Factory::DoesBackendSupportDataDrawtarget already fulfills the same
purpose and we should use that instead, as imgFrame is the only user of
the former API. It has the added bonus of allowing us to use shared
surfaces on Linux with WebRender, and using volatile surfaces on Windows
when D2D is disabled.
- Ensure ovr_GetSessionStatus is polled even when a VR presentation
is not active.
- When we fail to initialize an Oculus Session or detect VR hardware,
immediately unload the Oculus Library as we can't poll for ShouldQuit
without a valid Oculus session.
- When we poll ovr_GetSessionStatus, we are now updating the mounted state
in VRDisplayInfo::mIsMounted.
- Added prefs to control enumeration throttling and timeout to release
VR hardware when inactive.
- Some refactoring to make frame loop more understandable and less
brittle.
- When throttling enumeration, we ensure that all other VR apis
also throttle enumeration so that they don't pick up the same device
during throttling.
- Some long functions in VRManager have been broken up and
had their inner-workings documented in more detail.
MozReview-Commit-ID: CEYwwQ9mYd0
--HG--
extra : rebase_source : b82cd9f200e6311528d4bed469d1b8044e9fc7f2
extra : amend_source : e74f56f5ec95641fd478deb71d6c7ba5d2cba7b1
This commit removes the `layers.omtp.force-sync` preference and replaces
it with a preprocessor define that is commented out. This commit also
changes the behavior of force-sync so that it also does synchronization
with CompositorBridgeChild like normal OMTP. This simplifies the code
and makes using a preprocessor define easier.
MozReview-Commit-ID: 6RfuFTFBdMh
--HG--
extra : rebase_source : 0778a3087324b9e87f44587efbb49c71edf47f23
This also adds a flag to the nsDisplayListBuilder to better control
the creation of these items.
MozReview-Commit-ID: BbeRGDjd2ie
--HG--
extra : rebase_source : ec36114d3c7eefffcf9612fc2da1aaf1353c35d8
The code in ComputeSuitableScaleForAnimation feeds its double-based
computation results into GetSuitableScale, which takes and returns
floats. Also the double-based computation that it's doing involves
calling UpdateMinMaxScale a bunch which explicitly uses the float
variant of std::min and std::max. And all of this is used from
ChooseScaleAndSetTransform which does other things like call a
"RoundToFloatPrecision" function, and casts the final values to
floats before setting the layer's prescale. So let's just use
floats all the way through.
MozReview-Commit-ID: BE3WC5hv89d
--HG--
extra : rebase_source : 987d9d69ec2a200ed68c59bae5fae1115713a94c
We pass in `const {Blur,Gradient}CacheKey&` to these functions. There's
no need to copy the cache keys here; we can just Move() the existing
objects in instead. Doing this saves unnecessary allocations and/or
refcounting.
The core of this change is in gfxContext.*:
- change gfxContext::CurrentMatrix() and gfxContext::SetMatrix() to
return and take a Matrix respectively, instead of converting to
and from a gfxMatrix (which uses doubles). These functions therefore
will now match the native representation of the transform in gfxContext.
- add two new functions CurrentMatrixDouble() and SetMatrixDouble() that
do what the old CurrentMatrix() and SetMatrix() used to do, i.e.
convert between the float matrix and the double matrix.
The rest of the change is just updating the call sites to avoid round-
tripping between floats and doubles where possible. Call sites that are
hard to fix are migrated to the new XXXDouble functions which preserves
the existing behaviour.
MozReview-Commit-ID: 5sbBpLUus3U
We pass in `const {Blur,Gradient}CacheKey&` to these functions. There's
no need to copy the cache keys here; we can just Move() the existing
objects in instead. Doing this saves unnecessary allocations and/or
refcounting.
This case is hit by hovering over menu items, so the optimization is somewhat worthwhile.
As a side-effect, not causing reflows also avoids a XUL <select> popup positioning bug.
MozReview-Commit-ID: AOrijytoHHL
--HG--
extra : rebase_source : c2156eb24171f6d0b0e5476c4a7dbc641a0b5301
This removes non-"gfx.*" prefs defined in gfxPrefs.h, but the generated gfxPrefs
properties are not accessed anywhere in the code base:
* apz.overscroll.spring_friction
* apz.overscroll.stop_velocity_threshold
* apz.overscroll.stretch_factor
* dom.w3c_touch_events.enabled - this pref is accessed in other places, but not through
gfxPrefs::TouchEventsEnabled().
* general.smoothScroll.lines
* general.smoothScroll.pixels
* layers.composer2d.enabled
* layers.stereo-video.enabled
MozReview-Commit-ID: 5OByjpnFthJ
The following prefs are removed because they are defined in gfxPrefs, but the
resulting gfxPrefs property is used at all.
* gfx.SurfaceTexture.detach.enabled
* gfx.touch.resample.*
* gfx.screen-mirroring.enabled
MozReview-Commit-ID: CyI3JN4TTu5