The test helper_touch_action_regions.html uses nsDOMWindowUtils to synthesize native input events and creates some runnables to trigger the test. It expects the runnables which synthesize native input events are processed first, then the runnables to continue the test, and finally the input events are forwarded from chrome process to content process. Enabling event prioritization may change the execution order.
Wraps those runnables to synthesize native input events as priority=input and dispatches those runnables to continue the test with priority=input to make sure the execution order is as expected.
MozReview-Commit-ID: 8hkaB1FRW9T
Ideally, we definitely want APZ in remote popup browsers for the sake of
responsiveness. However, there are currently some serious painting and
checkerboarding issues that make APZ popups unsuitable for release
populations.
Once these issues are addressed, we should enable the preference by default.
But given the relative lack of testing, and the issues we've seen so far, we
should keep the preference so that we can disable it with a hotfix if further
issues arise.
MozReview-Commit-ID: GOZRdsmLNZR
--HG--
extra : rebase_source : ce0f2ca029d951a9c65ec1482e065b6695793133
This patch allows us to decide whether to use blob images depending on a MustPaintOnContentSide flag exposed by each display item. If any of the display item assigned to a given painted layer data have this flag, then the painted layer data is marked as preferring content side painting and the webrender layer manager uses this information to decide whether to create a regular content layer or serialize the drawing commands with blob image. This is useful for items that must be painted on the content side such as scroll bars, checkboxes, buttons, etc. Using blob images for these makes us first paint the widget on the content side, then serialize the painted pixels and blit the content again in the blob image which has a lot more overhead than painting the content into a layer and sharing it with webrender directly.
- In VRManagerChild::DeallocPVRLayerChild, we delete the PVRLayerChild, rather
than doing proper reference counting on the VRLayerChild object which has
been deallocated but still referenced by VRDisplayPresentation::mLayers.
This happens when the GPU process is terminated.
- When the user tries to stop the VR presentation or change the URL,
PVRLayerChild::SendDestroy is called by VRDisplayPresentation::DestroyLayers.
This results in the assertion about "invalid actor state".
- This patch fixes this by following the same pattern used by TextureClient
for its PTextureChild.
MozReview-Commit-ID: 327cdb4s7kl
--HG--
extra : rebase_source : 88847acd39d82f258f0c969e6ef5e22b794f6428
We largely handle borders correctly except for two major classes of error:
* https://bugzilla.mozilla.org/show_bug.cgi?id=1363060 - gecko doesn't feed webrender transforms properly (major)
* https://github.com/servo/webrender/issues/1280 - webrender's 3D border colours are too naive (minor)
MozReview-Commit-ID: 42JtbLYzqKn
--HG--
extra : rebase_source : 7970e2f4cc2f66392d98486d663bf2ccb0040821
Handling a document's node principal changing is done in part 9.
MozReview-Commit-ID: 1gPtRpddys5
--HG--
extra : rebase_source : f0b4d07481ae7215117b86c474f14658b61d6f06
- Now destroying and re-creating Oculus sessions when switching
between magic window and immersive WebVR (BeginPresent / ExitPresent)
- Now sending flags to Oculus ovr_initilize to specify if Firefox will
be presenting to the VR display or just using tracking
- Now coordinating oculus session shutdown and restart between the
VR controllers and the VR display with reference counting.
- Now able to return to Oculus home after using WebVR
- Magic window / non-exclusive sessions no longer take over the VR headset
causing it to display a message that Firefox.exe is not responding.
MozReview-Commit-ID: EnRsxt6ZSzg
--HG--
extra : rebase_source : 10ba1b76bf75774b8842d99b555319fb5dd7f736
Handling a document's node principal changing is done in part 9.
MozReview-Commit-ID: 1gPtRpddys5
--HG--
extra : rebase_source : def889e9ae4a428ccc02f9b5ac18f2ce640dc652
Handling a document's node principal changing is done in part 9.
MozReview-Commit-ID: 1gPtRpddys5
--HG--
extra : rebase_source : 5b1d40af5ad0484440075e7229dc9ae3d5a13764
Previously, we submitted polygons as a list of triangles, duplicating
some ancillary data with each vertex. As we move away from constant
buffers for some of this ancillary data, it will bloat the size of each
vertex. To avoid this, we will now instance over a unit triangle
instead. Each instance contains three triangle coordinates and ancillary
data can be shared between them. The target vertex is computed similarly
to how we handle rects in the unit quad shaders.
~AzureState is expensive, especially in GlyphBufferAzure::Flush, which is a high
fan-in function.
MozReview-Commit-ID: 4JfjMje0Kgs
--HG--
extra : rebase_source : bbc2f06871d9bde9130ddb95d053d16a3f2a091d
This allows us to reuse the minimum bound guards on the pref values in other
places that want to use the prefs.
MozReview-Commit-ID: 7XKuM5u1GB8
--HG--
extra : rebase_source : 9cf85c7cbe2e8511ad2db59e7bf7ba6e8db79883
This change preserves the existing semantics of the webrender_bindings code,
although it may result in creating unnecessary clips. A follow-up bug will be
filed to make clip optional in the C++ interface, and avoid passing it in places
where it is not necessary.
MozReview-Commit-ID: KMeBumpgDXL
--HG--
extra : rebase_source : 9ec04e1e8f0b985532908460958f30ed42e220bd
WebRenderBridgeParent::CompositeToTarget() calls WebRenderAPI::GenerateFrame() if it is necessary to trigger UpdateAndRender(). It is not necessary to trigger UpdateAndRender() by new_scroll_frame_ready
The patch removes CompositorBridgeParentBase::GetAnimationStorage and CrossProcessCompositorBridgeParent::GetAnimationStorage, and remove the "aId" parameter to CompositorBridgeParent::GetAnimationStorage, since it's only ever called with "0" as the argument.
The test was assuming that processing an input event that causes async
scrolling will result in the async scroll being reflected on the next
composite. With the changes in this bug, that is no longer a valid assumption.
MozReview-Commit-ID: HAB3xnmF3vo
--HG--
extra : rebase_source : 86eca7c9f030a2bf4be87d8aa632a97584722191
With this in place, scroll-linked effects will remain in sync with async
scrolling if they can be processed and painted within the frame budget.
This change is currently behind a pref that's off by default.
MozReview-Commit-ID: 6GEJTKZh6ON
--HG--
extra : rebase_source : 534bf15ef1c5ca26e1dc0d7eb298063b80aa9dd3
The AsyncTransformConsumer enumeration captures the distinction between
the two main categories of consumers of async transforms: those using
it for hit-testing and related purposes, and those using it for
compositing.
MozReview-Commit-ID: 59CICcnPvY6
--HG--
extra : rebase_source : ba505e6b2b6f42592660074939a6d24aab7f73ff
IME should receive notifications and requests only from proper process. E.g., IME shouldn't commit composition by a request which came from previous focused process.
This patch makes that IMEStateManager::NotifyIME() takes pointer to TabParent optionally. If the request or notification came from remote process, it should be non-nullptr. Then, this makes it ignore notifications and requests from unexpected process.
Note that this patch also touches some gfx headers because they use |ipc::| but compiler is confused at the ambiguousness between |mozilla::ipc::| and |mozilla::dom::ipc::|.
Finally, this patch changes the NS_ASSERTION in IMEHandler::OnDestroyWindow() to MOZ_ASSERT because the orange caused by the NS_ASSERTION was not realized since there was already an intermittent orange bug caused by different NS_ASSERTION.
MozReview-Commit-ID: 9CgKXQRJWmN
--HG--
extra : source : f3b5711908870c5e0e852a399a07e0ae721a12f1
- Now destroying and re-creating Oculus sessions when switching
between magic window and immersive WebVR (BeginPresent / ExitPresent)
- Now sending flags to Oculus ovr_initilize to specify if Firefox will
be presenting to the VR display or just using tracking
- Now coordinating oculus session shutdown and restart between the
VR controllers and the VR display with reference counting.
- Now able to return to Oculus home after using WebVR
- Magic window / non-exclusive sessions no longer take over the VR headset
causing it to display a message that Firefox.exe is not responding.
MozReview-Commit-ID: EnRsxt6ZSzg
--HG--
extra : rebase_source : d1ecf52e064ffe88c2cdebb011b8ffa9beb7b46e
Bug 1365859 introduced a dependency on the Visual Studio binary 'fxc'
to generate Shader bytecode. This was unavailable when compiling for
Windows on Linux as part of a MinGW build.
This commit adds a configure check for fxc, and also searches for
fxc2, which was written (https://github.com/tomrittervg/fxc2) to be
a tiny application that wraps D3DCompileFromFile and can produce
similar (but not exactly the same) output as fxc.
fxc2 is compiled using MinGW for Windows, and runs under wine, so
we need to check for wine also.
Finally, fxc outputs some include information fxc2 doesn't, so
we will just change that assert to not take effect.
MozReview-Commit-ID: 8LVxuODi6cV
--HG--
extra : rebase_source : 39acca112f4cd9e6c39f7e47e7c55b13e7606824
Most of this patch is updating a few places that use gfxMatrix to use
the equivalent-but-differently-named functions on MatrixDouble:
- Translate/Rotate/Scale get turned into PreTranslate/PreRotate/PreScale
- Transform(Point) gets turned into TransformPoint(Point)
- gfxMatrix::TransformBounds(gfxRect) gets turned into
gfxRect::TransformBoundsBy(gfxMatrix).
- gfxMatrix::Transform(gfxRect) gets turned into
gfxRect::TransformBy(gfxMatrix).
The last two functions are added in this patch as convenience wrappers
to gfxRect instead of Matrix.h because we don't want Matrix.h to "know"
about gfxRect (to avoid adding gecko dependencies on Moz2D). Once we
turn gfxRect into a typedef for RectDouble these will be eliminated
anyway.
MozReview-Commit-ID: BnOjHzmOSKn
--HG--
extra : rebase_source : cf1692d1f0d44a4b05d684a66678739181a426d5
To allow MatrixDouble to be a drop-in replacement for gfxMatrix, it
needs to accept the "double" versions of Point, Rect, and Size. This
patch does that by adding some extra typedefs inside BaseMatrix to
abstract over that.
It also moves some function implementations into the .h file as they
don't need specialization. I left some function implementations in
the Matrix.cpp file:
- Rotation, because it is specialized for Float and Double, since it uses
sinf/cosf vs sin/cos in the two implementations.
- The Matrix4x4 multiplication operator overload, because if I put it
inside the BaseMatrix class declaration Matrix4x4 isn't defined yet
and the compiler doesn't like it.
MozReview-Commit-ID: K56dZjJhXWS
--HG--
extra : rebase_source : d009151942811a725ee6bf854238073e59665d5c
This extracts a BaseMatrix template of which Matrix is now a particular
specialization. The BaseMatrix allows us to reuse the same code for
floats and doubles, much like the other "base" classes (BasePoint,
BaseRect, etc.).
MozReview-Commit-ID: HO7bA83S9E0
--HG--
extra : rebase_source : dcd84d9a978cdea00bb54eb11eefcca9c6635901
For RTL scrollframes the scrollable rect can extend into the negative-x coordinate
space as the user can scroll leftwards from the "zero" position. The code was
assuming a zero minimum scroll position in a couple of places which broke down
on RTL scrollframes.
MozReview-Commit-ID: 5FxELpafWSD
--HG--
extra : rebase_source : a3c7614528cf59a5c60f350fca84161c8586509f
One thing to note here is that the Scale function on gfxRect has a
different implementation than that in gfx::Rect which is replacing it.
The former just scales the width/height directly whereas the latter
scales the XMost/YMost and recomputes the width/height.
MozReview-Commit-ID: 5FImdIaNfC3
--HG--
extra : rebase_source : 98662d2a52ff9652ec60b066641a07c6d5ee8e08
These functions need to survive the gfxRect purge as they are used in a
few places.
MozReview-Commit-ID: 1jGNlmAvV49
--HG--
extra : rebase_source : 0becc3b969063b5797502a3414dfd6573e82eee0
Layers are retained between transaction and we store some data in the layers.
Thus, if we no longer use layers, we need find another storage to place
those data. I use frame's property to retain WebRenderUserData between
transaction.
MozReview-Commit-ID: Ku5VGBXa3w6
--HG--
extra : rebase_source : 636653f78d1d6c310726a1a2c944141dc691decc
This requires:
- Moving the constructors of ProfilerMarkerPayload and its subclasses into the
.h file so they are visible even when ProfilerMarkerPayload.cpp isn't
compiled.
- Similarly, using a macro to make StreamPayload() a crashing no-op when the
profiler isn't enabled. (It is never called in that case.)
--HG--
extra : rebase_source : 7aad2fdb1bd4e49782024dba6664e8f992771520
It's silly to use prmem.h within Firefox code given that in our configuration
its functions are just wrappers for malloc() et al. (Indeed, in some places we
mix PR_Malloc() with free(), or malloc() with PR_Free().)
This patch removes all uses, except for the places where we need to use
PR_Free() to free something allocated by another NSPR function; in those cases
I've added a comment explaining which function did the allocation.
--HG--
extra : rebase_source : 0f781bca68b5bf3c4c191e09e277dfc8becffa09