With the full patch series, all 4 pairs of tests pass. However, with
patch 10 removed from the patch series, all of the added tests fail
(probably through some interesting interactions).
The second set of 14 tests all fail (both with and without the patch)
because we don't start transitions when the before state is
display:none (either for style contexts coming out of the undisplayed
map or because we have no current style context because an ancestor is
display:none).
The patch makes all of the first set of 14 tests pass. Without the
patch, most of these tests fail, except for the 4 testing e1 and the
root.
I presume the four tests that pass prior to the patch pass because the
restyle actually occurs and starts the transition (which is stored on
the element) before the style context is destroyed.
This isn't actually a problem for this patch series because the root
element can't have an ancestor that's reframed because it has no
ancestors, and reframes of the element itself trigger a restyling
operation that does actually start transitions.
That said, later patches in this bug hook in to ResolveStyleContext, and
other things might as well in the future, thus the FIXME.
- Verify that instant scroll-behavior is synchronous.
- Verify that smooth scroll-behavior is asynchronous.
- Verify that smooth scroll-behavior is triggered by CSSOM-View DOM methods.
- Verify that instant scroll-behavior interrupts smooth scroll-behavior
animation.
- Verify that smooth scroll-behavior is not framerate dependant.
- Verify that smooth scroll-behavior physics simulations used by animations
converge and allow the animation to reach completion.
- CSSOM-View scroll-behavior smooth scroll animations must produce the same
results indendently of frame-rate:
- Reference samples of scroll position for each frame are captured from a
smooth scroll at 120fps for variations in X-Distance, Y-Distance.
- Test samples are captured from an animation with the same parameters at
varying framerates.
- Variance in position at each sampled interval is compared to the 120fps
reference. To pass the test, the position of each test sample must match
the reference position with a tolerance of one test sample frame's range
of motion. This range of motion is calculated by the position delta of
the reference samples one test frame duration before and after.
- The duration of the reference sample animation and the test sample
animation must match within 1 frame to pass the test.
- The simulation driving the animation must converge and stop on the
destination position for the test to pass.
- Updated ScrollTo method in nsGlobalWindow to accept a
mozilla::dom::ScrollOptions parameter to select between the instant
and smooth MSD motion.
- Updated WebIDL binding boilerplate scrolling functions in nsGlobalWindow
to pass the correct value of mozilla::dom::ScrollBehavior to the
implementation and functions, activating smooth scrolling.
- These functions will need to be updated again to support the scroll-behavior
CSS property in Bug 1010538.
The assertion in nsTimeStamp::operator >= occasionally fails due to a null RHS
timestamp when called from AnimationPlayer::GetCurrentTimeDuration, which, in
turn, is called from AnimationPlayer::SetSource.
The issue appears to be that we're not correctly initializing
AnimationPlayer.mPlayState. This value can be running (0) or paused (1) but we
only ever compare against the paused state (i.e. every other value is
effectively treated as running). If we don't initialize this we can end
up in the paused state but with mPauseStart not set to a valid (non-null)
TimeStamp. This creates an inconsistent state since we assume that when we're
paused mPauseStart is non-null, hence the assertion fails.
This gets tickled because, since bug 1040543, we call
AnimationPlayer::SetSource from nsAnimationManager::BuildAnimations *before* we
set mPlayState and mPauseStart.
This patch initializes mPlayState to the running state so we don't accidentally
end up in an inconsistent state.
It also removes some (now unnecessary) initialization of mPlayState and
mPauseStart from nsTransitionManager::ConsiderStartingTransition.
In future we could also consider reworking nsAnimationManager::BuildAnimations
so that we call SetSource on the new animation player *after* setting up its
play state. That may be more correct and would further avoid this problem but
may not be necessary since all that code is likely to change in the near future.
This also includes a test that mozMatchesSelector is still exposed and works.
--HG--
rename : js/xpconnect/tests/chrome/test_mozMatchesSelector.xul => js/xpconnect/tests/chrome/test_matches.xul
rename : js/xpconnect/tests/mochitest/file_mozMatchesSelector.html => js/xpconnect/tests/mochitest/file_matches.html
This patch changes the inheritance of ElementPropertyTransition so that it is
a subclass of Animation not AnimationPlayer.
The only thing special about ElementPropertyTransition is it stores some extra
state for reversing transitions and an extra ValuePortionFor convenience method.
This reversing behavior is implemented by the transition manager by creating
a new AnimationPlayer (i.e. it is *not* a property of the AnimationPlayer). As
a result this extra state can be pushed down to Animation which simplifies the
code significantly.
In future if we implement KeyframeEffect as a separate object we may be able to
push transition-specific state down to KeyframeEffect instead.
In this fourth step of dividing functionality between AnimationPlayer and
Animation, we move the mIsLastNotification and related methods/enums from
AnimationPlayer to Animation.
It is somewhat unclear where this belongs. This member is used to determine
which event to send for CSS Animations. The thinking behind moving this to
Animation is that if an animation that has already dispatched its animationstart
event was transferred to a new animation player with a similar current time then
I think it is expected that such an animation would *not* dispatch another
animationstart event. That suggests that event-state is a property of the
Animation not the AnimationPlayer.
Obviously, this needs to be defined somewhere (namely, the CSS Animations <->
Web Animations integration spec likely to become "CSS Animations Level 4"). Once
that behavior is agreed upon, if AnimationPlayer proves to be the more suitable
home for this member then it should be relatively straightforward to move the
member back at that time.
As the third step in dividing functionality between AnimationPlayer and
Animation this patch moves the mIsFinishedTransition member and related methods
from AnimationPlayer to Animation.
At the same time we rename SetFinishedTransition to SetIsFinishedTransition.
As the second step in dividing functionality between AnimationPlayer and
Animation, this patch moves the AnimationTiming member from AnimationPlayer to
Animation.
Most of this patch is simply moving code around. However, one significant
functional difference is that Animation::GetLocalTime() uses the mParentTime
member which is set when the Animation is updated by the player it is attached
to.
Other less significant differences are:
* AnimationPlayer::GetLocalTime is renamed to GetCurrentTimeDuration
In Web Animations, animation players have a (writeable) "current time" and
animations have a (read-only) "local time".
We would call the method simply "GetCurrentTime" (instead of
"GetCurrentTimeDuration") but GetCurrentTime is the name of the method used in
the content-facing API where it returns a double.
* "IsCurrent" is defined on both AnimationPlayer and Animation with the version
in AnimationPlayer serving mostly as a convenience shortcut to the version on
Animation.
* Animation::GetComputedTiming (previously on AnimationPlayer) now makes the
timing parameter optional since most of the time it is not needed.
As the first step in dividing the functionality currently contained in
AnimationPlayer between AnimationPlayer and Animation this patch moves the set
of keyframe properties to the Animation.
These properties are returned from the Animation by a couple of Properties()
methods that provide direct access to the member variable. In future it is
anticipated that the non-const version will be replaced with an appropriate
setter function. This will likely happen when we implement a separate
KeyframeEffect object as defined by the Web Animations API.
With regards to error checking, nsAnimationManager checks the result of
AnimationPlayer::GetSource() and handles the case where it is nullptr.
nsTransitionManager, however, simply asserts that GetSource() is never null much
like it also asserts that there is only one property with one segment in the
animation. Eventually this code should be made more generic which will probably
happen in bug 999927.
Now that we have both AnimationPlayer and Animation in use we need to clarify
which object we are referring to. This patch renames a number of member and
local variables to better reflect whether they point to an AnimationPlayer or an
Animation.
This patch is mostly renaming only with one exception. Since we are touching
a number of local variables used in loops (for looping over the array of
animation players) we take the opportunity to replace a number of instances of
uint32_t with size_t since that is the preferred type for array indices now.
This patch makes AnimationPlayers pass their current time down to the Animation
they are playing.
Since all Animations need from their players is their time, this avoids adding
a pointer back to their AnimationPlayer.