This autofill popover was being displayed in the incorrect place because the display rect we were providing to the `AutofillManager` was the rect for the `GeckoView` and not the rect for the HTML element that the autofill popover was relating to.
1. Add view dimensions to info passed to autofill in `GeckoViewAutoFill`.
2. Use those view dimensions to calculate the correct location on the screen using `pageToScreenMatrix` in `GeckoSession`.
The resulting locations were incorrect, as the values used by `pageToScreenMatrix` were out of date. The `GeckoSession` was only notified about updated metrics during first composite, which meant that when the metrics changed during zoom and scroll on soft keyboard presentation, `GeckoSession` was unaware of it.
3. Update `GeckoSession` with new screen metrics when they change and not only during first composite.
Despite this change ensuring that `GeckoSession` always had the correct values for the viewport size and location, the request to provide the autofill location was made before the zoom and scroll was complete, meaning that even then out of date values were used during the calculation. The intial solution was to fire an event once zoom was complete, but despite this event being fired after the new screen size had been calculcated in `AsyncCompositionManager`, `GeckoSession` did not receive the values until after the event had been processed (the calls were out by 0.024ms).
5. Call new method `onScreenMetricsUpdated` inside `SessionTextInput` after screen metrics have been updated. Call `AutofillManager#notifyViewEntered` from this function.
This was not my preferred solution to this, but timing issues meant I could not find/think of an alternative way of delaying the calculation of the autofill popover location until after `GeckoSession` had been updated.
This patch currently fixes things on GV apps. Occasionally, on Fennec, the autofill view is out of alignment slightly. This needs further work.
Differential Revision: https://phabricator.services.mozilla.com/D25406
--HG--
extra : moz-landing-system : lando
This autofill popover was being displayed in the incorrect place because the display rect we were providing to the `AutofillManager` was the rect for the `GeckoView` and not the rect for the HTML element that the autofill popover was relating to.
1. Add view dimensions to info passed to autofill in `GeckoViewAutoFill`.
2. Use those view dimensions to calculate the correct location on the screen using `pageToScreenMatrix` in `GeckoSession`.
The resulting locations were incorrect, as the values used by `pageToScreenMatrix` were out of date. The `GeckoSession` was only notified about updated metrics during first composite, which meant that when the metrics changed during zoom and scroll on soft keyboard presentation, `GeckoSession` was unaware of it.
3. Update `GeckoSession` with new screen metrics when they change and not only during first composite.
Despite this change ensuring that `GeckoSession` always had the correct values for the viewport size and location, the request to provide the autofill location was made before the zoom and scroll was complete, meaning that even then out of date values were used during the calculation. The intial solution was to fire an event once zoom was complete, but despite this event being fired after the new screen size had been calculcated in `AsyncCompositionManager`, `GeckoSession` did not receive the values until after the event had been processed (the calls were out by 0.024ms).
5. Call new method `onScreenMetricsUpdated` inside `SessionTextInput` after screen metrics have been updated. Call `AutofillManager#notifyViewEntered` from this function.
This was not my preferred solution to this, but timing issues meant I could not find/think of an alternative way of delaying the calculation of the autofill popover location until after `GeckoSession` had been updated.
This patch currently fixes things on GV apps. Occasionally, on Fennec, the autofill view is out of alignment slightly. This needs further work.
Differential Revision: https://phabricator.services.mozilla.com/D24397
--HG--
extra : moz-landing-system : lando
This avoids having to place this transform separately onto scrollable and fixed layers.
Differential Revision: https://phabricator.services.mozilla.com/D24594
--HG--
extra : moz-landing-system : lando
On the sender side of transactions, we have to convert the individual transforms
to the proper types in layers::Animations, and this includes SetAnimatable and
the definition in LayersMessages.
On the compositor side (i.e. received side of transactions). Basically, we
convert the list of layers::Animation into a list of `PropertyAnimationGroup`,
which is an intermediate value. And then use this list to do interpolation for
each property in `SampleAnimationForEachNode`, which will return a list of
`RefPtr<RawServoAnimationValue>`.
Depends on D23062
Differential Revision: https://phabricator.services.mozilla.com/D22565
--HG--
extra : moz-landing-system : lando
The original implementation about "setting animations" is a little bit hard
to read. In `SetAnimations()`, we create a new intermediate data,
`AnimData`, and we mutate the original animations. And then iterate this
mutated animations & intermediate data for sampling. In this bug, we are
planning to group the AnimData as a useful data structure for supporting
multiple properties transform-like animations, so it seems the structure
of original animations may be hard to use after that. Therefore,
we decide to do some reworks on this:
First, we do renames,
1. InfalliableTArray to nsTArray. (They are the same.)
2. AnimData to PropertyAnimation.
3. SetAnimations() to ExtractAnimations(), which returns
nsTArray<PropertyAnimationGroup>. Each entry in the array is for one
property. In this patch, there is only one entry. We will extend this
to multiple entries in the next patch.
And then rework `ExtractAnimations()`, which stores all the necessary data
in `PropertyAnimationGroup`. For WR, we store this in
`CompositorAnimationStorage`. For non-WR, we store it in `AnimationInfo`.
So we can just use this organized data structure for supporting multiple
properties animations. (See the next patch.)
Depends on D22563
Differential Revision: https://phabricator.services.mozilla.com/D23062
--HG--
extra : moz-landing-system : lando
Both layers and web-render use this function, so we factor it out.
Depends on D22562
Differential Revision: https://phabricator.services.mozilla.com/D22563
--HG--
extra : moz-landing-system : lando
clang's -Wmissing-prototypes option identifies global functions that can be made static (because they're only called from one compilation unit) or removed (if they're never called).
In this case, moving these functions' declarations to header files means the same declaration will be seen by the .cpp files defining each function and TextureHost.cpp calling the functions.
Differential Revision: https://phabricator.services.mozilla.com/D20268
--HG--
extra : source : ffeda0b30541127073de4892ba3e1a6e8bd0f15f
extra : intermediate-source : 22238a64f3da13ed0f8de826092def10a427a55a
extra : histedit_source : b6f1c1e39ddf16f7e5716eb07915114b94204174
clang's -Wmissing-prototypes option identifies global functions that can be made static (because they're only called from one compilation unit) or removed (if they're never called).
gfx/layers/composite/ContainerLayerComposite.cpp:132:6 [-Wmissing-prototypes] no previous prototype for function 'TransformLayerGeometry'
gfx/layers/composite/LayerManagerComposite.cpp:1409:6 [-Wmissing-prototypes] no previous prototype for function 'ComputeVisibleRegionForChildren'
gfx/layers/composite/LayerManagerComposite.cpp:234:6 [-Wmissing-prototypes] no previous prototype for function 'ShouldProcessLayer'
gfx/layers/composite/TiledContentHost.cpp:156:6 [-Wmissing-prototypes] no previous prototype for function 'UseTileTexture'
gfx/layers/ipc/CompositorBridgeParent.cpp:1827:6 [-Wmissing-prototypes] no previous prototype for function 'EraseLayerState'
gfx/layers/ipc/CompositorBridgeParent.cpp:2140:6 [-Wmissing-prototypes] no previous prototype for function 'UpdateIndirectTree'
gfx/layers/opengl/OGLShaderProgram.cpp:28:6 [-Wmissing-prototypes] no previous prototype for function 'AddUniforms'
Differential Revision: https://phabricator.services.mozilla.com/D20265
--HG--
extra : source : f5653a8b1bc5a02cf899fe87cb3ebc9796b0b0b1
extra : histedit_source : 4f44f15098c42b4b1fa141de7b8593c128b58596
The actual subcategories will be added in later patches, so that there are no
unused categories.
Differential Revision: https://phabricator.services.mozilla.com/D11334
--HG--
extra : moz-landing-system : lando
This helper will be reused for translating layers fixed to the RCD-RSF
with containerless scrolling.
Differential Revision: https://phabricator.services.mozilla.com/D17723
--HG--
extra : moz-landing-system : lando
This reflects the fact that it's no longer optional (the code path that
wouldn't pass one was removed with JPZC).
Differential Revision: https://phabricator.services.mozilla.com/D17722
--HG--
extra : moz-landing-system : lando
This commit adds categories to all markers. This way the profiler's
marker categories and frame label categories agree. There are a few
duplicate category properties on some of the marker payloads, but
this could be cleaned up in a follow-up if needed.
Differential Revision: https://phabricator.services.mozilla.com/D16864
--HG--
extra : moz-landing-system : lando
When selected text in `geckoview_example`, the text selection toolbar was always positioned in the top left corner of the screen, regardless of where in the page the text was selected.
The cause of the bug was that UpdateRootFrameMetrics was being called only if the app utilised the `AndroidDynamicToolbar`. This caused the `mViewportZoom` value inside `GeckoSession` to always be 0. When using the `clientToFrameMatrix` function to place the text selection toolbar on screen, the generated matrix was incorrect as the zoom value was 0, causing the resulting frame to be offset by the zoom value.
By ensuring that `UpdateRootFrameMetrics` is called inside `AsyncCompositionManager`even when there is no `AndroidDynamicToolbarAnimator` this zoom value is correctly set and the resulting frame for the text selection toolbar is correctly placed.
Differential Revision: https://phabricator.services.mozilla.com/D15941
--HG--
extra : moz-landing-system : lando
This is a best effort attempt at ensuring that the adverse impact of
reformatting the entire tree over the comments would be minimal. I've used a
combination of strategies including disabling of formatting, some manual
formatting and some changes to formatting to work around some clang-format
limitations.
Differential Revision: https://phabricator.services.mozilla.com/D13193
--HG--
extra : moz-landing-system : lando
Changes for nsIDOMWindowUtils.getOMTAValue is in the next commit with come test
cases.
Differential Revision: https://phabricator.services.mozilla.com/D13001
--HG--
extra : moz-landing-system : lando
Changes for nsIDOMWindowUtils.getOMTAValue is in the next commit with come test
cases.
Differential Revision: https://phabricator.services.mozilla.com/D13001
--HG--
extra : moz-landing-system : lando
(Unless there were other profiler actions, as I'm not sure yet whether it would
be safe to skip them when the profiler is paused; another bug should
investigate that.)
Differential Revision: https://phabricator.services.mozilla.com/D11308
--HG--
extra : moz-landing-system : lando
This commit attempts to lower the pain of modifying FrameMetrics.h.
It looks like most includes really only want ViewID or
ScrollableLayerGuid, so this commit factors them out into a separate
header. In the process FrameMetrics::ViewID is changed to
ScrollableLayerGuid::ViewID, which personally seems like a better
place for it now that we have RepaintRequest. Unfortunately that
requires a lot of places to be updated.
After this commit there are still a couple of major places that
FrameMetrics is included.
* nsDisplayList.h
* nsIScrollableFrame.h
* Layers.h
Those are going to be more tricky or impossible to fix so they're
not in this commit.
Differential Revision: https://phabricator.services.mozilla.com/D10722
--HG--
rename : gfx/layers/FrameMetrics.h => gfx/layers/ScrollableLayerGuid.h
rename : gfx/layers/FrameMetrics.h => gfx/layers/ZoomConstraints.h
extra : rebase_source : 29ac79f91460a181bf7437af5c371207e22858e2
extra : source : c2e70e531075493fc6e374dcec862827f0bc6e77
The bulk of this is adjusting the code that tries to use the toolbar to
have appropriate null checks instead of asserting it will exist. The
creation of the animator instance is now guarded by a IsFennec
condition.
Depends on D8658
Differential Revision: https://phabricator.services.mozilla.com/D8659
--HG--
extra : moz-landing-system : lando
This extracts code that is conceptually unrelated to the dynamic toolbar
from the dynamic toolbar codebase. It is a stepping stone to being able
to not instantiate the AndroidDynamicToolbarAnimator at all for
non-Fennec android products.
Differential Revision: https://phabricator.services.mozilla.com/D8657
--HG--
extra : moz-landing-system : lando
I wish I understood a little better what precisely is going on
here. What seems to be the problem is calling glDeleteTextures
too early, but I can't pin down exactly when "too early" is.
In any case I can no longer reproduce the issue with this patch
applied, and I cannot observe any performance degradation, and
it's not a remarkably risky patch, so I'm opting to cut the
investigation short. Any insights would be appreciated though.
Differential Revision: https://phabricator.services.mozilla.com/D6064
--HG--
extra : moz-landing-system : lando
I wish I understood a little better what precisely is going on
here. What seems to be the problem is calling glDeleteTextures
too early, but I can't pin down exactly when "too early" is.
In any case I can no longer reproduce the issue with this patch
applied, and I cannot observe any performance degradation, and
it's not a remarkably risky patch, so I'm opting to cut the
investigation short. Any insights would be appreciated though.
Differential Revision: https://phabricator.services.mozilla.com/D6064
--HG--
extra : moz-landing-system : lando
This patch removes the 'ScreenOrientationInternal' type from
dom/base/ScreenOrientation.h and moves it into the
HalScreenConfiguration.h header, renaming it simply to 'ScreenOrientation'
in the process. This has several knock-off effects:
- It allows files that needed ScreenOrientationInternal to include a much
smaller header than before
- It greatly reduces the number of headers pulled in when including Hal.h
- It clarifies the role of the type. The 'Internal' part in the name had
nothing to do with it being part of the implementation. The type was public
and called that way only to avoid clashing with the 'ScreenOrientation'
class. Since we moved it into a different namespace it can be renamed
safely.
- It allows a file that was manually re-declaring 'ScreenConfigurationInternal'
type to use the original one
- Finally this fixes a few files which were missing headers they actually
required but that would still build because unified compilation put them into
units that already had those headers thanks to ScreenConfiguration.h
Differential Revision: https://phabricator.services.mozilla.com/D4458
--HG--
extra : moz-landing-system : lando
We report the number of frames dropped by the compositor because they were too late through:
ImageComposite -> ImageHost -> CompositableTransactionParent -> ImageBridgeParent -> IPDL -> ImageBridgeChild -> ImageContainerListener -> ImageContainer -> VideoSink
Differential Revision: https://phabricator.services.mozilla.com/D2177
We can't rely on the FrameID continuity to determine if a frame has been dropped due to timing or not.
The reason being that the VideoSink will not send to the compositor frames it knows as being late already (causing a discontinuity in the frames IDs), and count them as being dropped.
If we were to look at discontinuity on the compositor we would account for those frames twice.
FramesID will also increase non-linearly if a frame isn't painted because it's not visible (either out of the visible tree or in a hidden tab).
What we can measure however, is when a frame should have been painted but didn't because it was too late by looking at the value returned by ImageComposite::ChooseImageIndex() or when a new set of images is being received by the ImageComposite.
Any images found in the earlier array but never returned must have been dropped due to timing.
Looking at the index continuity greatly simplify the logic as we no longer need to worry if a video is hidden or not, or be part of a layer that is itself hidden as neither SetImages will be called then, nor ChooseImage
For now, we only account for those frames dropped, and do not report them yet.
Differential Revision: https://phabricator.services.mozilla.com/D2176
We will use the characteristic of which TimedImage is returned to keep track on how many frames were dropped because they were too old. As such, we must make sure the retrieval of the current image is serialised.
This allows to reduce duplicated code between WebRenderImageHost and ImageHost classes.
Additionally, make RenderInfo::img member const as really, we never want to modify that one.
A future change will enforce that RenderInfo.img never survives longer than the ChooseImage()'s caller to clarify the lifetime of the TimedImage.
Differential Revision: https://phabricator.services.mozilla.com/D2175
This patch was generated using a simple sed script:
sed -i 's/ToUnknownRegion().GetBounds()/GetBounds().ToUnknownRect()/g' gfx/**/*.cpp gfx/**/*.h
Differential Revision: https://phabricator.services.mozilla.com/D3875
--HG--
extra : rebase_source : 4e9e7c9f2fb4ca60122712dd06632147cdec7195
This results in fixed position elements being attached to the layout viewport
when being async-scrolled by APZ (when the layout viewport is larger than the
visual viewport).
MozReview-Commit-ID: 2YYIDnTWgVn
--HG--
extra : rebase_source : 58b77b2e9c8ed35bdc2d24dd8ca9494e8d23a391
Includes a new RAII class: AutoApplyAsyncTestAttributes, which, for the
duration of its lifetime, applies mTestAsyncScrollOffset and mTestAsyncZoom to
the APZC's FrameMetrics. We need this to ensure that the
AsyncPanZoomController::GetCurrentAsync* methods consider test scroll and zoom
attributes when doing their respective computations.
MozReview-Commit-ID: 9owJcdIegNH
--HG--
extra : rebase_source : 35273faf10b8db13e3b5485278262f93d4adc579
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.
There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.
Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.
MozReview-Commit-ID: IYQLwUqMxg2
--HG--
extra : rebase_source : 4f05832f51dae6db98773dcad03cb008a80eca6c
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.
MozReview-Commit-ID: CHhoR96P7VG
--HG--
extra : rebase_source : 65c167644096a1b72fe5dfbb55837842f41377bb
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.
There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.
Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.
MozReview-Commit-ID: IYQLwUqMxg2
--HG--
extra : rebase_source : 67f6fee8b89933561a48e6f7f531b6969893a574
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.
MozReview-Commit-ID: CHhoR96P7VG
--HG--
extra : rebase_source : 65c167644096a1b72fe5dfbb55837842f41377bb
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.
There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.
Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.
MozReview-Commit-ID: IYQLwUqMxg2
--HG--
extra : rebase_source : 3624ad04aa01dac1cd38efb47764dc3a8fbd5fbd
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.
MozReview-Commit-ID: CHhoR96P7VG
--HG--
extra : rebase_source : fbca3bd3b8af29939626e697909cc67e9a5b34cc
And make DOMWindowUtils.getOMTCTransform work for opacity animations' layer.
MozReview-Commit-ID: 7P99WjYqPr0
--HG--
extra : rebase_source : cf87e8da40cf9febdb4188f4ef8ebe3b64eabe53
That's because the shadow base transform value might have been changed by APZC.
The test case in this patch fail without this fix on non-WebRender and the test
case is skipped on WebRender since the bug should never happen on WebRender
because WebRender manages animation transform value and APZ transform value
separately.
MozReview-Commit-ID: Itgh0QL1su6
--HG--
extra : rebase_source : c6f498947ce0be81bfd89f8190f4676f00aa6355
In the next patch, we will introduce a new IPC function to get transform value
modified by both animations and APZC.
MozReview-Commit-ID: Uf5UHg5Jm
--HG--
extra : rebase_source : 68a52c110b049266ce982bc9284de8642dc3405d
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
In order to have useful Wayland builds we need ability to switch
between GL backends run-time - to use EGL backend for Wayland and GLX backend for X11.
GL_PROVIDER_GLX is used exclusively for GLX GL backend, so let's replace GL_PROVIDER_GLX
build-time check by more general MOZ_X11 check which determines X11 dependent code
and it's valid for both X11 and Wayland builds.
MozReview-Commit-ID: HYobrHveoaP
--HG--
extra : rebase_source : 2d359355ee747f5898d27d8a28d66114f4135f5b
This is the other half of the commit renaming the TileUnit to TileCoordUnit. It
also includes some small style cleanups.
--HG--
extra : rebase_source : ebf7a275bed518d1419a2e3c23b67f36601a1089