Now that BeginPaintBuffer and BeginPaint are both implemented by content client,
I think it makes sense to just merge them into one method. This simplifies the
interface clients have to use.
MozReview-Commit-ID: 8bjH6WcpZS9
--HG--
extra : rebase_source : 1b22549c03299e1b1b9ba8a04f3c3e428577e062
This commit does some more cleanup on the content client class hierarchy.
Some methods were virtual or instance methods when they didn't need to be.
MozReview-Commit-ID: 2y2D3zYtYvM
--HG--
extra : rebase_source : 41649182f1d99daae600568722f0b8615d27fe26
CapturedPaintState::mTarget is actually a dual draw target to the black and
white draw targets, so this code will have the white draw target cleared black
and then white. This isn't incorrect, it's just wasteful.
MozReview-Commit-ID: ItgiSmegPK6
--HG--
extra : rebase_source : 13553bb1ec3c4b96a585ba4af4e8ff31f485e89e
UpdateDestinationFrom actually only uses a rect, so it's best to not be
misleading and force the clients of it to do the conversion.
MozReview-Commit-ID: EsUv3apqnku
--HG--
extra : rebase_source : 02fdd8f7ede0e1c4712a721e14a4ad809b6dff14
This organizes the rotated buffer declarations and adds some documentation.
MozReview-Commit-ID: 5r24RiUMM6o
--HG--
extra : rebase_source : 5279f7f754d41b06576f852672450d1d4bca803f
This could be a part of the previous commit, but I omitted it to keep the size
down. Just some updates to comments and documentation.
MozReview-Commit-ID: HkCOSIQhBNv
--HG--
extra : rebase_source : bd94fa88d384123219528a6cf34c86e17f9de201
This commit is the guts of the refactoring.
This commit removes rotated content buffer, and moves the necessary
functionality to content client. All content clients now do not inherit from
rotated content buffer, but contain a refptr to a rotated buffer.
For the basic content client, this is a DrawTargetRotatedBuffer.
For the remote content client, this is a RemoteRotatedBuffer.
The double buffered content client contains an additional RemoteRotatedBuffer
for the front buffer.
Each derived class of content client only needs to implement a method to
create its own rotated buffer. The rest is handled by the base content
client. The remote content clients still override some additional methods
to sync buffers and do IPC.
MozReview-Commit-ID: B9vcSi8UYhm
--HG--
extra : rebase_source : f4b1dcb3cd06f7d0da7ed85e5d3f4bf5ec445e7f
This commit splits off the part of BeginPaint that makes the decision about
whether to keep the buffer, its surface type, its content type, and the regions
to invalidate or paint.
MozReview-Commit-ID: JcPlv8GiRpA
--HG--
extra : rebase_source : 1867264e82fde108ff52ea295907851ce25dbff5
This commit adds a method to rotated buffer to perform the adjusting to the new
destination rect, and potential unrotating that may need to happen. The goal of
this is to simplify and prepare BeginPaint to be moved to content client.
MozReview-Commit-ID: B4qeZqLjORR
--HG--
extra : rebase_source : 1878d562df2904fff8fbbf805e1d6b5d8533e337
Miscellaneous cleanup, PaintState doesn't need to know this as no one uses
this information outside of the content client classes.
MozReview-Commit-ID: 6K8LxEPvp4V
--HG--
extra : rebase_source : 8bef61a47f423dd83ac9ea39b84f064bd7681e0c
Miscellaneous cleanup, ContentClientSingleBuffered doesn't need to track if
the front and back buffer differ.
MozReview-Commit-ID: IvAw0b92jsh
--HG--
extra : rebase_source : 8660ea8c3dfa8d34789e8f9b9ad6a58726879e49
This commit refactors part of BeginPaint to treat the new and old back buffer's
as rotated buffers. The goal of this is to simplify and prepare this function to
be moved out of rotated content buffer.
MozReview-Commit-ID: 5iHeMbCWfpo
--HG--
extra : rebase_source : a57ae63ba8b40ffa5558016f52860057bc0aecb6
This adds a new implementation of rotated buffer, which is backed by draw
targets. This will be the rotated buffer that basic content clients use.
MozReview-Commit-ID: Knn79yEFnxN
--HG--
extra : rebase_source : 49f72c0974a6ba9715e9b0cea765ba45660475c5
The front buffer for a double buffered content client is really just another
rotated buffer, so it can simplify the code to use the class we just added.
The goal is to have the back and the front buffer using remote rotated buffers,
but this is a good first step.
Note: The front buffer is represented as a Maybe<RemoteRotatedBuffer> in this
commit, but in the future it will be a RefPtr. That can't be done yet, because
rotated buffer can't implement refcounting in addition to compositable client.
MozReview-Commit-ID: Czk3otkf1pb
--HG--
extra : rebase_source : e6b5e66f47ccdc1c75a3a2a9c73efc2b82a25890
This adds a new implementation of rotated buffer, which is backed by texture
clients. This will be the rotated buffer that remote content clients use.
MozReview-Commit-ID: 3Y776uk5mFG
--HG--
extra : rebase_source : f193eec8af60a6e70345312cda0ce86cac70a7a2
Similar to the previous patch, more functionality can be moved to rotated
buffer and out of rotated content client.
MozReview-Commit-ID: FNqfonyBBq9
--HG--
extra : rebase_source : cfc9c10d31baa48163107d0cf36c28a8ffda4ebb
UpdateDestinationFrom is a useful method for any rotated buffer. This will be
needed when content clients are no longer rotated buffers.
Note: EnsureBuffer and EnsureBufferOnWhite were moved out of
UpdateDestinationFrom because I'd like to kill those methods, and so the calls
were moved to all users of UpdateDestinationFrom.
MozReview-Commit-ID: 2e3HhUsZ6iw
--HG--
extra : rebase_source : 73532ad481a4c0b1af63c4647e0e8f7f4c5b2dc3
This class doesn't seem to be necessary and only complicates the class
hierarchy.
MozReview-Commit-ID: 6dRXce1vB9T
--HG--
extra : rebase_source : 10b398f952979c4b0db4b95bd3a460a0cf00a9f8
Instead of unconditionally pushing and popping clips per display item,
this patch changes things so that for each recursive display list, we
create an ItemClips struct. We push this onto the stack when we enter
the display list, and pop it off at the end. For each display item, we
check to see if the clips would actually change compared to the previous
display item, and only do the pop/repush in that case.
MozReview-Commit-ID: J0MCc2V9hWT
--HG--
extra : rebase_source : 8617cfaa7391457867f01c1b619cb871a21bf3f5
This makes ScrollingLayersHelper a non-RAII type class, and instead adds
methods to notify it of when we start processing a new transaction or a
new display item within the transaction. This patch has no functional
changes, it's non-obvious refactoring.
MozReview-Commit-ID: GEZzCGbVqB1
--HG--
extra : rebase_source : dd4fab7f34da7c5465ba474db670cf583e8dadf4
Storing the per-item clip state in a struct like this will allow us to
easily compare the desired clip state across items, so we can avoid
doing unnecessary work when going from one item to the next. This patch
has no functional changes, it's just refactoring.
MozReview-Commit-ID: GX2FX4YDusO
--HG--
extra : rebase_source : 06d7bae5cbae99d2987881f26f7ebd26965c1799
Instead just keep a ref to it as a member variable. No functional
change.
MozReview-Commit-ID: 9jSBdZRIGuV
--HG--
extra : rebase_source : cd1b2f500e9a833f7d42bce53bdaec2118e0d4c3
Instead of unconditionally pushing and popping clips per display item,
this patch changes things so that for each recursive display list, we
create an ItemClips struct. We push this onto the stack when we enter
the display list, and pop it off at the end. For each display item, we
check to see if the clips would actually change compared to the previous
display item, and only do the pop/repush in that case.
MozReview-Commit-ID: GadIp2J8TrA
--HG--
extra : rebase_source : ba64c6b4659b8e51cab19b807088b9a50d71b85a
This makes ScrollingLayersHelper a non-RAII type class, and instead adds
methods to notify it of when we start processing a new transaction or a
new display item within the transaction. This patch has no functional
changes, it's non-obvious refactoring.
MozReview-Commit-ID: 3yq9sPiHMge
--HG--
extra : rebase_source : 286423f56de59211e320f015cb1004a1e98332b8
Storing the per-item clip state in a struct like this will allow us to
easily compare the desired clip state across items, so we can avoid
doing unnecessary work when going from one item to the next. This patch
has no functional changes, it's just refactoring.
MozReview-Commit-ID: 49B6hmsWZ4V
--HG--
extra : rebase_source : 8ac4bbf039f81bc2d26e92924ed041fa3d18e5ba
Instead just keep a ref to it as a member variable. No functional
change.
MozReview-Commit-ID: 5fccUlSifsA
--HG--
extra : rebase_source : a14672f926c383354db76e553ae23613fe4a432a
One of the sticky-pos tests was only passing because of two wrongs that
cancelled each other out in the old code. Specifically, instead of
defining a nested clip with the sticky clip as an ancestor, the clip was being
defined with the root ASR as an ancestor. Both resulted in the nested
clip not scrolling with the actual scrolling scrollframe and so the test
was passing.
The new code changes things so that the nested clip is defined with the
actual scrolling scrollframe as the ancestor, causing the reftest to fail.
Fixing the clip ancestry is not hard but it reveals other problems so
so I'm deferring that to a follow-up bug.
MozReview-Commit-ID: DldAKi1AP4l
--HG--
extra : rebase_source : a448e06fd26fff21bbc4a6f50e04dbbdb427298c
This handles some cases where a nested display item's clip chain
implicitly extends from the wrapper item's clip chain.
MozReview-Commit-ID: DmghxOWi81K
--HG--
extra : rebase_source : 8ec95df64fed247650baf8f5e0c868d1934aa6bc
Bug 1409442 is tracking a change that will allow scroll layers to have
multiple ancestors. Without that, there are cases we cannot properly
handle, and so we need to ignore a clip in those scenarios. This patch
makes sure we do that instead of crashing.
MozReview-Commit-ID: 7AU4uyzT6if
--HG--
extra : rebase_source : d483c2a7ecff5cd488a53fa5e6b6da55cc3a1e29
When display items (such as mask items) push an out-of-band clip, we
can't use clip ids from, or update clip ids into, the cache. We also
need to ensure we take these out-of-band clips into account when
determining the parent for a new clip we are going to define.
MozReview-Commit-ID: GcUI2Hf6SLB
--HG--
extra : rebase_source : 512be5a6998b9c1d6db9d8c550231f0883d721c9
Instead of just keeping a count of how many "extra clips" (aka
out-of-band clips) we have pushed, track more complex information for
each clip. In particular, track the display item's normal clip chain, as
well as the clip id of the extra clip that was pushed. This will be
needed to override clip cache information in the next patch.
MozReview-Commit-ID: AWKDTkelhyL
--HG--
extra : rebase_source : 379e38550cf45d54862850f6c4aad0ac488f6ca9
This code is more straightforward in its recursion than the old code,
and provides a relatively clean way to explicitly pass the desired
parent when defining a new clip or scroll layer.
Refer to the documentation in the patch for more details.
Note that this patch provides the basic recursive algorithm to define
the clips and scroll layers, although it omits some of the complicating
edge cases which will be added in later patches. The new code is not
invoked from anywhere until all the edge case handling has been done.
MozReview-Commit-ID: 7z51Kd7LlPU
--HG--
extra : rebase_source : 491efac9282a7379f7977a1bc0205ac70e356c3c
By using a variant we can keep a single stack of both clips and
scrollframes, rather than two separate stacks. This is important because
we will want to know how the things are interleaved (e.g. if the last
thing that was pushed was a clip or a scrollframe).
MozReview-Commit-ID: DbhDj2tTq64
--HG--
extra : rebase_source : c591787f31e6ba864178e27197cf6dff42e39a8d
We don't use the code to track the parents of each scroll id, so we can
dump it and just keep a set of scroll ids that we've defined to avoid
redefining them.
MozReview-Commit-ID: HY8y7xt9AJ6
--HG--
extra : rebase_source : 681154ae6494330f74c022243237b50d4921813b
The APIs now allow providing the parent clip or scroll info explicitly
instead of having to push it on the stack. For now we just pass
Nothing() to preserve the existing behaviour, so this change is a
functinoal no-op.
MozReview-Commit-ID: dtNamN595
--HG--
extra : rebase_source : 3b6bd03b919bd31cd89e3f82283cb962f8f6abc5