This fixes PrintTargetWindows::BeginPrinting to detect when the
user cancels and have it return NS_ERROR_ABORT in that case.
The rest of the changes are simply making sure that the various
call points up the call stack don't print a warning message if
NS_ERROR_ABORT is returned up from
PrintTargetWindows::BeginPrinting.
MozReview-Commit-ID: 6xZ5SPje6TT
Before we introduce PrintTargetEMF, all PrintTargets finish page printing task
before the end of PrintTarget::EndPage(). Unlike others, a page printing
in PrintTargetEMF is done after receiving an async callback from the pdfium
process. So we have both async and sync page printing behavior now. This patch
is trying to make both of them work correctly while priting a content document.
MozReview-Commit-ID: 2PHJToFlvtu
--HG--
extra : rebase_source : 9d2d7cf7330a157a0e5c6a414c75de94ca3fb5a1
extra : source : f61eb00f83acf45511d8448922212dccb12b05aa
This removes an unnecessary level of indirection by replacing all
nsStringGlue.h instances with just nsString.h.
--HG--
extra : rebase_source : 340989240af4018f3ebfd92826ae11b0cb46d019
Before we introduce PrintTargetEMF, all PrintTargets finish page printing task
before the end of PrintTarget::EndPage(). Unlike others, a page printing
in PrintTargetEMF is done after receiving an async callback from the pdfium
process. So we have both async and sync page printing behavior now. This patch
is trying to make both of them work correctly while priting a content document.
MozReview-Commit-ID: 2PHJToFlvtu
--HG--
extra : rebase_source : ee691497bd439c6505f1f92898a667a9e972fff3
extra : source : f61eb00f83acf45511d8448922212dccb12b05aa
Before we introduce PrintTargetEMF, all PrintTargets finish page printing task
before the end of PrintTarget::EndPage(). Unlike others, a page printing
in PrintTargetEMF is done after receiving an async callback from the pdfium
process. So we have both async and sync page printing behavior now. This patch
is trying to make both of them work correctly while priting a content document.
MozReview-Commit-ID: 2PHJToFlvtu
--HG--
extra : rebase_source : 3531dd6a100e9518d8cb9904326250a8318cdad2
extra : source : f61eb00f83acf45511d8448922212dccb12b05aa
This allows us to fire MozMouseHittest events from tests and then read
the hittest result from the compositor APZTestData. The MozMouseHittest
event was chosen in particular because the existing uses of it are
similar in nature - it is a dummy event that is used to determine what
elements a particular coordinate targets. It is also an event that is
never generated by the OS and so using this event gives us more control
over what ends up in the APZTestData.
MozReview-Commit-ID: KHjIX7EpK2A
--HG--
extra : rebase_source : f7d7d729c1935eefd49ed06d8644ff9ef537f2e1
This introduces a enum bitset type that encapsulates some of the
interesting properties that frames have that make it interesting for
hit-testing in the compositor. This type is designed so it can be sent
directly to webrender and gotten back in the hit-test.
MozReview-Commit-ID: GCxV7ZaoJd1
--HG--
extra : rebase_source : a9cc5ecfc7c5baeab2f6e08cd2ee2c2a7756e20c
The core of this change is in gfxContext.*:
- change gfxContext::CurrentMatrix() and gfxContext::SetMatrix() to
return and take a Matrix respectively, instead of converting to
and from a gfxMatrix (which uses doubles). These functions therefore
will now match the native representation of the transform in gfxContext.
- add two new functions CurrentMatrixDouble() and SetMatrixDouble() that
do what the old CurrentMatrix() and SetMatrix() used to do, i.e.
convert between the float matrix and the double matrix.
The rest of the change is just updating the call sites to avoid round-
tripping between floats and doubles where possible. Call sites that are
hard to fix are migrated to the new XXXDouble functions which preserves
the existing behaviour.
MozReview-Commit-ID: 5sbBpLUus3U
This case is hit by hovering over menu items, so the optimization is somewhat worthwhile.
As a side-effect, not causing reflows also avoids a XUL <select> popup positioning bug.
MozReview-Commit-ID: AOrijytoHHL
--HG--
extra : rebase_source : c2156eb24171f6d0b0e5476c4a7dbc641a0b5301
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
This patch was mostly[1] automatically generated. I found the files to be fixed
in this patch with the following command:
grep -r "C++; indent-tabs-mode:" gfx
...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
###
old="/\* -\*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 4 -\*- \*/"
new="/\* -\*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -\*- \*/"
sed -i s%"^$old"%"$new"% $1
###
[1] NOTE: Nearly all of these files use 2-space indentation, so it's correct
(from a consistency perspective and a reflecting-reality perspective) that
we're reducing their "c-basic-offset: 4" down to "c-basic-offset: 2" here. The
one exception is nsDeviceContext.h, which *does* actually use 4-space
indentation right now -- so I'm leaving that file with "c-basic-offset: 4" in
its mode line. This manual change (reverting 1 character from the automated
process) is the only piece of this patch that isn't automated.
MozReview-Commit-ID: L4MbyeYSbfY
--HG--
extra : rebase_source : 8ddbe422471bfd8b0060e96fb1c8cd062f10f290
(Path is actually r=froydnj.)
Bug 1400459 devirtualized nsIAtom so that it is no longer a subclass of
nsISupports. This means that nsAtom is now a better name for it than nsIAtom.
MozReview-Commit-ID: 91U22X2NydP
--HG--
rename : xpcom/ds/nsIAtom.h => xpcom/ds/nsAtom.h
extra : rebase_source : ac3e904a21b8b48e74534fff964f1623ee937c67
This patch merges nsAtom into nsIAtom. For the moment, both names can be used
interchangeably due to a typedef. The patch also devirtualizes nsIAtom, by
making it not inherit from nsISupports, removing NS_DECL_NSIATOM, and dropping
the use of NS_IMETHOD_. It also removes nsIAtom's IIDs.
These changes trigger knock-on changes throughout the codebase, changing the
types of lots of things as follows.
- nsCOMPtr<nsIAtom> --> RefPtr<nsIAtom>
- nsCOMArray<nsIAtom> --> nsTArray<RefPtr<nsIAtom>>
- Count() --> Length()
- ObjectAt() --> ElementAt()
- AppendObject() --> AppendElement()
- RemoveObjectAt() --> RemoveElementAt()
- ns*Hashtable<nsISupportsHashKey, ...> -->
ns*Hashtable<nsRefPtrHashKey<nsIAtom>, ...>
- nsInterfaceHashtable<T, nsIAtom> --> nsRefPtrHashtable<T, nsIAtom>
- This requires adding a Get() method to nsRefPtrHashtable that it lacks but
nsInterfaceHashtable has.
- nsCOMPtr<nsIMutableArray> --> nsTArray<RefPtr<nsIAtom>>
- nsArrayBase::Create() --> nsTArray()
- GetLength() --> Length()
- do_QueryElementAt() --> operator[]
The patch also has some changes to Rust code that manipulates nsIAtom.
MozReview-Commit-ID: DykOl8aEnUJ
--HG--
extra : rebase_source : 254404e318e94b4c93ec8d4081ff0f0fda8aa7d1
We should not be declaring forward declarations for nsString classes directly,
instead we should use nsStringFwd.h. This will make changing the underlying
types easier.
--HG--
extra : rebase_source : b2c7554e8632f078167ff2f609392e63a136c299
nscoord_MAX is (1<<30) so that we can check for overflow *after* adding
two nscoords. However, (nscoord_MAX + nscoord_MAX) will still overflow.
Subtracting one makes this no longer possible.
MozReview-Commit-ID: BtbQRMp5kWm
Most of this patch is updating a few places that use gfxMatrix to use
the equivalent-but-differently-named functions on MatrixDouble:
- Translate/Rotate/Scale get turned into PreTranslate/PreRotate/PreScale
- Transform(Point) gets turned into TransformPoint(Point)
- gfxMatrix::TransformBounds(gfxRect) gets turned into
gfxRect::TransformBoundsBy(gfxMatrix).
- gfxMatrix::Transform(gfxRect) gets turned into
gfxRect::TransformBy(gfxMatrix).
The last two functions are added in this patch as convenience wrappers
to gfxRect instead of Matrix.h because we don't want Matrix.h to "know"
about gfxRect (to avoid adding gecko dependencies on Moz2D). Once we
turn gfxRect into a typedef for RectDouble these will be eliminated
anyway.
MozReview-Commit-ID: BnOjHzmOSKn
--HG--
extra : rebase_source : cf1692d1f0d44a4b05d684a66678739181a426d5
Most of the changes in this patch are just using the explicit
constructor from gfx::IntSize to gfx::Size, since gfxSize did
that implicitly but gfx::Size doesn't.
MozReview-Commit-ID: CzikGjHEXje
--HG--
extra : rebase_source : 9d19977f2a774d9a2a653db923553a6c2e06f82a
All the instances are converted as follows.
- nsSubstring --> nsAString
- nsCSubstring --> nsACString
--HG--
extra : rebase_source : cfd2238c52e3cb4d13e3bd5ddb80ba6584ab6d91
Now that, thanks to bug 1367577, we have the theme constants in an enum,
we can make these arrays smaller rather than assuming that the constants
might use any valid uint8_t value.
MozReview-Commit-ID: A6GjTarVurc
rust-bindgen does not support this kind of constants macro.
MozReview-Commit-ID: DxR65I08N53
--HG--
extra : rebase_source : dc7d16ce6eb1855595e5fdadb201939b75a4d919
nsIFontEnumerator::GetDefaultFont() returns always nullptr. However, it's used in font setting UI at creating drop down list of available fonts. So, if we implement this as returning first available font of "font.name-list.*", it's what is the necessary UI for "default" font when "font.name.*" is empty string.
So, with this patch, the top item of font list becomes "Default (%s)" if there is available font.
MozReview-Commit-ID: cRU8gixgdF
--HG--
extra : rebase_source : beca7b7d2d423f08d35358fc84b731e817724835
Perhaps this was once a notification, but today implementations have
no side-effects.
MozReview-Commit-ID: 7IftDzwd3gq
--HG--
extra : rebase_source : c15ccee02409a5a3690eb762701c07d8c79695f2
This is the most important part of the patch series. It removes the
PScreenManager protocol and use ScreenManager directly in the content
processes.
Initial and subsequent updates are sent via PContent::RefreshScreens.
struct ScreenDetails are kept to serialize Screen over IPC.
nsIScreenManager::ScreenForNativeWidget is removed because
nsIWidget::GetWidgetScreen can replace it. nsIScreen::GetId is removed
because it's not useful for the more general Screen class.
MozReview-Commit-ID: 5dJO3isgBuQ
--HG--
extra : rebase_source : 06aa4e4fd56e2b2af1e7483aee7c0cc7f35bdb97
Since font-language-override can only have a single three-letter tag, and it is
eventually converted to uint32_t while creating gfxFontStyle, we should be able
to move the conversion ahead, to an earlier stage.
In this patch, we move the ParseFontLanguageOverride to nsRuleNode, so we could
do the nsString-to-uint32_t conversion during computing time.
MozReview-Commit-ID: LA4Bv3wV7K
--HG--
extra : rebase_source : 48059a9913d58363f78dea59b1b7811d9f038352
nsFont::Init was created to be shared in two different constructors.
However, we could simply perform initialization in nsFont by Struct
Initialization and get the same effect.
The only primitive type that is not taken care of by nsFont::Init is
nsFont::size. Since nsFont::size represents the logical size of the font,
I think initializing it to '0' should be fine.
MozReview-Commit-ID: 6Jo7F2Bt9Sy
--HG--
extra : rebase_source : 4c440ff7345ded3586c452e3518d0da48390aa5b
The cleanup work includes:
part 1: make all methods 'const' for the abstract class of PropertyProvider.
part 2: make nsFontMetrics's StubPropertyProvider final.
part 3: make nsTextFrame's PropertyProvider final.
Make some methods 'const' and some variables 'mutable', so we could let all the
overridden methods stay const.
We also need to make the pass-in parameter of gfxFontGroup's GetHyphenWidth const.
Note that the comment of GetHyphenWidth seem outdated, so I fixed it as well.
part 4: make the member variables in nsTextFrame's PropertyProvider to be 'const'.
Make all the member variables 'const' except mStart, mLength,
mJustificationArrayStart, and mJustificationSpacings.
The static function AdvanceToNextTab is fixed since we only use 2 of the 4 parameters.
part 5: coding style fix for nsTextFrame's PropertyProvider.
MozReview-Commit-ID: 1kbWPwx27aQ
This patch was written with the help of the following script. Also, manually
add mozilla qualifier to the enum values in nsStyleCoord.h, gfxRect.h, and
Types.h to make it build.
function rename() {
find .\
-type f\
! -path "./obj*"\
! -path "./.git"\
! -path "./.hg"\
\( -name "*.cpp" -or\
-name "*.h" \)\
-exec sed -i -e "s/$1/$2/g" "{}" \;
}
rename "NS_SIDE_TOP" "eSideTop"
rename "NS_SIDE_RIGHT" "eSideRight"
rename "NS_SIDE_BOTTOM" "eSideBottom"
rename "NS_SIDE_LEFT" "eSideLeft"
MozReview-Commit-ID: 9T0ORsqM6nP
--HG--
extra : rebase_source : 884ad96104c6e9cf6c8b3145d2d3a071ecccfe6a
This patch is written with the help of the following script.
function rename() {
find .\
-type f\
! -path "./obj*"\
! -path "./.git"\
! -path "./.hg"\
\( -name "*.cpp" -or\
-name "*.h" \)\
-exec sed -i -e "s/$1/$2/g" "{}" \;
}
rename "css::Side" "Side"
MozReview-Commit-ID: DPV6vivpPUp
--HG--
extra : rebase_source : 9c4f66dc9d2b26c89a4517fba4ff9c5db413411b
The new name makes the sense of the condition much clearer. E.g. compare:
NS_WARN_IF_FALSE(!rv.Failed());
with:
NS_WARNING_ASSERTION(!rv.Failed());
The new name also makes it clearer that it only has effect in debug builds,
because that's standard for assertions.
--HG--
extra : rebase_source : 886e57a9e433e0cb6ed635cc075b34b7ebf81853
We want the maximum scroll position to be aligned with layer pixels. That way
we don't have to re-rasterize the scrolled contents once scrolling hits the
edge of the scrollable area.
Here's how we determine the maximum scroll position: We get the scroll port
rect, snapped to layer pixels. Then we get the scrolled rect and also snap
that to layer pixels. The maximum scroll position is set to the difference
between right/bottom edges of these rectangles.
Now the scrollable area is computed by adding this maximum scroll position
to the unsnapped scroll port size.
The underlying idea here is: Pretend we have overflow:visible so that the
scrolled contents start at (0, 0) relative to the scroll port and spill over
the scroll port edges. When these contents are rendered, their rendering is
snapped to layer pixels. We want those exact pixels to be accessible by
scrolling.
This way of computing the snapped scrollable area ensures that, if you scroll
to the maximum scroll position, the right/bottom edges of the rendered
scrolled contents line up exactly with the right/bottom edges of the scroll
port. The scrolled contents are neither cut off nor are they moved too far.
(This is something that no other browser engine gets completely right, see the
testcase in bug 1012752.)
There are also a few disadvantages to this solution. We snap to layer pixels,
and the size of a layer pixel can depend on the zoom level, the document
resolution, the current screen's scale factor, and CSS transforms. The snap
origin is the position of the reference frame. So a change to any of these
things can influence the scrollable area and the maximum scroll position.
This patch does not make us adjust the current scroll position in the event
that the maximum scroll position changes such that the current scroll position
would be out of range, unless there's a reflow of the scrolled contents. This
means that we can sometimes render a slightly inconsistent state where the
current scroll position exceeds the maximum scroll position. We can fix this
once it turns out to be a problem; I doubt that it will be a problem because
none of the other browsers seems to prevent this problem either.
The size of the scrollable area is exposed through the DOM properties
scrollWidth and scrollHeight. At the moment, these are integer properties, so
their value is rounded to the nearest CSS pixel. Before this patch, the
returned value would always be within 0.5 CSS pixels of the value that layout
computed for the content's scrollable overflow based on the CSS styles of the
contents.
Now that scrollWidth and scrollHeight also depend on pixel snapping, their
values can deviate by up to one layer pixel from what the page might expect
based on the styles of the contents. This change requires a few changes to
existing tests.
The fact that scrollWidth and scrollHeight can change based on the position of
the scrollable element and the zoom level / resolution may surprise some web
pages. However, this also seems to happen in Edge. Edge seems to always round
scrollWidth and scrollHeight upwards, possibly to their equivalent of layout
device pixels.
MozReview-Commit-ID: 3LFV7Lio4tG
--HG--
extra : rebase_source : 3e4e0b60493397e61283aa1d7fd93d7c197dec29
extra : source : d43c2d5e87f31ff47d7f3ada66c3f5f27cef84a9
This removes the unnecessary setting of c-basic-offset from all
python-mode files.
This was automatically generated using
perl -pi -e 's/; *c-basic-offset: *[0-9]+//'
... on the affected files.
The bulk of these files are moz.build files but there a few others as
well.
MozReview-Commit-ID: 2pPf3DEiZqx
--HG--
extra : rebase_source : 0a7dcac80b924174a2c429b093791148ea6ac204
We want the maximum scroll position to be aligned with layer pixels. That way
we don't have to re-rasterize the scrolled contents once scrolling hits the
edge of the scrollable area.
Here's how we determine the maximum scroll position: We get the scroll port
rect, snapped to layer pixels. Then we get the scrolled rect and also snap
that to layer pixels. The maximum scroll position is set to the difference
between right/bottom edges of these rectangles.
Now the scrollable area is computed by adding this maximum scroll position
to the unsnapped scroll port size.
The underlying idea here is: Pretend we have overflow:visible so that the
scrolled contents start at (0, 0) relative to the scroll port and spill over
the scroll port edges. When these contents are rendered, their rendering is
snapped to layer pixels. We want those exact pixels to be accessible by
scrolling.
This way of computing the snapped scrollable area ensures that, if you scroll
to the maximum scroll position, the right/bottom edges of the rendered
scrolled contents line up exactly with the right/bottom edges of the scroll
port. The scrolled contents are neither cut off nor are they moved too far.
(This is something that no other browser engine gets completely right, see the
testcase in bug 1012752.)
There are also a few disadvantages to this solution. We snap to layer pixels,
and the size of a layer pixel can depend on the zoom level, the document
resolution, the current screen's scale factor, and CSS transforms. The snap
origin is the position of the reference frame. So a change to any of these
things can influence the scrollable area and the maximum scroll position.
This patch does not make us adjust the current scroll position in the event
that the maximum scroll position changes such that the current scroll position
would be out of range, unless there's a reflow of the scrolled contents. This
means that we can sometimes render a slightly inconsistent state where the
current scroll position exceeds the maximum scroll position. We can fix this
once it turns out to be a problem; I doubt that it will be a problem because
none of the other browsers seems to prevent this problem either.
The size of the scrollable area is exposed through the DOM properties
scrollWidth and scrollHeight. At the moment, these are integer properties, so
their value is rounded to the nearest CSS pixel. Before this patch, the
returned value would always be within 0.5 CSS pixels of the value that layout
computed for the content's scrollable overflow based on the CSS styles of the
contents.
Now that scrollWidth and scrollHeight also depend on pixel snapping, their
values can deviate by up to one layer pixel from what the page might expect
based on the styles of the contents. This change requires a few changes to
existing tests.
The fact that scrollWidth and scrollHeight can change based on the position of
the scrollable element and the zoom level / resolution may surprise some web
pages. However, this also seems to happen in Edge. Edge seems to always round
scrollWidth and scrollHeight upwards, possibly to their equivalent of layout
device pixels.
MozReview-Commit-ID: 3LFV7Lio4tG
--HG--
extra : histedit_source : 5390eeebfe9a2791d9ac8e91ec1dfec4ec7b4118
The new names Create{,PreservingTransform}OrNull() better communicate that
these functions (a) do object creation, and (b) are fallible.
--HG--
extra : rebase_source : a36bd9a2bcdfae281868959403f811f2bc690ad4
This patch tells all callers to use the existing behavior, so it is
intended not to change behavior. Callers that will be modified in later
patches are marked with "FIXME" comments that will be removed in those
later patches (patches 3 and 4).
MozReview-Commit-ID: FaLryfxaeHv
It's an annotation that is used a lot, and should be used even more, so a
shorter name is better.
MozReview-Commit-ID: 1VS4Dney4WX
--HG--
extra : rebase_source : b26919c1b0fcb32e5339adeef5be5becae6032cf