositor in an empty transaction, without doing a full
paint. However, WebRenderLayerManager doesn't really support empty
transactions yet, so we want to reject attempts to do this for now. This
will force the callers to schedule a full transaction instead of an
empty transaction.
MozReview-Commit-ID: 1bBlj59W5HH
--HG--
extra : rebase_source : 0a018989c2681b01ff325e8e2c79c9ff146f04d4
This patch move common canvas interfaces out of layer. So I create a
base class CanvasRenderer which move interfaces from CanvasLayer.
CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer
from ClientCanvasLayer and WebRenderCanvasRenderer from
WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the
non layers free mode and WebRenderCanvasRendererAsync for the layers
free mode.
Summary all changes in this patch.
* Move class CanvasLayer::Data to CanvasRenderer.h and rename it to
CanvasInitializeData. Because this class not only use by layer but also
* Move BasicCanvasLayer::UpdateSurface to
CopyableCanvasRenderer::ReadbackSurface.
* CanvasClient::Update now accepts ShareableCanvasRenderer as parameter.
not CanvasLayer.
use by layers-free mode. Move it out of layer's class makes more sense.
* Add InitializeCanvasRenderer in the canvas related classes to
initialize CanvasRenderer without involved layer.
* All canvas layer has function "CreateCanvasRendererInternal" that
initialize corresponding CanvasRenderer.
* Description of all CanvasRenderer classes:
** CanvasRenderer: Based classes.
** CopyableCanvasRenderer: Can readback canvas content to a
SourceSurface. Use by BasicCanvasLayer.
** ShareableCanvasRenderer: Provide IPC capabilities that allow sending
canvas content over IPC. This is pure virtual class because the IPC handling is
different in different LayerManager.
** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager.
Use by ClientCanvasLayer.
** WebRenderCanvasRenderer: Implement IPC handling for
WebRenderLayerManager.
** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer.
** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender.
class diagram shows below:
+--------------+
|CanvasRenderer|
+-------+------+
^
|
+----------------------+
|CopyableCanvasRenderer|
+----------------------+
^
|
+-----------+-----------+
|ShareableCanvasRenderer|
+-----+-----------------+
^ ^
+-------------+ +-------+
| |
+--------------------+ +---------+-------------+
|ClientCanvasRenderer| |WebRenderCanvasRenderer|
+--------------------+ +--------+--+-----------+
^ ^
+-----------------------+ +----+
| |
+-------------+-------------+ +-------------+--------------+
|WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync|
+---------------------------+ +----------------------------+
MozReview-Commit-ID: 5hqQ19W169r
The pending transforms must have been computed using the older scroll offset
values, which means that updating the scroll offsets without recomputing the
transforms will make them wrong. If we do an empty transaction for the scroll
offset updates, the transforms will not get computed. This patch catches this
scenario and schedules a full paint instead of the empty transaction instead.
The case where the scroll offset is modified *before* the transform is already
handled by code in nsIFrame::TryUpdateTransformOnly.
MozReview-Commit-ID: I5s5J7BS1ru
--HG--
extra : rebase_source : 63fec656440c8bee322f069a4466a311ebcd0f7d
This commit modifies PresShell and nsDisplayList to send a FocusTarget update on
every layer transaction. Ideally we would like to send updates as often as possible,
but this seems like it works well. This can be iterated on later, if necessary.
MozReview-Commit-ID: 8PFqIOhzH77
--HG--
extra : rebase_source : 1e2c3b5620f5d7e6e789848da57b2486c3d74f14