- This corrects link traversal and improves performance when
entering and exiting VR very often.
MozReview-Commit-ID: D30NQdnpzMF
--HG--
extra : rebase_source : 4f2486d98e6d0912185cd93537ea248a1ad876c5
- I have refactored the Oculus and OpenVR interfaces in gfx/vr
so that initialization of the VR libraries only happens once
a WebVR site is detected.
- The Oculus interface has been cleaned up and updated to unload the Oculus
runtime library when not in use.
- The browser can now re-connect to Oculus home if it was restarted, without
restarting the browser.
- We no longer submit a black frame at the end of VR presentation, as this
appears to be handled by the latest Oculus runtime automatically.
- As we only hold on to the Oculus runtime when needed, this should
reduce the likelihood of the GPU process being killed by the Oculus
software updater.
MozReview-Commit-ID: AyWeD4CxXLD
--HG--
extra : rebase_source : 9eae07ef30b1a7559b5fe80e6698c248a55b970e
- WebVR 1.0 includes a new property added to Navigator,
activeVRDisplays
- Please apply the patchset in Bug 1250244 first.
MozReview-Commit-ID: 6wffkwvKllW
--HG--
extra : rebase_source : 79c960b206c14b8380786000fcbc2da52bc3bdab
- In order to reduce the size of the following patches
and increase their readability, we rename VRDevice
to VRDisplay here first.
MozReview-Commit-ID: 3pv8scdIi5w