Matt Woodrow
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1900c321f0
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Bug 586683 - Part 3 - Add resolution handling to ThebesLayerD3D9. r=Bas a=blocking2.0
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2011-02-09 09:39:09 +13:00 |
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Bas Schouten
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482b106a38
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Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
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2011-01-04 02:37:10 +01:00 |
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Robert O'Callahan
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87a38bca9b
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Bug 593604. Part 9: Support component alpha in ThebesLayerD3D9. r=bas,a=blocking
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2011-01-03 14:48:09 +13:00 |
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Robert O'Callahan
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26f24119f8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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a09e9678c4
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Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
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2010-10-21 22:41:04 +02:00 |
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Bas Schouten
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90d4b99c8d
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Bug 596419: Fix up layer destruction scheme. r=jrmuizel
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2010-09-15 22:15:49 +00:00 |
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Bas Schouten
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ddb91c6769
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Bug 594624: Toss out surfaces on content type changes. r=jrmuizel a=blocking-beta6
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2010-09-12 21:38:47 +02:00 |
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Bas Schouten
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8ae2d33728
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Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking
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2010-09-02 15:07:26 -04:00 |
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Bas Schouten
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3ef26ae8e5
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Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
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2010-08-11 02:36:05 +02:00 |
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Bas Schouten
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b94e5f575a
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Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel
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2010-07-02 04:08:48 +02:00 |
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Matt Woodrow
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47f140fb7d
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
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Robert O'Callahan
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37a26c36a7
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Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
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2010-06-01 11:29:37 +12:00 |
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Bas Schouten
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34ebfb3b84
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Numerous whitespace fixes in D3D9 layers code.
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2010-05-29 05:27:03 +02:00 |
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Bas Schouten
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01d768b811
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Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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2010-05-24 17:28:51 +02:00 |
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