Chris Lord
a90397b263
Bug 805014 - Disable progressive tiles when a shadow target is set. r=bgirard
...
The testing framework doesn't react well to paints not coming in synchronously.
Disable progressive tile painting when a shadow target is set on the layer
manager for now.
2012-10-25 17:27:08 +01:00
Chris Lord
2f34d4e618
Bug 803013 - Update valid region progressively with tiles. r=bgirard
...
When updating tiles progressively, make sure the valid region is also updated
progressively to avoid flickering.
2012-10-24 15:49:03 +01:00
Phil Ringnalda
88595db498
Backout 8cc37887f621 and b6bd9f564650 (bug 795259) and 8b9c7bf80449 (bug 803013) to investigate the effect on Android reftest-1 and -4 permaorange
2012-10-23 23:35:13 -07:00
Benoit Girard
952ce640c7
Bug 804724 - Add an abort painting marker. r=ehsan
...
--HG--
extra : rebase_source : 10f327e91b15d673303eb607a361c1c4d14a1e92
2012-10-23 17:18:37 -04:00
Chris Lord
805b9fc752
Bug 803013 - Update valid region progressively with tiles. r=bgirard
...
When updating tiles progressively, make sure the valid region is also updated
progressively to avoid flickering.
2012-10-23 19:30:35 +01:00
Chris Lord
13bc605c08
Bug 803013 - Maintain coherency when progressively updating visible areas. r=bgirard
...
When rendering progressively, make sure that any previously visible area that
is still visible is updated at the same time. This helps maintain visual
coherency on pages that invalidate previously visible areas while scrolling,
and when losing layers between updates.
This supersedes the previous method of only doing progressive updates while
scrolling.
2012-10-22 20:18:14 +01:00
Benoit Girard
68cffeeeea
Back out d5496f32f2e4 for mochitest failures
...
--HG--
extra : rebase_source : 1e0caa0ae6d2c1bec971fde75c348f69e6cc63fe
2012-10-15 16:57:06 -04:00
Benoit Girard
dba6881f18
Bug 796117 - Keep tiles cached when changing resolution. r=Cwiiis
...
--HG--
extra : rebase_source : fdc4bb831c367d2d33dadb75c6d1f9784b97d44d
2012-10-15 15:08:45 -04:00
Chris Lord
9baaa8cb1b
Bug 749063 - Improve progressive tile update draw order. r=bgirard
...
Now that the region can be more complicated due to tile prioritisation, the
previous code for draw order doesn't work as intended. Robustify/simplify the
code by making it region-based.
2012-10-15 09:33:56 +01:00
Chris Lord
a0f91e8972
Bug 749063 - Prioritise visible tiles when progressively updating. r=bgirard
...
When progressively updating tiles, prioritise tiles that intersect with the
current viewport before off-screen tiles. New content is still prioritised
over stale content.
2012-10-15 09:33:48 +01:00
Chris Lord
b3c7e8e90c
Bug 749063 - Replace shouldAbort with generic callback for progressive updates. r=bgirard
...
Replace ShouldAbortProgressiveUpdate with ProgressiveUpdateCallback, that
provides more contextual information about how the update will get used.
2012-10-15 09:33:34 +01:00
Chris Lord
5c25992386
Bug 794130 - Abort drawing if appropriate when using progressive tile updates. r=bgirard,blassey
...
Add a function to BasicLayerManager to check if it's appropriate to abort an
ongoing progressive update, and add an Android-specific implementation in
mobile/android/base/gfx/GeckoLayerClient.java.
--HG--
extra : rebase_source : edbd20acb53660340d52265591849aacafd179c4
2012-10-04 14:45:16 -04:00
Ehsan Akhgari
d50f70ee25
Bug 797614 - Silence the warning about assignment in the condition in BasicTiledThebesLayer.cpp; r=jrmuizel
...
--HG--
extra : rebase_source : 2318567420c513555e2c8ee3cebfa5ff16eeaa3b
2012-10-03 19:36:10 -04:00
Benoit Girard
0cd4d0f48c
Bug 797359 - Increase size of tile debug overlay. r=Cwiiis
2012-10-03 10:56:41 -04:00
Benoit Girard
fad0000311
Bug 796939 - Don't use the SinglePaintBuffer if only painting one tile. r=Cwiis
2012-10-03 10:28:04 -04:00
Doug Sherk
4b01b719b1
Bug 784908: Part 1: Change names of FrameMetrics variables to be more descriptive, add documentation, change some coordinate spaces. r=roc
2012-09-28 22:16:34 -04:00
Chris Lord
8c5d4c2d0a
Bug 794465 - Only use progressive tile drawing when scrolling. r=bgirard
...
To prevent seams appearing in updated content, only use progressive tile
drawing when scrolling. This is the most critical time to keep interactivity
consistent.
2012-09-26 21:42:09 +01:00
Chris Lord
b1531c3725
Bug 794200 - Progressive draw tiles in the direction of scrolling. r=bgirard
...
When scrolling downwards, make sure to fill in tiles from the top, upwards
from the bottom, left from the right and right from the left.
2012-09-26 21:41:56 +01:00
Chris Lord
c1a302eab6
Bug 794200 - Draw tiles with no content before tiles with stale content. r=bgirard
...
When using progressive tile drawing, draw tiles that have no content before
tiles that only have stale content.
2012-09-26 21:41:41 +01:00
Chris Lord
a479bfdafb
Bug 793656 - Fix flickering during progressive tile updates. r=bgirard
...
Force a single transaction when the resolution changes and for other updates,
keep stale tiles within the visible region until the transaction is complete.
2012-09-25 20:13:40 +01:00
Benoit Girard
9b05b648d6
Bug 787416 - Invalidate tiled layers when the format changes. r=joe
2012-09-04 18:05:31 -04:00
Benoit Girard
dac4e9e90a
Bug 751916 - don't recycle tile if the format has changed. r=joe
2012-08-30 15:35:36 -04:00
Nicolas Silva
75542595f3
Bug 782372 - Splits ImageLayers.h into ImageLayers.h ImageContainer.h and ImageTypes.h, r=bgirard
2012-08-19 15:33:25 -04:00
Aryeh Gregor
d0ad5a7d0c
Bug 777292 part 2 - Change all nsnull to nullptr
2012-07-30 17:20:58 +03:00
Benoit Girard
fcd43f3bee
Bug 771219 - Added a pref for progressive painting. r=ajuma
2012-07-06 14:38:50 -04:00
Benoit Girard
a8ab8cd794
Bug 771219 - Implement tile based progressive drawing. r=ajuma
2012-07-06 14:02:10 -04:00
Benoit Girard
58b28c6f5c
Bug 755452 - Don't re-invalidate region to paint in BasicTiledLayerBuffer::PaintThebes. r=roc
2012-05-15 16:34:06 -04:00
Benoit Girard
f036a5ce86
Backout ab1cd425d884 for talos failures
...
--HG--
extra : rebase_source : 0d2930f14507123535a72aa75f73f78d03bcb765
2012-05-15 19:21:10 -04:00
Benoit Girard
4b11dcfc82
Bug 755452 - Don't re-invalidate region to paint in BasicTiledLayerBuffer::PaintThebes. r=roc
...
--HG--
extra : rebase_source : 0e66b6a2cd4c741fe7d70c3ccd82aa1283a64034
2012-05-15 16:34:06 -04:00
Benoit Girard
1fdac7df1a
Bug 748649 - Shallow copy BasicTiledLayerBuffer to work around bug 747811. r=ajuma
...
--HG--
extra : rebase_source : 914f0602e64557481f91f96bd78fb9c6ed2dc4b5
2012-05-01 15:59:41 -04:00
Benoit Girard
7c5534843d
Bug 751896 - BasicTiledThebesLayer should use OPERATOR_SOURCE. r=jmuizelaar
2012-05-04 15:35:57 -04:00
Nicholas Cameron
444eba98c1
Bug 716439; shadow layer support. r=BenWa
2012-03-19 12:02:38 +13:00
Nicholas Cameron
99e2641b5e
Bug 716439; backend of the mask layers system for basic layers (software). r=roc
2012-02-08 11:27:21 +13:00
Benoit Girard
4a9f986e70
Bug 739679 - Part 5: Remove memset for 565 surfaces. r=mwoodrow
2012-04-18 20:40:08 -04:00
Benoit Girard
6c1b206cd4
Bug 739679 - Part 4: TiledLayerBufferOGL. r=mwoodrow,roc
2012-04-16 19:04:24 -04:00
Benoit Girard
90cc77f5be
Bug 739679 - Part 3: BasicTiledThebesLayer. r=mwoodrow,roc
2012-04-16 19:02:45 -04:00